I don't see what the big deal is with making a perk-based skill system instead of "You must invest 25 points to use this sword, 50 points to use this chainsaw, and 75 to use this vibro-doom axe, and none of the in-between points will have any use other than to make it look like you're progressing more than you are".
Because Fallout had neither of those systems your suggesting...
To my knowledge even with 1 point in melee you could use the ultimate doom laser sword
The only problem with Skyrim's perk system is that Bethesda did a poor job of balancing it.
It... had a lot of other problems... or at least by "Poor job balancing it" you put it mildly because everything you could POSSIBLY say about balance was off.
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But basically I see this perk system to basically be kind of dealing the final nails in the coffin of the Fallout feel on the series.
"Hey, remember when we could play the game our way?"
"Nope! Now quick! Get +50% energy weapon damage trait! and lets shoot at the boss!"
"But I have stealth"
"Just take the perk... you have to shoot the boss"
The game will be alright in the end. Still a fun game and it isn't like the game departing from the RPG feel wasn't in the game previously.
Heck people mostly complain about the RPG elements.
The days where having high science means you get more of the story is over.