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Author Topic: Fallout 4: It Just Works  (Read 831061 times)

KingofstarrySkies

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #675 on: June 16, 2015, 06:50:03 pm »

Someone better make Pac-Man on that thing or so help me god
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GiglameshDespair

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #676 on: June 16, 2015, 06:51:30 pm »

Just play pac-man on the internet, dude.
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KingofstarrySkies

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #677 on: June 16, 2015, 07:01:37 pm »

you dont understand
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Vendayn

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #678 on: June 16, 2015, 07:03:47 pm »

I expect porno vids on my pipboy!

You know someones going to do it...
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Mistercheif

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #679 on: June 16, 2015, 07:12:41 pm »

That's the thing though, they specifically mentioned that they had worked a lot on improving the feel of the combat. They wouldn't have said a word if it was still the same slog.

I'm torn. On the one hand, default prettiness and big world says PC to me. OTOH, that graphic for the dialogue tree looked suspiciously like a four-button controller face.

It literally was. That was an Xbox One copy of FO4 that they were showing, looks like, based on the button configuration of the dialogue.

Having watched both the Bethesda and Xbox presentations, there was definitely less graphical fidelity in the demo at the Xbox presentation. I'm willing to bet that used a PC at their presentation and the Xbox version at Microsoft's, and used a controller for both.
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Aedel

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #680 on: June 16, 2015, 07:13:13 pm »

you dont understand

Just play it with a supersledge and raiders man.
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Itnetlolor

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #681 on: June 16, 2015, 08:36:04 pm »

you dont understand
Just play it with a supersledge and raiders man.
Waka waka waka (ingests some Rad-X, mentats, and etc.) waka waka waka (ingests some (Super) Jet) raiders start running until they're blue to the face. Post-contact, they're none more than eyes left. Doing this inside the ruins of a library or bookstore would be like a maze while at it.
« Last Edit: June 16, 2015, 08:47:52 pm by Itnetlolor »
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Kruniac

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #682 on: June 16, 2015, 09:19:26 pm »

Quote
ALSO YOU CAN CUSTOMIZE YOUR POWER ARMOR

Shit eye candy.

Quote
AND THERES A DOG

Every other Fallout game.

Quote
AND THERES CUSTOM WEAPONS HOLY SHIT

Getting more interesting.

Quote
ALSO YOU CAN BUILD DYNAMICALLY IN THE WORLD AND HAVE SETTLEMENTS IN VANILLA

10/10 will play.

And that's how simple it is to design a game properly. Just make features that actually matter, like dynamic building.

All in all I got more emotional at watching the trailer (Same old music, same old narration, same old Fallout!!! :) ) than I did by watching gameplay elements. It's still just Elder Scrolls in the post apocalyptic wasteland, but I'm hoping that this time around they do it properly. Survival elements, settlement management, dynamic challenges.

Now if we can just get a good Jagged Alliance and X-Com remake, we'll be golden. :D
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Putnam

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #683 on: June 16, 2015, 09:19:55 pm »

Quote
ALSO YOU CAN CUSTOMIZE YOUR POWER ARMOR

Shit eye candy.

It's almost surely actually functional.

Flying Dice

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #684 on: June 16, 2015, 10:46:38 pm »

Mm, yeah. Given that the armor system has been broken down into components it probably is. Especially if what we saw in the demo with armor being visibly damaged and blown off by gunfire is part of an actual mechanic. High-caliber bullet hits you in the shoulder when you've already taken some damage? Guess you're not going to have armor on that arm until you find a new power armor arm to weld on.

We already know that area-specific damage is possible in the engine; PN added separate head DT and higher headshot damage to New Vegas, and a number of mods added in full-body area-specific damage to Skyrim. That the armor has been broken up like that from "Body" + helmet + boots in FO4 strongly suggests that they've also implemented area-specific damage, certainly in terms of harm to your armor, and possibly also in terms of variable damage based on hit locations.
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UXLZ

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #685 on: June 16, 2015, 11:22:44 pm »

This one has a very S.T.A.L.K.E.R. vibe, in my opinion.
No more than any other decrepit building, to be honest.

Ah, actually, yeah, not so much any more. I thought the concrete was water.
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Re: Fallout 4: HYPE HAS CHANGED
« Reply #686 on: June 16, 2015, 11:30:53 pm »

This one has a very S.T.A.L.K.E.R. vibe, in my opinion.
No more than any other decrepit building, to be honest.

Ah, actually, yeah, not so much any more. I thought the concrete was water.
The reflections seem to be puddles - Fallout 4 has a proper weather system.
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Svampapa

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #687 on: June 17, 2015, 12:15:21 am »

Oblivion with guns. Rabble, rabble!
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Draignean

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #688 on: June 17, 2015, 12:18:57 am »

This one has a very S.T.A.L.K.E.R. vibe, in my opinion.
No more than any other decrepit building, to be honest.

Ah, actually, yeah, not so much any more. I thought the concrete was water.
The reflections seem to be puddles - Fallout 4 has a proper weather system.

Well, the concept art has a proper weather system. That's about all we know.
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Putnam

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #689 on: June 17, 2015, 12:27:11 am »

Oblivion with guns. Rabble, rabble!

skyrim with guns

also, minus idiotic deadlines since Todd Howard decided those were stupid and didn't want to reveal games before they were nearly ready
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