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Author Topic: Fallout 4: It Just Works  (Read 842430 times)

Wimopy

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #630 on: June 15, 2015, 05:25:22 pm »

I don't mind enemies setting up ambushes, even though I prefer the stealthy, long-range approach. It would be nice to see the game giving me some of my own medicine and it would definitely spice things up.
I mean... walking around in the wasteland is supposed to be super dangerous, not boring.

Expect to have stealth or a specific perk give a reduction effect to ambushes, though. Or a mod that makes it like that.
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ShoesandHats

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #631 on: June 15, 2015, 05:30:45 pm »

Also, from Reddit, here's some more gameplay: https://www.youtube.com/watch?v=-3nYFn-aIno

The new stuff is a bit further in, the beginning is all from the E3 demo.
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jocan2003

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #632 on: June 15, 2015, 05:41:15 pm »

Am i the only one very happy how they worked with the power armor? I mean its not just an *item* you shove in your inventory like it were mere clothing, it is nearly like a vehicule, and that animatiojn to get in, GOD DAMMIT!!! Hmmmm.... love it
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JimboM12

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #633 on: June 15, 2015, 05:41:29 pm »

Guys, I was watching the E3 demo again, and I was wondering if there's anywhere I can find an iOS emulator solely so i can get Fallout Shelter.

More seriously, the weapon customization allows you to turn a pipe pistol into a custom pipe assault rifle with scope. My hype rose more levels again. But Virtzs problems with the dialogue wheel/thing and voice acted character are keeping it from rising too high. Have we heard any solid news about modding of the game yet?
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Chiefwaffles

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #634 on: June 15, 2015, 05:46:19 pm »

Power armor looks like it may be introduced in the early game.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Zangi

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #635 on: June 15, 2015, 05:51:43 pm »

FO4 E3 Presentation
Late to the party.  Holy Carp.  The modular build up base thing is pretty awesome.
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Re: Fallout 4: HYPE HAS CHANGED
« Reply #636 on: June 15, 2015, 06:20:32 pm »

Guys, I was watching the E3 demo again, and I was wondering if there's anywhere I can find an iOS emulator solely so i can get Fallout Shelter.

More seriously, the weapon customization allows you to turn a pipe pistol into a custom pipe assault rifle with scope. My hype rose more levels again. But Virtzs problems with the dialogue wheel/thing and voice acted character are keeping it from rising too high. Have we heard any solid news about modding of the game yet?
What I'm wondering is if (if skills are still going to be in) what might happen to the repair skill, if it stays, it might be way more useful.
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Flying Dice

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #637 on: June 15, 2015, 06:29:21 pm »

I'm just going to take a wait-and-see approach with skills. We don't know enough yet.

Well, Deathclaws can pop from the ground now.
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I do hope that they aren't turned into 'better have that power armour or you'll get insta-killled!'
Because as cool looking as that finisher was, it did seem like the character was doing resonable damage to it, though it seemed to pretty much instantly kill him.
That's. Uh. Pretty much how Deathclaws have been. If you go at them with a mediocre rifle and weak armor, you're going to get wrecked unless you're playing on super babby mode and/or exploiting terrain features to make yourself unreachable.
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GiglameshDespair

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #638 on: June 15, 2015, 06:33:31 pm »

Now that there's proper flying with the jetpacks, I wonder if there'll be actually flying enemies? Cazadors and the like only ever hovered above the ground and never flew, so it was easy to wall-walk to New Vegas.
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nenjin

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #639 on: June 15, 2015, 07:36:42 pm »

Dat power armor doe.

Been wishing 40k games had done something like that years ago.
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KingofstarrySkies

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #640 on: June 15, 2015, 07:46:47 pm »

Well, we saw them nail a motherhubbing Vertibird, which was clearly in the air.
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TheBronzePickle

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #641 on: June 15, 2015, 07:54:49 pm »

More importantly, you can get your own Vertibird, and apparently request a pickup and man a door gun on top of that.
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Sergius

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #642 on: June 15, 2015, 08:07:59 pm »

Am i the only one very happy how they worked with the power armor? I mean its not just an *item* you shove in your inventory like it were mere clothing, it is nearly like a vehicule, and that animatiojn to get in, GOD DAMMIT!!! Hmmmm.... love it

99% of my hype is actually from having power armor behave like a vehicle. Another 99% is about customizing armor and weapons. The remaining 99% is about creating your own settlement.
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GiglameshDespair

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #643 on: June 15, 2015, 08:34:51 pm »

Well, we saw them nail a motherhubbing Vertibird, which was clearly in the air.

FO3 had vertibirds, too, but they did not act like other flying enemies. Bloatflies, for example, couldn't take off.
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TempAcc

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #644 on: June 15, 2015, 09:00:08 pm »

I like how visible, significant armor damage is an actual thing now, it seems. The trailer shows a raider in a huge scrap armor thing get his chest plate blasted off by the vault dweller, and at least one power armored enemy gets shot with a rocket and some plates fly off.
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