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Author Topic: Fallout 4: It Just Works  (Read 831914 times)

FArgHalfnr

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Re: Fallout 4: Hype Never Changes
« Reply #150 on: June 03, 2015, 03:58:00 pm »

In the trailer I've noticed the vault guy at the end looks like the father in the flashback around 1:08. Maybe the flashback theory have some merit. The dog also seem familiar with the ruined house, and we can see a food bowl. My guess is that they were both Cryogenized in the vault, as others here have suggested. There's also the fact that if the player character is really the father in the flashback, we'd need to know what happened to the mother and child. Maybe they got stuck outside the vault for some reason, or finding them is one of the goal of the game, like finding your father was in FO3? Or maybe you have to find a shelter and food/drinks for them? That would seem unlike bethesda. There's also the possibility that the cryo had some kind of failure that killed them both. The fact that they would make pods for dogs also sounds unlikely when they could have used the space for more people. Maybe it was a luxury thing they did to get more money?

Edit: Found a woman with a baby at the vault doors when the nuke exploded. Her haircut seemed to be the same as the mother. Maybe the same character? Or maybe they just reused the assets.
« Last Edit: June 03, 2015, 04:04:50 pm by FArgHalfnr »
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Neonivek

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Re: Fallout 4: Hype Never Changes
« Reply #151 on: June 03, 2015, 03:59:46 pm »

My biggest problem with FO3 was that It took place 200 years after the war. 200. Years.
IRL what have we accomplished in 200 years? Household electricity, flight, computers, medical science, the internet, cars, universal suffrage, etc, etc, et-fucking-c.
What have the people the capital wasteland done in 200 years? Built tin sheds.

Well lets see what they had in Fallout 3

1) A device that replaces the entire need for the GECK
2) Perfect human like androids
3) Caught up to the Enclave tech
4) The ability to grow perfectly healthy plants
5) Mass production of guns and weaponry

Here is the thing... Fallout is a rather "Survival centric" setting. People don't create they scavenge. They aren't a modern society they are an ancient cave dwelling society that happened upon a lot of guns.
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NullForceOmega

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Re: Fallout 4: Hype Never Changes
« Reply #152 on: June 03, 2015, 04:02:59 pm »

Other than 1 and 2 on that list Neo (and 3 is highly subjective, technically no one had the APA MkII or the Vertibird, but everything else they had was still around), all of that was in Fallout 1, nevermind the later games.
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Neonivek

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Re: Fallout 4: Hype Never Changes
« Reply #153 on: June 03, 2015, 04:06:32 pm »

Quote
It still amuses me that people seriously try to defend FO3 and it's teen fantasy empowerment plot with kindergarden-level good vs evil tripe. The only half-decent writing in it was The Pitt, which conveniently glossed over any ramifications of your resolution so I guess people didn't think about it?

I dunno... Play Bioshock Infinite. As long as a game is smarter then that game... then it gets a pass by me.

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The rest of the world looked like an amusement park ride... here's crazy survivalist town, and there's cannibal apocalypse town, and here's a bunch of people who live in shacks on a bridge with no farmland. Also, hey a giant bomb, let's put a city here and use it as a tourist attraction.

That is kind of how the original worked anyhow. Then again it gave you more of a sense of scale.

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Vegas actually felt like a real place... there were farms, slums, gangs. Even the outliers had crops to at least feed themselves. No one was a goth cannibal vampyre, no city full of pre-teens that spits in the face of all logic, no fantasy luxury tower fortress with a nuclear briefcase run by a.... British fop?

Yeah but in the end that is what made it a lot less interesting. There was no real reason to explore, nothing you really could find, no interesting quest lines hidden in the wastes. Even the vaults were boring except maybe 1 or 2 stand outs.

Also your wrong anyhow... Vegas has "Canibal Casino" and "Elvis Gang"... The actual Las Vegas itself is Disney Land.

There is a reason why "Old World Blues" is beloved as a DLC and that is because it isn't boring.
« Last Edit: June 03, 2015, 04:13:35 pm by Neonivek »
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Arbinire

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Re: Fallout 4: Hype Never Changes
« Reply #154 on: June 03, 2015, 04:13:02 pm »

strontium-90, the isotope produced from a nuclear bomb, has a half-life of 29 years.  Radiation from a nuclear war would be all but gone by Fallout 3's time.  Also the purifier arc in Fallout 3 is dumb.  You're going to install a purifier...at the mouth of a river...in the ocean...that's undrinkable anyway.  What, you going to purify the whole Atlantic?  It isn't just the ending of Fallout 3 that's full of plot-holes.  It's fine if you enjoyed the story, but it really was a sophomoric power fantasy.  I mean hell, if you decide to blow up Megaton, your biggest ramification is your dad being disappointed with you.

I'm cautiously optimistic with Fallout 4 though.  I am digging the heavy use of primary colors, definitely kicking in the 50's retrofuturistic vibe into high gear.  And there does seem to be hints at lots of customization.  And as to antagonists, why do they have to be stereotypical evil?  Settings like Fallout work best in the morally grey.
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Neonivek

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Re: Fallout 4: Hype Never Changes
« Reply #155 on: June 03, 2015, 04:14:50 pm »

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strontium-90, the isotope produced from a nuclear bomb, has a half-life of 29 years

By real science.

Remember we are going by 1950s science where radiation might "Never" dissipate.

 
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I mean hell, if you decide to blow up Megaton, your biggest ramification is your dad being disappointed with you.

Well... what would there be? It isn't like Fallout often had consequences for depopulating entire cities.
« Last Edit: June 03, 2015, 04:18:06 pm by Neonivek »
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Putnam

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Re: Fallout 4: Hype Never Changes
« Reply #156 on: June 03, 2015, 04:19:24 pm »

My biggest problem with FO3 was that It took place 200 years after the war. 200. Years.
IRL what have we accomplished in 200 years? Household electricity, flight, computers, medical science, the internet, cars, universal suffrage, etc, etc, et-fucking-c.
What have the people the capital wasteland done in 200 years? Built tin sheds.

To be fair the whole point of a nuclear saturation bombing would have been to obliterate as much infrastructure as possible. Society can't spring forth from nothing, especially when the last working technology is controlled by delinquent fascists like the Brotherhood.

...Which doesn't apply in Fallout 3, since they made the Brotherhood of Steel generic good guys in that, thus breaking any semblance of sense the setting could've had.

Neonivek

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Re: Fallout 4: Hype Never Changes
« Reply #157 on: June 03, 2015, 04:21:57 pm »

By all means Fallout 3 isn't perfect... It just is IMO comparible to New Vegas.

Where Fallout 3 is "Jovial and Plotholish" New Vegas is "Boring and Inconsistent"

I'll take exciting but childish over boring but mature any day. New Vegas was saved by its DLC.

As for this game it looks... Boring... so far.
« Last Edit: June 03, 2015, 04:23:35 pm by Neonivek »
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BigD145

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Re: Fallout 4: Hype Never Changes
« Reply #158 on: June 03, 2015, 04:26:38 pm »

Dogmeat looks mighty fine.
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Neonivek

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Re: Fallout 4: Hype Never Changes
« Reply #159 on: June 03, 2015, 04:27:44 pm »

Dogmeat looks mighty fine.

For a 200 year old dog...

He seems to be immortal.
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BigD145

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Re: Fallout 4: Hype Never Changes
« Reply #160 on: June 03, 2015, 04:34:02 pm »

Dogmeat looks mighty fine.

For a 200 year old dog...

He seems to be immortal.

Quite a few characters throughout the games are.
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Fniff

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Re: Fallout 4: Hype Never Changes
« Reply #161 on: June 03, 2015, 04:35:47 pm »

War never changes.
Neither does Dogmeat.

BigD145

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Re: Fallout 4: Hype Never Changes
« Reply #162 on: June 03, 2015, 04:41:46 pm »

Bark never changes.
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ShoesandHats

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Re: Fallout 4: Hype Never Changes
« Reply #163 on: June 03, 2015, 04:50:28 pm »

As a big fan of the series, I can't help but be ridiculously hyped. I just hope Bethesda takes some hints from Obsidian, because I much preferred the narrative style of New Vegas to that of Fallout 3. That said, I like both.

I liked that NV established that civilization was sort of lighting up again, and I'd like to see some more major factions beyond the Brotherhood and the Institute in Boston. Then again, maybe the ruins of big cities are less suitable for the development of civilization and the only reason the NCR and the Legion happened in the first place was that they started in a pretty rural setting. Maybe cities are just better suited to small concentrations of isolationists like the Brotherhood or the Institute.

Also, please make it a bit more morally grey. The BoS aren't super bad dudes, but they aren't shining white knights either. No one is, especially not in a setting like this. NV definitely had defined moral lines, but it never seemed like the NCR were perfect saviors. The Legion was pretty obviously evil, but at least they promised stability, and they weren't a whole lot worse than total anarchy, so at least they weren't totally stupid.

So yeah. Hype. Hyyyyype.
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Nick K

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Re: Fallout 4: Hype Never Changes
« Reply #164 on: June 03, 2015, 04:54:50 pm »

The rest of the world looked like an amusement park ride... here's crazy survivalist town, and there's cannibal apocalypse town, and here's a bunch of people who live in shacks on a bridge with no farmland. Also, hey a giant bomb, let's put a city here and use it as a tourist attraction. If you don't like those, there's always miles of recycled subway tunnels for you to explore! (hint: it's all ghouls)

If you thought that was bad in FO3, you definitely should steer clear of Fallout 2. That game had things like a 1920s-style gangster town complete with thugs armed with tommy-guns and the martial-arts town with a handwaved backstory (it was apparently built by a Chinese submarine crew in the very country they'd just had a nuclear war with) whose whole purpose in the game seemed to be so the player could compete in a martial-arts tournament.

It was a great game for its day, but if you want a consistent setting then Fallout 1 is the game for you.
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