If you consider video game production just like a factory production line, I think your analogy fits.
And yes, I've argued with my own developers about staging your next game, pipelines, etc....
I don't think it's necessary. It may be "good business" but when you've generally not been impressed with their offerings so far, it doesn't make me want to run out and throw yet more money at them. I thought the whole difference between indie guys on Kickstarter and AAA was they weren't just going to release it, drop it and move on to the next money-making scheme like video games ARE made on a factory production line. Is that we said we were sick of? Shallow games that just meet the mark of acceptability and developers don't care because "it's not good business to do otherwise"?
It doesn't say good things to me that the "rockstars" of kickstarter have basically moved on from their games as soon as they're within 6 months of completion. That's not a development philosophy I want to back with my dollars, because it's exactly like the AAA studios, only the devs are "nice guys" who "really deserve your money."
And no, putting out some DLC 3 months after release doesn't really count as supporting or sticking with your game in my mind.
Take another example: Shadowrun Returns. That thing reeked of a rush job, and while people were still laying into DMS for being a watered down Shadowrun, HBS was already trying to get us to buy into Golem Arcana. If I'm underwhelmed by your first effort, why in fuck would I run out to give you more money for the second.