Red flags always tend to go up for me when a big million dollar Kickstarter isn't finished yet and they want to do another big million dollar Kickstarter.
Wasteland 2 started out good, mostly due to the voice acting, but I found it increasingly got more generic and vague as the game went on. The first area? Brilliant, detailed, rich, wonderful. The following areas? Each seemed to get less detailed, less interesting and more "RAR BANDITS KILL." All the subtlety in dialog options they hyped during the campaign and development? Non-existent in practice.
So I look askance at this for several reasons. The price doesn't seem...unreasonable for a dev studio that has had multiple million dollar runaway successes.
But Bard's Tale was not a complicated game. It was down right simple in terms of RPGs. So reading over the feature list, I already smell a lot of bloat. "Challenging puzzles and riddles"? I played probably 90% of Bard's Tale across three different versions (Apple, DOS and Nintendo) and that doesn't describe it at all. The biggest challenge in Bard's Tale was a samey-looking town where it has hard as fuck to find stuff and you're getting WTF ambushed every 2 minutes. The charm of Bard's Tale was that it was so basic, even simple things like finding your way around were a challenge, and combat could be merciless. People don't make games like that anymore, even the guys who made them in the first place.
And then there's this:
Co-funded by fans and inXile: if this game hits its $1.25 million goal, inXile will put in at least $1.25 million of its own money to double the initial budget!
How about you just, I dunno, put your own goddamn money in instead of dangling your bank roll in front of people like it's a fucking stretch goal. It's stuff like that this makes me not want to back rock star Kickstarters anymore. They don't need our money, they just want it.
This seems like someone drawing on nostalgia while maybe intending to redesign the thing they're pitching.