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Author Topic: X-Com Chimera Squad  (Read 733335 times)

Mephansteras

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6690 on: August 29, 2017, 04:44:23 pm »

Helmets work without problems at all as well?

Helmets seemed to be hit or miss, for me.
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Taricus

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6691 on: August 29, 2017, 04:46:08 pm »

Right, I'll need to note that in for character transfers then once War of the chosen finishes downloading here. I appreciate the heads up on that.
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Mephansteras

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6692 on: August 29, 2017, 04:51:08 pm »

Right, I'll need to note that in for character transfers then once War of the chosen finishes downloading here. I appreciate the heads up on that.

To be honest, I'm seriously considering restarting with a voice-only set of mods until stuff gets upgraded. Had one set of legs that took so long to load the textures I was sure the game had crashed. I've only done Gatecrasher and messed around with my soldiers, so it's not like I'd lose too much. And it's not too hard to add stuff in later once the modders have had chance to fix the various issues.
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umiman

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6693 on: August 29, 2017, 05:37:03 pm »

I think it would be wise to simply play without mods for the time being. Even cosmetic mods could be unintentionally affecting systems that they weren't meant to due to changed location of files or whatever.

Aklyon

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6694 on: August 29, 2017, 06:58:29 pm »

Sheesh. Firaxis really outdid themselves here. I definitely see what Firaxis meant when they said that War of the Chosen was originally intended to be XCOM 3. There's so much content. Almost unbelievable.
$40 worth of content?
« Last Edit: August 29, 2017, 07:00:14 pm by Aklyon »
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Chiefwaffles

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6695 on: August 29, 2017, 07:20:26 pm »

$40, actually. And yes.


The following is kind of sort of spoiler-y. Don't open it if you really care about going in blind or something like that.
Spoiler (click to show/hide)

There's a lot more, too. Really, I like this quote from the Rock Paper Shotgun review of the game:
Quote from: RPS
I said right back at the start that ‘DLC’ desperately undersells War Of The Chosen, this fat and bursting sausage of turn-based splendour. I think I might have found ‘XCOM 3’ a mite more appropriate.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

umiman

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6696 on: August 29, 2017, 07:41:00 pm »

Anyone want to share characters?

Here's me, if you've ever wanted to kill me.

Can you guys share some peeps so I can kill you guys populate my game?

Aklyon

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6697 on: August 29, 2017, 07:48:11 pm »

I'd need to actually redownload the game first to do that. Could throw some of my old squad at you though if I get around to it.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

umiman

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6698 on: August 29, 2017, 08:13:35 pm »

I'd need to actually redownload the game first to do that. Could throw some of my old squad at you though if I get around to it.
Does your squad include you?

My Name is Immaterial

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6699 on: August 29, 2017, 08:31:31 pm »

Apparently the performance updates aren't coming to the base game.  :(

Aklyon

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6700 on: August 29, 2017, 08:42:49 pm »

I'd need to actually redownload the game first to do that. Could throw some of my old squad at you though if I get around to it.
Does your squad include you?
It includes a guy with an obviously edited-in name I like to use for wizards, but I never made a dude for myself since they were doing just fine themselves.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Mephansteras

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6701 on: August 29, 2017, 08:46:08 pm »

Apparently the performance updates aren't coming to the base game.  :(

Wow, that sucks. The load times are considerably improved in WotC. As in, if you want to see the stats after a mission you have to sit around and read them for a bit after you could have gone back to the Avenger.
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Rolan7

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6702 on: August 29, 2017, 09:38:24 pm »

Apparently the performance updates aren't coming to the base game.  :(
There are performance updates?
Fricken heck, that actually makes me upset.  My biggest issue with XCOM 2 from day 1 has been the absurd loading times, even from my SSD (which *really* doesn't have space, even before this newest bloat).  I've never appreciated high-detail textures, so XCOM2 looks about the same as 1 to me, but with more interesting mechanics and *minutes* spent loading...  Which, remember, caps-lock can *usually* bypass.  In other words, they could have optimized.

And now they finally have optimized, but not updated their product I preordered?  Hell with this.
(Aside, I love that people are STILL complaining about "paid mods" in Skyrim and FO4, and this will be forgotten in a week.  Maybe two.)
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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6703 on: August 29, 2017, 10:05:42 pm »

I figure I should actually link the article that I heard this from.
Apparently they made serious changes for this, but I'm still pretty frustrated. I was really looking forward to a decent FPS, without having to pay $40.

Eh. I guess I'll just wait for a sale.

umiman

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6704 on: August 29, 2017, 11:07:28 pm »

It looks like it's because they revamped the engine and basically overhauled the entire game. They probably decided it's way too much work to try and fit all those things into the base game as well.

But yeah, performance is incredible in this expansion pack. Loading times on my SSD are about... 0.75 seconds. It loads before Central can even open his mouth. No exaggeration. Not to mention constant 60fps.

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I finished my first Lost mission. Shit was pretty intense. I also managed to unlock +1 to all assault rifle damage early on through a secret tech. Then I played a sewer level. Wasn't expecting an underground level at all.

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So far I don't know if I'd be so generous as to call this XCOM 3. It feels more like XCOM 2.4 to me. There's a bunch of stuff, but it's still basically the same game but they made it a bit more complicated (in a good way).
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