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Author Topic: X-Com Chimera Squad  (Read 724187 times)

Lightningfalcon

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3105 on: January 10, 2016, 04:47:00 am »

And no fucking psi operatives because that's heresy.
You've got it all backwards! The obvious only way to play this is to make everyone a psionic sniper, then pretend that you're an elite team of Starcraft Ghosts (leveling psi-shadow/concealment/whatever it's called is required). :P
Cant. Psi is its own class now.
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W-we just... wanted our...
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Urist Imiknorris

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3106 on: January 10, 2016, 05:32:13 am »

Wow I want to watch those...  But I don't want to sully the beautiful official "gameplay" video with harsh reality.  Still gives me chills, mm.
It won't sully anything. Those are works of pure beauty.
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ZebioLizard2

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3107 on: January 10, 2016, 09:17:44 am »

And no fucking psi operatives because that's heresy.
You've got it all backwards! The obvious only way to play this is to make everyone a psionic sniper, then pretend that you're an elite team of Starcraft Ghosts (leveling psi-shadow/concealment/whatever it's called is required). :P
Cant. Psi is its own class now.

Which is nice, since it seems like as a result they are more fleshed out, all those 17 abilities and such.. Hopefully we get some old callbacks like the mind probes and psi-amps from the first game.
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Twinwolf

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3108 on: January 10, 2016, 09:31:06 am »

Looking at Beaglerush's videos... I really wish I had a computer capable of running anything from this decade.
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Graknorke

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3109 on: January 10, 2016, 09:40:42 am »

Looking at Beaglerush's videos... I really wish I had a computer capable of running anything from this decade.
Really? I mean, I managed to run XCOM on Intel integrated graphics pretty well. I'd be surprised if the sequel's going to be much worse given general improvements in graphics processing.
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Twinwolf

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3110 on: January 10, 2016, 09:46:37 am »

Eh. I was basing it off the fact that I couldn't run The Walking Dead or Valkyria Chronicles. I'll try the XCOM demo on Steam.

EDIT: It says "Intel HD graphics" on the side of the computer, is that any good?
« Last Edit: January 10, 2016, 09:51:52 am by Twinwolf »
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miauw62

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3111 on: January 10, 2016, 09:48:38 am »

Oh god I want a Half Life 2 mod of this so bad.
That would actually be really cool
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Rolan7

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3112 on: January 10, 2016, 10:14:24 am »

Oh god I want a Half Life 2 mod of this so bad.
That would actually be really cool
Half Life 3 confirmed supplanted
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IronyOwl

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3113 on: January 10, 2016, 10:41:57 am »

EDIT: It says "Intel HD graphics" on the side of the computer, is that any good?
You're fucked.

Really though, it's pretty bottom of the barrel but, as mentioned, XCOM will run fine with it. XCOM2 will probably not be much more demanding.
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Twinwolf

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3114 on: January 10, 2016, 10:47:45 am »

Thought so. I really need to save up for a half-decent gaming computer.
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Flying Dice

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3115 on: January 10, 2016, 11:42:07 am »

Well, it'll depend on which Intel chipset it is; the higher ones can definitely run XCOM even if it won't be smooth.
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Aklyon

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3116 on: January 10, 2016, 11:50:22 am »

Good luck figuring out which one you have though! They all have identical names afaik from when I had to deal with it.
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Twinwolf

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3117 on: January 10, 2016, 12:03:01 pm »

Alright, tried the demo; works, but even on the lowest possible graphics it's rough. So yeah, should probably think about getting a better computer.
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XhAPPYSLApX

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3118 on: January 10, 2016, 12:12:38 pm »

Watched those Fuck you Advent vids LightningFalcon was talking about. If the game can be modded THAT easily, it's going to be AMAZING.

Something tells me that it's worth $60 on modding alone, tbh.
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MetalSlimeHunt

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Re: X-Com 2: Sectopod Upgrades Are Proof Of Universal Malice
« Reply #3119 on: January 10, 2016, 12:19:44 pm »

It should be noted that the "modding" in question is Beagle fucking around with the .ini files. He did say that they were very well commentated, though.
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