THEY CHANGED MY SECTOID HUSBANDO THEY RUINED HIM REEEEEEE
just covered in human skeletons with no explanation
Overdue for a sig change.
A non-mammal wouldn't have milk, and egg-based reproduction seems more sensible. The original Snakemen were hermaphrodites and carried many eggs within them.
Except they're aliens, and therefore "reptile" and "mammal" might be considerably more nebulous terms.
For that matter, there's a handful of terrestrial nonmammals that produce at least vaguely milk-like substances, so even on the home front it's not that weird.
I think the idea now is that NONE of the aliens will be weak, that role will fall onto ADVENT.
Pretty much. So... any guesses as to how many aliens they will still reveal? I'm still hoping for something like a Sectopod. I guess ethereals will be inevitable as it makes no sense for them not to be in the game.
I'm still holding out for the glorious return of the Reaper, but the role it was supposed to have in XCOM before it was cut was filled by the Viper. Wouldn't be surprised to see some more original aliens, too.
Well, let's see. So far we have:
Sectoid - Party Buffing Necromancer Lord
Viper - Debuffmongering Waifu
Muton - Ranged Melee Specialist
Berserker - Angry Wall of Meat-Tenderizing Meat
Chryssalid - Venomous Multiplying Ambush Predator
Cyberdisks, Drones, Sectopods, Floaters, and Ethereals are all that's missing from NuCOM. I notice other than the bosses all our MIAs are at least partially mechanical, which might be a bad sign for their return.
What I'm curious about, though, is if there's going to be anything that rewards melee combat. Snugglebugs are obviously the worst idea unless you can take them out quickly, Mutons are explicitly hardasses in melee despite also having guns, Berserkers are of course
purely melee, and then Sneks are Necros sound relatively neutral. So that's 2-3 out of 5 where running up to melee them appears to be an explicitly bad idea, and none where it's an especially good idea, innate advantages notwithstanding.
So what I'm wondering is if melee combat will be a good idea against some foes and a terrible idea against others, or just sort of innately awesome against anything you can get away with it against, but then there's several things you can't.