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Author Topic: X-Com Chimera Squad  (Read 725951 times)

Urist Imiknorris

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Re: X-Com 2: REMOVE AYY
« Reply #1380 on: June 15, 2015, 06:39:46 pm »

Overwatch is now flat -10 aim.

EDIT: OH SHIT BERSERKER
« Last Edit: June 15, 2015, 06:45:12 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

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Graknorke

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Re: X-Com 2: REMOVE AYY
« Reply #1381 on: June 15, 2015, 06:40:48 pm »

Scripted as fuck.

EDIT: SNAKETITS APPEAR
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Chiefwaffles

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Re: X-Com 2: REMOVE AYY
« Reply #1382 on: June 15, 2015, 06:42:49 pm »

MMM DAT GLAM CAM

EDIT: Aaand a hacking mini-game thing. That was unexpected.
« Last Edit: June 15, 2015, 06:47:30 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Graknorke

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Re: X-Com 2: REMOVE AYY
« Reply #1383 on: June 15, 2015, 06:47:15 pm »

Well at least the guy admitted it was scripted.
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Mephansteras

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Re: X-Com 2: REMOVE AYY
« Reply #1384 on: June 15, 2015, 06:50:44 pm »

Neat demo. It'll be interesting to see how all this works in the actual game when it's not scripted.
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Furtuka

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Re: X-Com 2: REMOVE AYY
« Reply #1385 on: June 15, 2015, 06:50:59 pm »

So that's why Mutons wear masks
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Remalle

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Re: X-Com 2: REMOVE AYY
« Reply #1386 on: June 15, 2015, 06:51:56 pm »

The Nuzerker looks a lot like a Sangheili.  And also scary as hell.
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Chiefwaffles

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Re: X-Com 2: REMOVE AYY
« Reply #1387 on: June 15, 2015, 06:53:30 pm »

Mutons/Berzerkers always looked like Sangheili. (Elites from Halo, right?) Just hearing their voices in NewCom felt that way.

So if my previous post didn't make it obvious, I really really hope the glam-cam is still going strong.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Urist Imiknorris

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Re: X-Com 2: REMOVE AYY
« Reply #1388 on: June 15, 2015, 06:55:58 pm »

Berserkertits confirmed.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Rolan7

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Re: X-Com 2: REMOVE AYY
« Reply #1389 on: June 15, 2015, 06:56:18 pm »

Oh good MECs are back  :P
I'm still liking this whole role-reversal theme they've got going on.  Had to pause but looking forward to the rest.

(Though yeah this mission is scripted as hell, obviously)

Mutons/Berzerkers always looked like Sangheili. (Elites from Halo, right?) Just hearing their voices in NewCom felt that way.

So if my previous post didn't make it obvious, I really really hope the glam-cam is still going strong.
I never saw any resemblance to Covenant Elites at all, until now.  Dunno if I just didn't notice their mouths opening or if it's new.
Frankly in NewCOM 1 they were shaped more like Brutes...  Though to be fair they do have melee specialists.  Berserkers just don't feel much like sword-elites to me, though.
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Re: X-Com 2: REMOVE AYY
« Reply #1390 on: June 15, 2015, 07:01:41 pm »

I am so ridiculously hyped right now.
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Sensei

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Re: X-Com 2: REMOVE AYY
« Reply #1391 on: June 15, 2015, 07:04:11 pm »

I feel like they didn't show all that much?
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Remalle

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Re: X-Com 2: REMOVE AYY
« Reply #1392 on: June 15, 2015, 07:08:49 pm »

Also, with the reveal of ADVENT MECs (with nearly identical design to the ones in Within) it looks like MELD and MEC technology will probably still be a thing for XCOM.  Maybe.  Hopefully.
Why is it that every proper noun in the XCOM universe has to be all-caps?
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Urist Imiknorris

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Re: X-Com 2: REMOVE AYY
« Reply #1393 on: June 15, 2015, 07:10:07 pm »

Because they're usually acronyms.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Aklyon

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Re: X-Com 2: REMOVE AYY
« Reply #1394 on: June 15, 2015, 07:15:32 pm »

So what was shown about MECs?
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