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Author Topic: X-Com Chimera Squad  (Read 737352 times)

KingofstarrySkies

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Re: X-Com 2: REMOVE AYY
« Reply #1260 on: June 11, 2015, 08:52:33 pm »

Greatorder, that guy is named KingOfstarrySkies and he is totally okay with that.
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scriver

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Re: X-Com 2: REMOVE AYY
« Reply #1261 on: June 12, 2015, 08:12:21 am »

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Wimopy

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Re: X-Com 2: REMOVE AYY
« Reply #1262 on: June 12, 2015, 09:25:29 am »

Gotta agree with them though, it would be hard to carry on from XCOM1's victory ending. And a time travelling thing would cause a lot of questions as well. Not sure why so many people couldn't complete XCOM at all though. That's quite hilarious. Maybe we should look at other games' victory achievements as well. I wonder if they would paint a similar picture.

Imagined case:
"Lawl, now you gotta fight darkspawn in Dragon Age 2 because the Hero of Ferelden failed. Prepare your anus for when the Archdemon decides Kirkwall is next. Oh, and by the way, you can't save your brother/sister because the Grey Wardens are dead or fighting in Ferelden."
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10ebbor10

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Re: X-Com 2: REMOVE AYY
« Reply #1263 on: June 12, 2015, 09:31:39 am »

Honestly, it's the same with pretty much every game on steam.

37% of all games have never been played (after March 2009 and while connected to the internet).

http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/
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Rolan7

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Re: X-Com 2: REMOVE AYY
« Reply #1264 on: June 12, 2015, 09:34:10 am »

Pretty sure they were tracking actual completed campaigns, though.  Which I think is one of the global stats listed after you win.

Though it's kinda weird.  Last time I won, the stats for money and stuff were hilariously overinflated by cheaters.  And I've failed a lot of campaigns, but only actually played to the end like once...  I guess more people stick around to the bitter end than I'd expect.
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10ebbor10

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Re: X-Com 2: REMOVE AYY
« Reply #1265 on: June 12, 2015, 09:41:46 am »

Wrong thread?
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Graknorke

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Re: X-Com 2: REMOVE AYY
« Reply #1266 on: June 12, 2015, 09:45:28 am »

Wrong thread?
Doesn't look like it to me.
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Rolan7

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Re: X-Com 2: REMOVE AYY
« Reply #1267 on: June 12, 2015, 09:50:32 am »

Wrong thread?
Not this time :P  Just explaining things poorly I guess.
Based on the stats you see upon winning a game of NewCOM, I'm saying they know how many games were lost versus won.
But it's weird because I wouldn't expect many people to actually get to the official losing screen.  It's hard to recover in NewCOM.

I don't think they were using the Steam achievement stats, they have more precise stats already.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

10ebbor10

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Re: X-Com 2: REMOVE AYY
« Reply #1268 on: June 12, 2015, 09:51:14 am »

I must say, I was confused by the notion of people cheating on a single player game.

Kinda obvious that it would happen though.
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Sergius

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Re: X-Com 2: REMOVE AYY
« Reply #1269 on: June 12, 2015, 10:50:11 am »

Spread coverage as you want. But you wouldn't auto-lose because you just ran two bases with good coverage (lots of radars). Even without hyperwave decoders.

In oldCom you also were supposed to check the alien activity chart to see what your radars were missing. Usually that was more important in determining what countries needed more of your attention to prevent them from leaving.
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Hawk132

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Re: X-Com 2: REMOVE AYY
« Reply #1270 on: June 12, 2015, 11:40:10 am »

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Lightningfalcon

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Re: X-Com 2: REMOVE AYY
« Reply #1271 on: June 12, 2015, 11:48:21 am »

Shit shit shit shit shit pectoids can resurrect your troops now.
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MetalSlimeHunt

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Re: X-Com 2: REMOVE AYY
« Reply #1272 on: June 12, 2015, 11:55:22 am »

Nectoids confirmed for fucking your shit, rookie.
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IronyOwl

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Re: X-Com 2: REMOVE AYY
« Reply #1273 on: June 12, 2015, 12:02:53 pm »

Nectoids confirmed for fucking your shit, rookie.
Sectoid necromancer lords
Mortal Kombat thin men grappler snaek tits

At this point I'm pretty sure Chryssalids are just going to spontaneously burst out of your highest-ranking soldier while laughing about how it was them all along.
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Quartz_Mace

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Re: X-Com 2: REMOVE AYY
« Reply #1274 on: June 12, 2015, 12:08:35 pm »

The Sectoid gestures!

The unfortunate rookie's corpse is raised!

Zombie rookie has missed your soldier!

"Oh, that wasn't that bad."
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