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Author Topic: X-Com Chimera Squad  (Read 724131 times)

Neonivek

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Re: X-Com 2: Enemy Known
« Reply #705 on: June 05, 2015, 02:43:18 pm »

I can't wait until people charge for basic mods... and thus modding your own game becomes illegal.
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scrdest

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Re: X-Com 2: Enemy Known
« Reply #706 on: June 05, 2015, 02:47:36 pm »

Valve will probably do their paid mods thing there but meh.
That was a result of an agreement between Bethesda and Steam - Steam wouldn't, and to my understanding pretty much couldn't introduce it unilaterally.
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Zangi

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Re: X-Com 2: Enemy Known
« Reply #707 on: June 05, 2015, 02:53:30 pm »

Valve will probably do their paid mods thing there but meh.
That was a result of an agreement between Bethesda and Steam - Steam wouldn't, and to my understanding pretty much couldn't introduce it unilaterally.
Doesn't mean they won't come to an agreement with this company.  Taking a tidy cut out of pay-for-player-made-mods is basically free money, after the initial set-up.  If the rules are the same as last time.
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TempAcc

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Re: X-Com 2: Enemy Known
« Reply #708 on: June 05, 2015, 02:57:20 pm »

Valve cant legally enforce paid mods on a game owned by a company that does not agree with it. If there's no agreement with said company, the most valve can do is not allow mods to be distributed through the steam network, and that was never the case, AFAIK, so yea, no paid mod shenaningas unless firaxis agrees with it.
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Flying Dice

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Re: X-Com 2: Enemy Known
« Reply #709 on: June 05, 2015, 03:00:41 pm »

Valve will probably do their paid mods thing there but meh.
That was a result of an agreement between Bethesda and Steam - Steam wouldn't, and to my understanding pretty much couldn't introduce it unilaterally.
Doesn't mean they won't come to an agreement with this company.  Taking a tidy cut out of pay-for-player-made-mods is basically free money, after the initial set-up.  If the rules are the same as last time.
Of all the dev studios out there, I think that Firaxis is one of the least likely to go that direction. Sid Meier has never struck me as the sort of moneygrubbing asshole that would think that way, and IIRC he still is pretty much the person that Firaxis orients around.
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Teneb

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Re: X-Com 2: Enemy Known
« Reply #710 on: June 05, 2015, 03:03:35 pm »

Valve cant legally enforce paid mods on a game owned by a company that does not agree with it. If there's no agreement with said company, the most valve can do is not allow mods to be distributed through the steam network, and that was never the case, AFAIK, so yea, no paid mod shenaningas unless firaxis agrees with it.
Not necessarily Firaxis. I think that would be 2K who needed to agree, no? They are the publisher, after all.
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Egan_BW

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Re: X-Com 2: Enemy Known
« Reply #711 on: June 05, 2015, 03:06:41 pm »

I don't think Valve be do quick to reintroduce paid mods after last time. They like money, yes, but they aren't stupid
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Rolan7

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Re: X-Com 2: Enemy Known
« Reply #712 on: June 05, 2015, 03:11:33 pm »

Steam couldn't and didn't require mod authors to charge, either.  But it's okay, loud consumers made it clear that mod authors (and consumers, by extension) can't even be allowed the option.  While there were legal arguments (some of which might not have been disingenuous bunk, but most were) the loudest outcry was that mod authors don't deserve to charge.  That the ones who did were moneygrubbing assholes for not continuing to provide their work for free.

Steam and Bethesda were charging way too much for the service they were offering (though they *were* offering valuable services).  It's the actual content creators who really got shit on from both sides in that debacle.
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Neonivek

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Re: X
« Reply #713 on: June 05, 2015, 03:13:49 pm »

Steam couldn't and didn't require mod authors to charge, either.  But it's okay, loud consumers made it clear that mod authors (and consumers, by extension) can't even be allowed the option.  While there were legal arguments (some of which might not have been disingenuous bunk, but most were) the loudest outcry was that mod authors don't deserve to charge.  That the ones who did were moneygrubbing assholes for not continuing to provide their work for free.

Steam and Bethesda were charging way too much for the service they were offering (though they *were* offering valuable services).  It's the actual content creators who really got shit on from both sides in that debacle.

It was more complicated then that. For example Modders weren't guaranteed to get any money for the sale of their mods.

There was nothing that said what did and did not constitute a defended mod (So "infinite ammo mod" could be put on sale and thus no other mod could have infinite ammo)

There was nothing to guarantee that a modder even had to fix issues with their mods at all... nor any way to refund a defunct mod.

What got Steam to shut it down was because Valve actually lost money... no really!
« Last Edit: June 05, 2015, 03:17:19 pm by Neonivek »
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Flying Dice

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Re: X-Com 2: Enemy Known
« Reply #714 on: June 05, 2015, 03:14:48 pm »

The true gems in that IGN article were the comments calling nuCOM "bargain bin" material and describing M&B as an RTS. The console plebs are real today, folks.  :P
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KingofstarrySkies

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Re: X
« Reply #715 on: June 05, 2015, 03:36:40 pm »

Steam couldn't and didn't require mod authors to charge, either.  But it's okay, loud consumers made it clear that mod authors (and consumers, by extension) can't even be allowed the option.  While there were legal arguments (some of which might not have been disingenuous bunk, but most were) the loudest outcry was that mod authors don't deserve to charge.  That the ones who did were moneygrubbing assholes for not continuing to provide their work for free.

Steam and Bethesda were charging way too much for the service they were offering (though they *were* offering valuable services).  It's the actual content creators who really got shit on from both sides in that debacle.

It was more complicated then that. For example Modders weren't guaranteed to get any money for the sale of their mods.

There was nothing that said what did and did not constitute a defended mod (So "infinite ammo mod" could be put on sale and thus no other mod could have infinite ammo)

There was nothing to guarantee that a modder even had to fix issues with their mods at all... nor any way to refund a defunct mod.

What got Steam to shut it down was because Valve actually lost money... no really!
No, there was a refund policy for it. It was a poor one, but it was in place.
And I'm gonna need some fucking proof of that shit. Valve was goddamned humble when they announced they were shutting it down-Saying that they made a big mistake.
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Sigtextastic
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Neonivek

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Re: X-Com 2: Enemy Known
« Reply #716 on: June 05, 2015, 03:39:44 pm »

And what was the EXACT refund policy? because a poor one might as well be as good as no one.

Right now the refund policy for DLC is 48 hours.

Quote
I'm gonna need some fucking proof of that shit

Proof that Valve lost money once they put the paid for mods up? or what exactly?
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10ebbor10

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Re: X-Com 2: Enemy Known
« Reply #717 on: June 05, 2015, 03:42:29 pm »

On a side note, I have heard that Bethesda was contemplating the option for paid mods on fallout 4. Anyway, steam's refund policy is better now, right?

Right now the refund policy for DLC is 48 hours.
Two weeks actually.


http://store.steampowered.com/steam_refunds
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KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #718 on: June 05, 2015, 04:00:34 pm »

And what was the EXACT refund policy? because a poor one might as well be as good as no one.

Right now the refund policy for DLC is 48 hours.

Quote
I'm gonna need some fucking proof of that shit

Proof that Valve lost money once they put the paid for mods up? or what exactly?
Proof that Valve shut down the paid mods JUST for losing money.
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Sigtextastic
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Shadowlord

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Re: X-Com 2: Enemy Known
« Reply #719 on: June 05, 2015, 04:03:40 pm »

Quote
I'm gonna need some fucking proof of that shit

Proof that Valve lost money once they put the paid for mods up? or what exactly?

You can quote Gabe Newell. Here's some random site quoting Gabe's reddit posts, instead of reddit, because reasons. http://www.gamesindustry.biz/articles/2015-04-27-gabe-newell-to-the-internet-you-need-a-more-robust-valve-is-evil-hypothesis
Quote
"Let's assume for a second that we are stupidly greedy," Newell said. "So far the paid mods have generated $10K total. That's like 1 per cent of the cost of the incremental email the program has generated for Valve employees (yes, I mean pissing off the Internet costs you a million bucks in just a couple of days). That's not stupidly greedy, that's stupidly stupid.

Lol. He got -370 points and 2 months of reddit gold for posting "Think of money as information. The community directing money flows works for the same reason that prediction markets crush pundits."
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