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Author Topic: X-Com Chimera Squad  (Read 731859 times)

Chiefwaffles

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Re: X-Com 2: Enemy Known
« Reply #690 on: June 04, 2015, 05:46:10 pm »

You know, the procedural map generation looks awesome so far. Just the style of the parcels/plots themselves. Even with wilderness, the maps look so much better than EU maps.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Sonlirain

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Re: X-Com 2: Enemy Known
« Reply #691 on: June 04, 2015, 05:53:22 pm »

The colors in TFTD were more saturated and vibrant above the water and very dark in underwater missions.
I remember the island resort missions to be particularly colorful DESPITE THOSE CURSD CRAB PEOPLE MURDERING EVERYTHING.
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Flying Dice

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Re: X-Com 2: Enemy Known
« Reply #692 on: June 04, 2015, 06:26:19 pm »

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NullForceOmega

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Re: X-Com 2: Enemy Known
« Reply #693 on: June 04, 2015, 06:49:41 pm »

That article was amazing, thank you for sharing it.
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Puzzlemaker

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Re: X-Com 2: Enemy Known
« Reply #694 on: June 05, 2015, 06:26:44 am »

That article was amazing, thank you for sharing it.

Agreed!  Really amazing article.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Hawk132

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Re: X-Com 2: Enemy Known
« Reply #695 on: June 05, 2015, 11:58:56 am »

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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

umiman

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Re: X-Com 2: Enemy Known
« Reply #696 on: June 05, 2015, 12:09:00 pm »

IGN must have an exclusivity contract for details on the game or something.

Not that I'm complaining.

I'm wondering how bases will work now that you've got the Avenger. Do you upgrade it? To be honest I kinda hated the anthill system in the past. It was so pointless and random. The old X-com style was far better in terms of base building.

10ebbor10

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Re: X-Com 2: Enemy Known
« Reply #697 on: June 05, 2015, 12:17:07 pm »

They do. I believe that was noted at the end of the trailer, though I might be incorrect.

As for the base, I believe they have said that it has upgradeable rooms and stuff, though apparently there's also loot and things like that.
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EnigmaticHat

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Re: X-Com 2: Enemy Known
« Reply #698 on: June 05, 2015, 01:12:50 pm »

I like how modding is now one of Xcom's "biggest features".  Guess they paid attention to the all hard work the Long War guys did.
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nenjin

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Puzzlemaker

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Twinwolf

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Re: X-Com 2: Enemy Known
« Reply #701 on: June 05, 2015, 02:02:31 pm »

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GiglameshDespair

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Re: X-Com 2: Enemy Known
« Reply #702 on: June 05, 2015, 02:12:41 pm »

I like how modding is now one of Xcom's "biggest features".  Guess they paid attention to the all hard work the Long War guys did.
Few things add life to a game like modding.
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Teneb

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Re: X-Com 2: Enemy Known
« Reply #703 on: June 05, 2015, 02:23:37 pm »

I like how modding is now one of Xcom's "biggest features".  Guess they paid attention to the all hard work the Long War guys did.
Few things add life to a game like modding.
Its perhaps the one thing that makes Bethesda's games so popular. I'm glad other companies are noticing this.
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umiman

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Re: X-Com 2: Enemy Known
« Reply #704 on: June 05, 2015, 02:34:34 pm »

Valve will probably do their paid mods thing there but meh.
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