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Author Topic: X-Com Chimera Squad  (Read 736481 times)

Teneb

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Re: X-Com 2: HYPE WITHIN
« Reply #180 on: May 31, 2015, 02:35:23 pm »

Anyone else finding the advent site very, very slow loading? No other web pages are exhibiting this behaviour.
Maybe it's because the site is "dynamic"? I don't know, but it is slow to load.

It looks like the Advent logo on the top left corner is starting to change.  Maybe it is turning into another word, revealing who our enemy is?  Exalt maybe, or someone else?
I don't see any difference in the top left. It was always written in that strange font.

It just occurred to me, but... in EU, XCOM primary colour was blue. While EXALT's was red. Now, ADVENT mostly uses blue, while hacked things are red. Looks like the colours were reversed.
« Last Edit: May 31, 2015, 02:38:38 pm by Teneb »
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Re: X-Com 2: HYPE WITHIN
« Reply #181 on: May 31, 2015, 02:39:00 pm »

or maybe a billion xcom fans keep refreshing the page.
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Re: X-Com 2: HYPE WITHIN
« Reply #182 on: May 31, 2015, 03:37:19 pm »

It just occurred to me, but... in EU, XCOM primary colour was blue. While EXALT's was red. Now, ADVENT mostly uses blue, while hacked things are red. Looks like the colours were reversed.
Probably a representation of how X-Com and Exalt have switched places regarding sanctioned body vs. underground conspiracy.

Or X-Com is evil now. Or even better still, there's an X-Com Civil War headed by Vahlen and Shen respectively.
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Re: X-Com 2: HYPE WITHIN
« Reply #183 on: May 31, 2015, 03:39:03 pm »

It would be nice if XCOM WERE the bad guys and you spend the game fighting a counter-insurgency battle.
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Re: X-Com 2: HYPE WITHIN
« Reply #184 on: May 31, 2015, 04:02:50 pm »

It would be nice if XCOM WERE the bad guys and you spend the game fighting a counter-insurgency battle.
How would the strategic part of the game work if that were the case?
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scrdest

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Re: X-Com 2: HYPE WITHIN
« Reply #185 on: May 31, 2015, 04:25:28 pm »

It would be nice if XCOM WERE the bad guys and you spend the game fighting a counter-insurgency battle.
How would the strategic part of the game work if that were the case?
Or as EXALT:

The facilities would likely be distributed - no one big-ass HQ with a ton of labs and workshops around, but each facility dotted around the globe. Barracks/cells would be the equivalent of dumping Interceptors onto a region - they would prevent the enemy from capturing/destroying your stuff by deploying a team to combat the strike team inbound.

Playing as aliens would be pretty pointless in XCOM as-is, because, as Dr. Shen implies, if they were *actually* trying to conquer humanity, they wouldn't have too much of a problem at the start of the game. Just send some Elite Mutons and Mechtoids against a band of rookies and watch them die in droves - the aliens were holding back and basically feeding humanity through XCOM their own tech.
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GiglameshDespair

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Re: X-Com 2: HYPE WITHIN
« Reply #186 on: May 31, 2015, 04:34:44 pm »

Playing as aliens would be pretty pointless in XCOM as-is, because, as Dr. Shen implies, if they were *actually* trying to conquer humanity, they wouldn't have too much of a problem at the start of the game. Just send some Elite Mutons and Mechtoids against a band of rookies and watch them die in droves - the aliens were holding back and basically feeding humanity through XCOM their own tech.

Yeah, good luck trying to intercept battleships with your Avalanche missiles instead of small scouts.
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Teneb

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Re: X-Com 2: HYPE WITHIN
« Reply #187 on: May 31, 2015, 04:45:14 pm »

Playing as aliens would be pretty pointless in XCOM as-is, because, as Dr. Shen implies, if they were *actually* trying to conquer humanity, they wouldn't have too much of a problem at the start of the game. Just send some Elite Mutons and Mechtoids against a band of rookies and watch them die in droves - the aliens were holding back and basically feeding humanity through XCOM their own tech.

Yeah, good luck trying to intercept battleships with your Avalanche missiles instead of small scouts.

Not only that, but a single Sectopod on Day 1 would probably destroy XCOM.
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Karnewarrior

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Re: X-Com 2: HYPE WITHIN
« Reply #188 on: May 31, 2015, 07:33:33 pm »

Playing as aliens would be pretty pointless in XCOM as-is, because, as Dr. Shen implies, if they were *actually* trying to conquer humanity, they wouldn't have too much of a problem at the start of the game. Just send some Elite Mutons and Mechtoids against a band of rookies and watch them die in droves - the aliens were holding back and basically feeding humanity through XCOM their own tech.

Yeah, good luck trying to intercept battleships with your Avalanche missiles instead of small scouts.

Not only that, but a single Sectopod on Day 1 would probably destroy XCOM.
If I'm commander, sectopods are easy. Mechtoids still wreck me in titan armor though.
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Re: X-Com 2: HYPE WITHIN
« Reply #189 on: May 31, 2015, 08:20:48 pm »

It depends if you play long war or not and other enemies that might be around and if you play long war or not.

Mechtoids got pretty buff in long war compared to sectopods because while sectopods barely changed mechtoids shield got reworked into being something more than a flat 10 hp. It actually gives a ton of damage reduction in LW meaning you will need to work HARD on bringing it down.
Shredder and HEAT ammo hard.

Of course an active sectopod somewhere out of sight is an even bigger problem...
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EnigmaticHat

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Re: X-Com 2: HYPE WITHIN
« Reply #190 on: May 31, 2015, 08:22:10 pm »

If we're talking oldcom IRRC conventional weapons are almost literally incapable of hurting a sectopod.  So the closest you could come to "winning" would be to kill everything else, steal the bodies and then run away.  I think your options for killing it would be dozens of HE packs, or baiting its allies into shooting it.  Many, many times.

Now that I think about it, new com would be about the same thing.  Running away would be an option, but if you tried to fight it... all your grenades would do something like 4-6 damage total and each AR hit would do 1-3.  So you'd have to survive against it with for quite a few turns.  Maybe if you were really good at baiting it into using its artillery strike you could do it.
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Sonlirain

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Re: X-Com 2: HYPE WITHIN
« Reply #191 on: May 31, 2015, 08:40:44 pm »

In oldcom the only thing that can hurt a sectopod on higher difficulty levels and is availble from the start are HE packs and large rockets.
And you still need like 8 hits to kill one off.

Things get much easier with lasers tho and you can get heavy lasers very early in the campaign and those along with the tank lasers simply wreck sectopods.
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MetalSlimeHunt

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Re: X-Com 2: HYPE WITHIN
« Reply #192 on: May 31, 2015, 08:42:20 pm »

As I recall OldCom's damage system was a full roulette (hence why soldiers occasionally tank plasma headshots without armor), so I'm sure you could do some harm to a Sectopod with ballistics.
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GiglameshDespair

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Re: X-Com 2: HYPE WITHIN
« Reply #193 on: May 31, 2015, 08:50:30 pm »

Damage of firearms in UFO defence was randomised from 0 to 200% of the listed power.
Explosives and everything in TFTD was standardised to 50 to 150%.

So a heavy plasma could roll 230 damage, with the front armour of a flying suit only offering 110 DR. So even your best troops, with their max health of 60, have a ~25 per cent chance of dying to a shot in the best conditions against the alien standard weapon.
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Sonlirain

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Re: X-Com 2: HYPE WITHIN
« Reply #194 on: May 31, 2015, 09:00:38 pm »

As I recall OldCom's damage system was a full roulette (hence why soldiers occasionally tank plasma headshots without armor), so I'm sure you could do some harm to a Sectopod with ballistics.

You literally can't.
It has 90 armor on higher difficulties and the damage of a basic rifle is 30 if i remember right. That damage can go as high as double the base damage... meaning that even with the best damage roll it still fails to penetrate the armor even if we ignore the sectopods damage resistances. I think it only recieves 60% of the damage from AP weapons and 80% from HE.
And whatever damage gets through those resistances has to get through its 90 units of armor... so yeah.
« Last Edit: May 31, 2015, 09:08:00 pm by Sonlirain »
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