I find myself in an introspective mood, and I wonder why so many groups I've been in reject the concept of just being evil and owning it. Almost every PC I've ever encountered was fundamentally evil and self serving, willing to knife a guy for a handful of coins provided they didn't like him, defile bodies, loot from temples, break deals, flout cultural norms, belittle the superstitious and prejudiced to their faces, manipulate, steal and lie.
About the only thing I can say was consistently good about the PCs I've seen was that they were all anti-child cruelty and (mostly) pro-equality. Still casually violent and greedy, the desire to protect children and minorities (including fantasy one) being about the only redeeming quality.
Why have we never just gone 'fuck it' and overthrown a monarchy to implement our own regime of tight leather and spiky metal armour? We always just meander along picking up breadcrumbs with personal goals that we have little agency to achieve. I want to see more PCs with personal goals like 'fabricate a claim to the throne and start a civil war,' or 'use sectarian violence and rabble rousing to propel myself into a position of high office in my city.'
tl;dr:
1. Players have different abilities to roleplay as a character, especially one with different moral systems
2. Players themselves have different moral systems, and abilities to understand different moral systems
3. You often find players who do not actually know what they want out of a game
1.
Players who can't roleplay RPGs can't roleplay as an evil personBecause they are essentially self-inserting and unless they are particularly edgy, do not like feeling like an evil person.
'I'm tired of playing this char because I basically just RP him as myself and he's such a shit person so it's making me feel like shit too,' - actual quote from one of my TTRPG group playing with another DM.
I once had a good laugh making "evil" characters with one of my DM friends, in a campaign where I'd show up to play NPCs occasionally, e.g. an old lady who lived in the woods who was clearly a probable witch, but there was never any definite proof she was the cause of any of the weird and horrible things happening. One of my players, frequent user of Reddit, always plays the same character in every setting and every game (e.g. good natured intellectual who uses healing magic/biowarfare/subterfuge/metagaming to destroy the enemy without a fight).
He asks if my NPC was really an evil witch or not, both the DM and I say we have no idea. This player ended up destroying the afterlife, deleting all souls, including those who had lived good lives or sad lives, and became an enforcer for the government that was genociding all the elves and wizards, concentration camps and all. Even stopped a wizard plot to destroy the government's WMD program, so the government was able to mass-produce nuclear bombs. Pretty clear cut evil right? But for some reason they just kept siding with authority or refusing to work outside of established courtly procedure.
My DM was crying to me tears of blood over curry that the same player who had destroyed the afterlife and was talking about using dimensional teleportation to send his big villain into the sun was the same player complaining that he wasn't "allowed" to stop the concentration camps even though one fireball is all it'd take to tear down the camp walls.
I next made a necromancer child character who was basically a ( Blue's Clues character + evil spooky necromancy ) in this campaign. This same player said the necrochild was too evil to be in the party, despite the necrochild having saved the lives of 3 people, killed no one, attacked no one. The main difference is whereas with the old lady not!witch I and the DM had left it ambiguous, with the necrochild the DM and I said out of character they really were a necromancer.
It was almost like a parody of a generic JRPG where the corrupt church of light masquerades as "good" because it's brightly coloured in shining armour whilst the "evil bone lords" are actually the ones interested in helping people. What's key however, is that he was RPing as a cute and wholesome bard, which is clearly good-seeming, whereas I was RPing as a Dr. Frankenstein reanimator, which is clearly evil-seeming.
2.
Players who have a difficult time even understanding what an evil person isI've had many players of many faiths, and lack thereofs. One particular advantage of playing with atheists, Hindus, Muslims and Eastern faith peoples is that none of them I played with knew what furries were, so I would not have to deal with white froth of the mouth any time a mythological creature was encountered. But there are other things I've noticed, which is that all of my players who have grown up as a minority inside of other people's moral majorities have a much more developed sense of wide perspective than those who were Catholics who lived in Catholic worlds or Jewish and lived in Jewish worlds all their life. E.g. one such player messed up and accidentally killed an innocent person by blasting their warlock invocations all over the place, and in order to maintain a good reputation with a friendly NPC, began murdering every single NPC who had knowledge of their misdeeds in an ever-growing spiral of murder.
When pressed on whether murdering children to steal their souls was morally good or not, or whether murdering many peoples to protect your reputation as a good person is good or not, they presented many moral relativistic arguments instead of facing the obvious that they were RPing as very nasty men. For them they had a great deal of difficulty understanding morality on an intrinsic level, instead constantly evaluating it on an intellectual level (no surprise they spent aeons in academia).
Another genuinely told me to my face "well I'm glad I don't think like you," when I explained to them my religious beliefs, after they asked me about my religious beliefs. They did this without a hint of malice or arrogance in their voice; and often would deny that it was possible for others to think any different way besides their own world-view. When you are this myopic how can you even begin to make an evil character, when you can rationalise any evil as good provided an authority figure sanctions it, and evil is just a piece of clothing you wear?
3.
PLAYERS OFTEN DO NOT KNOW WHAT THEY WANTIt is a frequent frustration that outside of a core group of good gamers, I and other GMs or DMs I've been friends with over the years who have had players complain after being given exactly what they asked for. E.g. they want an open world game where they are free to do what they want, but then complain that they are not being given orders or quests, or complain that they do not know what they can or cannot do when given exactly an open world of freedom. Unfortunately this also applies to playing in evil or morally grey campaigns.
Even ones who request evil campaigns I've found
do not want evil campaigns. They want heroic campaigns where they save the day, but are dressed in black leather. They want to play the matrix, but don't know they want to play the matrix, so they ask for an evil campaign.
I once had a dark heresy campaign go up in flames. There were many reasons for its death, but one of the hilarious ones was a player who was tasked by the Inquisition to assassinate some Tau officials who were slowly working towards annexing an Imperial world. They kept confiding in the other players that the Tau were obviously hiding something sinister and evil, behind their thin facade of religious tolerance, alien pluralism, social progress and imperial federalism. Only, there was no sinister plot (from the Tau).
They had gone into this Inquisition campaign on the assumption that everything they did would be justified and all the aliens they exterminate are evil, but the first thing I told him was come into this with no assumptions, and in the Inquisition the first thing you realise everything you "know" is a lie. I had to deal with this same player who complained that my Inquisitor NPCs were not exterminating worlds, heretics and aliens on sight as "unrealistic" was now tasking them assassinating "nice" aliens.
Does he seriously think all the "heretics" deserved it too?
FML.
Though admittedly it's my fault for not seeing it coming, they also saw their actions as morally justified when defending the concentration camp government in one of my friend's campaigns. Such players make me smash my head against the wall / can only run games where you have to kill the Dark Lord and his legions of mindless brutes who all deserve terrible fates :|