Turn Seven: How goes it with you?INIT
Avery(3+1=4)
Person(4+1=5)
Person uses his closeness to his advantage, sending in a sword swing at Avery's arm.
(4+1(closeness)=5vs.5-1(closeness)+1=5) (hit: yes) Person barely hits, but still succeeds- barely(-1 to damage)
(1-1-1=-1vs.2) Nevermind.
Zap(2+2=4)
Awk(6)
It goes down rather well, less powerful but well made. (healing of wounds by a small degree, automatically, next two turns.)
Avery then backflips, launching a Gatling Fireball Missle in mid-air.
Zap(5+2=7)
Awk(1+1=2)
A twisting burst of fireballs erupts from Avery's hands- at everybody.
Avery(4+1-2(very close(it came out of his hands, ya know?))=3)
Person(5+1=6)
Dwarf(1-3(unconscious)=-2)
Avery gets a few more scorches on his robe. Person(luck: 1) deflects a fireball past his eyebrows, getting them burnt off.
The dwarf is on fire. The dwarf is dead. (loot: 5) A sealed flask of dwarven ale falls out of his clothing! (normal alcohol, not poisoned. Not next to the mages)
Random Event(1) The dwarf spasms, shifting... into... a weremouse! Er...
Welp(5) welp welp welp welp welp.
7/10 Mana
Stronga: 0
Tougha: 1
Quicka: 2
Zappidy: 0+2
Willpower: 0
Awkwardness: 3-2
Memory: 2
Spells:
Throw Orb of Random Effect(5 Mana Cost)
Gatling Fire Missile(3 Mana Cost)
Nuclear Rainboom(6 Mana Cost)
Inventory:
Mage Robes(nicked, slightly burned.)
Status:
Healthy(mostly)
5/10 Mana
Stronga: 0
Tougha: 1
Quicka: 2
Zappidy: 1+1
Willpower: 0
Awkwardness: 1-1
Memory: 3
Spells:
Energy Blade(2 Mana Cost)
Giant Laser Beam(4 Mana Cost)
Self Healing Aura(3 Mana Cost)
Steal Enemy Mana(5 Mana Cost)
Inventory:
Mage Robes
Solid Solar Shortsword(deals heat damage)
Sealed Flask of Dwarven Sunshine(not poisoned, gives +2 to max mana when chugged(plus normal alcohol benefits), at the price of -2 to dodge for the turn)
Status:
Mostly Healthy
Missing Eyebrows(soon to regenerate)
Healing Aura(small degree for healing wounds, next two turns.)