((Besides, these things move fast.))
Turn Five: Arcane SucessesINIT
Avery(1+1=2)
Person(6+1-2=5)
Dwarf(1-1(raagh)=0)
Person snaps his fingers, projecting energy into the shape of a blade.
Zap(3+2=5)
Awk(6-1=5)
Perfection. Balance. Such is Person's blade. (luck: 4) Sunlight and heat bend and twist into a finely balanced(and solid) shortsword.
((2 matches might be manageable. Okay.)) Person takes a combat stance.
Avery grabs an ale mug and tosses it at the door. (1) The dwarf now wants Avery dead. And so does Person.
Person cleaves at Avery and the dwarf unleashes a roundhouse kick!
(even: dwarf)
The dwarf strikes first! (3vs.4+1=5) A miss. (Avery off balance, -1 to dodge)
Person moves in! (1vs.6-1+1=6) (special bonus for Avery: 1) Avery dodges really well, but falls and sprains his ankle.
Avery begins arcane gestures.
Zap(4+1=5)
Awk(4+2=6)
(1) A sphere of arcane energy floats into the air. Then explodes.
Avery Luck(6) None of the radioactive droplets get anywhere near Avery.
Person Luck(5) Person knocks the occasional droplet out of the air. No, no death for him.
Dwarf Luck(1) There is a spasm in the dwarf's flesh. (4) Then he's retching, spasming, and in general disabled. (next 3 turns)
Random Event(4) nope.
0/10 Mana
Stronga: 0
Tougha: 1
Quicka: 2
Zappidy: 0+1
Willpower: 0
Awkwardness: 3-1
Memory: 2
Spells:
Throw Orb of Random Effect(5 Mana Cost)
Gatling Fire Missile(3 Mana Cost)
Nuclear Rainboom(6 Mana Cost)
Inventory:
Mage Robes(nicked)
Status:
Healthy(mostly)
8/10 Mana
Stronga: 0
Tougha: 1
Quicka: 2
Zappidy: 1+1
Willpower: 0
Awkwardness: 1-1
Memory: 3
Spells:
Energy Blade(2 Mana Cost)
Giant Laser Beam(4 Mana Cost)
Self Healing Aura(3 Mana Cost)
Steal Enemy Mana(5 Mana Cost)
Inventory:
Mage Robes
Solid Solar Shortsword(deals heat damage)
Status:
Mostly Healthy