Turn Seventeen: Inversion of Luck, Squared and Dwarved.INIT:
Avery(27+10=37)
Person(15+10=25)
Weremouse(38)
The Weremouse is the first to act(barely), sending its claws streaking towards Person's chest.
(1vs.2+1=3) Person's acrobatic skills prevail once again. ((How many ways can I say that you dodged successfully?))
Avery attempts to harness his newfound motive powers. Synchrony(6) And he does so quite effectively. Avery promptly leaps upon the table, grabbing two mugs at once, chugging one(3 Tougha)(6 Willpower), ignoring the grumbles and twists that result(-1 to Awk this turn), attempting to thwack Person with the other one(2vs.6+1=7) and immediately losing his flow as Person(Person Luck: 4)(2vs.4-1=3) nearly sends a sword slash across his arm. The mug is dropped. The spell is not(-1 to cast for multi-action).
Zap(2+4-1=5)
Awk(2-1-1-1=-1)
(
5+2(point blank fail)=7vs.5-1=4) Flames sear across Avery's gut. Agh. Will(1)... there goes consciousness. (now unconscious, next turn. Unconsciousness means no action and -3 to dodge. You may attempt to wake up.)
Person rejoices at his luck. Avery is right at his feet, unconscious and badly wounded! Person takes a few steps back, then charges. (4vs.1(really, random.org?)+1-3-1=-2) (2+1-1(really bad dodge)=2vs. 4-1=3(gut). Person Crit(6) All things considered, that should have killed Avery. He was very lucky to have the blade glance off his gut. Not so lucky to receive incineration. Something about that sword is abnormal. Obviously. (now on fire. gut wound aggravated.)
Random Event(1) Goodness, it's almost as though-
"CAVE-IN!!!" There goes the ceiling. Person Luck(4)... shards of rubble slice at Person's shoulders, but he's mostly unharmed. Avery Luck(6) Avery is spared by luck for once, receiving no harm whatsoever(beyond the adamantine spear dropped upon his chest). Weremouse Luck(3) The weremouse is much worse off. The slices it received were much, much worse- but left it functional.
The dust clears, and what the two conscious beings in the dining hall see is a dwarf. A dwarf miner, digging in from the side.
"Um... hellao! How goes life- please don't hurt me please don't hurt me-"
7/10 Mana
Stronga: 0
Tougha: 1
Quicka: 2
Zappidy: 0+4
Willpower: 0
Awkwardness: 3-4
Memory: 2
Spells:
Throw Orb of Random Effect(5 Mana Cost)
Gatling Fire Missile(3 Mana Cost)
Nuclear Rainboom(6 Mana Cost)
Inventory:
Underwear
Dwarven Helm, Dwarven Boots, Dwarven Shield.
Adamantine Spear.
Glass shards
Status:
Healthy(mostly)
Gut Apocalypse(-2 to tougha rolls involving the gut, -1 to dodge)
Unconcious(-3 to dodge, cannot act unless 5+ on Will next turn)
On Fire(next two turns)
Left Arm Scrape(welp)
5/12 Mana
Stronga: 0
Tougha: 1
Quicka: 2
Zappidy: 1+1
Willpower: 0
Awkwardness: 1-1
Memory: 3
Spells:
Energy Blade(2 Mana Cost)
Giant Laser Beam(4 Mana Cost)
Self Healing Aura(3 Mana Cost)
Steal Enemy Mana(5 Mana Cost)
Inventory:
Mage Robes
Solid Solar Shortsword(deals heat damage)
Empty Sunshine Bottle(tasted so good)
Status:
Mostly Healthy
Right Armscrapes(minor)
Shouldercuts(minor)