Turn One: Could Have Been BetterINIT:
Ejiro(6-10=-4 okay that is bad init)
Conein(15+10=25)
Conein notices his opponent seems to be deep in mediation, only now coming out of it. He takes his time casting his magic shield.
Zap(2+1=3)
Awk(6+2=8)
Although weak, the shield formed, and Conein instinctively knew it would last a while. (weak magic shield, +1 to resist kinetic(projectile, punch, explosion) damage. Next 3 turns.)
Ejiro came out of his trance slowly, in time to watch Conein grab a bottle off the ground. Conein Luck(2) Conein didn't look too happy about it, though. (near empty, consume to gain 2 mana).
Ejiro grabbed one for himself as well. Ejiro Luck(1)... yet Ejiro had worse luck. His bottle was empty. Aside from the poisonous looking purple liquor at the very bottom of the bottle.
Then was magic cast.
Zap(6+5=11) ((True story: Upon seeing the roll of 6, I wasn't too surprised. I went back a few pages to look up your Zappidity modifier. Then I smashed my palms into my cheeks in classic Fallacy shock.))
Awk(4)
Ejiro tapped into reality itself to work his magic, projecting a downright massive field across what was nearly half the arena, definitely covering Conein. Although not well controlled, Ejiro hoped that it would work out in his favor.
Ejiro Luck(2) But of course, the magic was near useless. Ejiro detected a buzzing from the field. A buzzing that made it difficult to focus on magic. (-2 to Awk while within the field). No physical harm whatsoever. Well, with that power, the field was going to last a while at least. (next 5 turns, half the arena covered in Awk-draining magic).
Random Event(1) The floor vibrates and bounces with the feel of a rhythm. So much for dodging. (-2 to dodge attacks next turn)
5/10 Mana
Stronga: 0
Tougha: 3
Quicka: 0
Zappidy: 5
Willpower: 0
Awkwardness: 0
Memories: 0
Spells:
Random Malignant General Area Effect(5 Mana Cost)
Inventory:
Wild Mage Robes(ragged, splotched green)
Bottle of Purple Poison(near empty)
Status:
Healthy
Rhythmic Shaking(-2 to dodge, next turn)
8/10 Mana
Stronga: 0
Tougha: 1
Quicka: 2
Zappidity: 1
Willpower: 0
Awkardness: 2
Memory: 2
Spells:
Magic Arrow(2 Mana Cost)
Magic Shield(2 Mana Cost)
Confuse Enemy's Mind(3 Mana Cost)
Inventory:
Adept Mage Robes
Beer Bottle(near empty, +2 to Mana when drunk).
Status:
Healthy
Buzzing of Magic(-2 to Awk while within awk draining field, next five turns)
Magic Shield(+1 to resist kinetic damage, next three turns)
Rhythmic Shaking(-2 to dodge next turn)
Awkwardness Draining Field(next 5 turns, covers half arena, mages within get -2 Awk).