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Author Topic: Dominions 4 Round Fifteen: More NationGen [Game Ended]  (Read 28326 times)

E. Albright

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You can do a national description, too, if ya want, towards the end of the .dm. Up to you. Oh, and if you want your hero (which doesn't have to be called "hero" :p) to have a specific name the #fixedname tag will let you do that...
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Il Palazzo

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Oh, god. I finally ran a trial game with Qurghannia. They're useless! :D
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Karlito

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Oh, god. I finally ran a trial game with Qurghannia. They're useless! :D
Well, that can only mean one thing. Gentlemen, prepare to be ground under the heel of numerous size 2 boots.
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Il Palazzo

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I might just do that, if you promise to lay down and not make any sudden movements.
A ladder would be nice too.
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Darkwind3

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A forewarning: I'll be unable to access Dominions from Friday to Sunday, and I'll be busy enough before and after that I won't have time to give Obliheim more than cursory testing before then, so I'll probably be unable to get some decent testing (and a decent pretender) in until a few days afterwards. I expect I'll have enough time to write up some fluff by Thursday though.

As for thrones, I'm a fan of 50% + 1. Even with a few level 2 thrones, I think 7/12 would be fine.
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E. Albright

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If we have higher-value thrones, I'd be very weary of doing 50%+1. With 6+3 and 7/12, you could potentially win with 4/9 thrones. If we go with 8, the middleground between my preference and yours, you would at least need a numerical majority of thrones to win.
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Darkwind3

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Before I leave Dominions behind for a few days, here is a link to some fluff for Obliheim. It's good enough. They worship brass!

e: I can write up a changelist if you want me to but it ought to be self-evident. I didn't chnge much other than names/descriptions; I removed one of the troops that was just a copy of another troop (one of the Light Cavalry - I just commented out).
« Last Edit: June 04, 2015, 09:21:11 pm by Darkwind3 »
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USEC_OFFICER

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Here's the link to my fluff on Veroor. I didn't get around to doing the heroes but... I'm running out of time and ideas so eh. Do note that I've changed the starting sites around a bit so that the Overgrown X both come from the same site. It shouldn't affect anything, but I thought that I should say something.
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AlStar

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Why would being able to survive without water be a useful trait in a humid climate?

I like your rather frank discussions about the usefulness of some of your commanders.  :P

edit: (warning, comments on grammar/spelling):
Spoiler (click to show/hide)
« Last Edit: June 04, 2015, 10:45:09 pm by AlStar »
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USEC_OFFICER

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It was late and I was tired, so I'm not surprised that I made a couple of mistakes here and there. I'll fix the poor grammar/spelling, and I think that the humid climate bit is supposed to be sarcasm or something. I'll fix them both. I've fixed them both. Well hopefully I've fixed them both. The newest fluff should be here.
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E. Albright

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I've got fluff from everyone but the ankle-biting Napoleons, so barring instructions to hold the presses I'll push out a fluff-dated mod sometime in the next 24h or so.
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E. Albright

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Okay, here's the fluff-filled version of the mod we'll be using. Since it was generated with a more recent version of NG than the released version, there are a few graphics/data quirks that were fixed, essentially all of which were mentioned upthread. Anyway, nothing should be deeply different except a few things like fear and slime being defined correctly so they'll work, and fewer stray pixels. Oh, and for purely fluff reasons I moved one of my cap-only units from the first site to the second.

Do we have consensus on maps and settings? I have presumed values on the first post, but that can still change. I'm assuming Biddyn, with 50% sites (i.e., +10% over standard MA, but in keeping with B12's metagame habits), graphs off, story events off, renaming on, 15 HOF, 1 artifact per turn, common events, normal research, income, indies... and most controversially, 6x1+3x2, 8/12 thrones? If we agree on this, I can set up the game and we can start submitting pretenders, accepting that it'll be a couple of days yet before Darkwind3 can do likewise. If we don't, we can resume squabbling about whichever of these settings - presumably the thrones - is objectionable.
« Last Edit: June 06, 2015, 10:29:52 pm by E. Albright »
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Karlito

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Do we have consensus on maps and settings? I have presumed values on the first post, but that can still change. I'm assuming Biddyn, with 50% sites (i.e., +10% over standard MA, but in keeping with B12's metagame habits), graphs off, story events off, renaming on, 15 HOF, 1 artifact per turn, common events, normal research, income, indies... and most controversially, 6x1+3x2, 8/12 thrones? If we agree on this, I can set up the game and we can start submitting pretenders, accepting that it'll be a couple of days yet before Darkwind3 can do likewise. If we don't, we can resume squabbling about whichever of these settings - presumably the thrones - is objectionable.

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Il Palazzo

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Huh, I was pretty sure I posted a message here asking to stand by for my fluff, but it ain't here no more.

No matter. It's kinda hard to come up with consistent fluff without being able to rename all units, so I might just as well stick to the generic descriptions.
(I had thought of making them into very ineffectual space marines)
« Last Edit: June 07, 2015, 06:25:24 am by Il Palazzo »
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E. Albright

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Well, I can still take fluff right up until I push the mod up to Llamaserver, so it's not too late. Especially since we're standing by on Darkwind3 anyway, and it's not like I didn't take my sweet time with mine. Your fluff only affects the #descr tag and such, so it has zero impact on any other player, pretender compatibility, etc. I'm partial to no renamed sacreds or mages because it forces the player to be more creative in working around NG's wonky-but-diverse naming schema, but everything else is fair game and I'm not even completely wedded to that...
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