There was a web slinger fb in the caverns, and i made a perfect webslinger trap for it, but the damn thing went and got itself killed before i was ready. And also off in a corner of the map where i couldnt actually see that it was dead, so i continued the project despite losing the incentive. The other FB killed several giant cave spiders, which was probably the entire population of the cavern, which would mean no more gcs'. There goes the silk farm dreams, for now.
I do have an endless supply of plant cloth and a lot of sheep and alpacas now, so its not like anybodys running around naked or anything. But trapped fb silk is worth oh so many cool points. We cant even butcher it because its made of water. Which is a significant factor in its death, im sure. We had one other forgotten beast carcass from the cave in trap, and its meat is still forbidden in the stockpile. Its bones got used in an artifact.
We also had a frog chimera attack. The whole situation was one for the benny hill theme; the chimera dodged all our cage traps on the way in, by swimming up the canal instead of taking the bridge. The lever to close the bridge didnt get pulled until it was already in the trade depot knocking at our inner bridge, which did get closed. I had dwarves trapped under the bridges working on the spike pit, so i dug a tunnel to let them in. At the same time i unlocked a hatch that led up and over the walls, which was covered in cage traps. I figured the chimera would run for that because it just became a direct route into the fortress, but instead it turned around and went after the hatch cover over the stairwell leading down into the spike pit, probably because of the new access through there, or its building destroyer AI finally kicking in.
I stationed the militia squads in the stockpile next to the tunnel, and waited for the beast while a wall was built to seal the tunnel again, but apparently after breaking the hatch and the trade depot it said fuck it and went for the wall access outside. It made it to the bridge, jumped in the moat, and just sat there in the water. So i did the stupid thing and asked my crossbow squad to station atop the wall and shoot down at it. Without locking the access hatch leading over the wall or closing the bridge. So that being the shortest path the entire squad promptly rushes out the trade depot tunnel, directly towards the beast. I canceled their orders and locked the hatch, meaning they were now under the civilian alert, which specified remaining in the meeting area burrow, but one of them just didnt get the message, and marched right on over to the bridge. The chimera promptly leapt out of the water and tore him apart. It then locked on to one of the other rangers heading back inside. He got a shot off i think, it probably missed, and he was also torn to pieces.
By then id reactivated their squad and told them to kill it. The melee squad was still stationed below. The other two rangers still in the depot tunnel turned around and started shooting at the chimera, which became horrified and ran outside into the forest, the rangers pursuing it. It stopped in a clearing and one of the rangers ran up to it, presumably to hit it with their crossbow. He died. But not before one of the melee squad dwarves showed up. The beast charged him, knocking him over and then ripped his leg off, but he got in a few swings with his axe first. Another squad mate arrived with a hammer, and together they tired the beast enough it finally passed out from exhaustion, allowing the hammerdwarf to finally explode its head into a thousand tiny pieces.
So all in all, three dwarves dead and a fourth without a leg. I dismissed him from the military, and his wounds were successfully treated. Other dwarves were a little traumatized by witnessing all this. One managed to witness all three deaths.
But wait, theres more! About a season later, a wererat shows up outside the gates! I figure ill just close the bridge, whether the monster gets stuck inside or not doesnt matter. Itll transform back into whatever it is and go home, no biggy. But it has other plans. Apparently, that 1 block wide overhang on the wooden palisade three stories up a dirt cliff is no biggy when youre a divinely crafted freak of nature. It hops over the wall faster than i can process whars going on, and promptly murders both the war dogs in the watch post above the gate (for spotting intruders!). By now ive ordered everyone to run indoors to the temple far below, but ive stationed the militia squads outside the room to hopefully protect the civilians.
But the captain of the guard is still on the surface by the time the beast is done disemboweling a cow calf. So it murders the guard captain, then heads underground. The bottom of the ramps there was a good spot to pasture some big grazers to eat the vegetation that would prevwnt sand from being collected. So it rips a critters head off. The other animals freak out, but before it could chase anything another recruit shows up from nowhere and gets himself eaten. It then eats a kitten in one bite, chases a water buffalo cow outside and nearly skins her alive before finally transforming back into.... a human woman? There are no humans on this continent, they should have no access to us, so i have no idea how she got here. I had the militia chase her around for a while, trying to scare her into stepping on a cage trap. But then she went for the over-wall exit. and the innermost trap on that exit is a weapons trap. She hits it, gets eviscerated and thrown off the bridge into the moat, and drowns.
Off the field, everythings been work and more work. A baby was born, a handful of dwarves including the parents have their own rooms and workshops now.
I tried to dig out a huge pasture area underground. At the same time i was deconstructing my palisade and building it out one block. I fucked up on the micromanagement, and a floor collapsed into the moat below. And of course, the floor below that was the new pasture area. So its flooded now, but i managed to wall off the hallway so it didnt flood the entire fort...
Tl;dr; im about as smart as my dwarves are and recent events show it.