In other news all the new arrivals were nauseated by the sun and puked on the wagon. That feels a bit like a bug; they'd have been traveling overland long enough to get sun-adapted again, surely.
Yeah. The problem is that migrants that are histfigs (like dwarves from old fortresses) retain all counters, syndromes, injuries and pretty much everything else from the last time they were loaded on the map.
They're not dwarves from old forts, but I suppose they're all dwarves from old mountainhomes and are thoroughly, thoroughly cave adapted.
Momenttreaties25th Timber 201Our manager went into a fey mood, made a rock salt mug, and
claimed it as a family heirloom. That last bit's new, and potentially annoying if it means I can't stick it on a pedestal for everyone to admire.
As of the autumn migrant wave we have 5 married couples, none of whom brought any kids but I'm sure they'll pop some out eventually.
There is
so much vomit everywhere from the new arrivals. Almost certainly a bug, but not exactly gamebreaking.
I'm making a dormitory for the beards to rest their little heads, and at some point I'll dig out better accomodations but not yet. Right now I'm focusing on the outer wall, because having invaders off makes me feel less dwarfy.
2nd Granite 202Second fey mood of the fort. Make something useful, Sazir Boatmarked!
... ew. Wood crafter.
14 Granite 202Elven caravan! Give to me all your things.
2nd Slate 202Almond wood amulet. Ugh. And what does it mean that he offers it to The Rope of Decisions, anyway??
6th Slate 202First baby! Melbil Toothstaff, daughter of Erush Toothstaff. Congratulations on existing.