I gen another small world with a
Hobbitton challenge in mind.
But then I got distracted trying to fit my first 7 founders into their niche roles because I chose a spot with 3 tower neighbors as bonus.
Obvious I am already deviating from the classic Hobbit, but it's the spirit of the challenge that counts.
I decided:
1. hunter+butcher because these hobbits are meat eaters.
2. hunter+tanner+leatherworker because I want them armored at least
3. woodcutter+kitchen duties because hobbits need to eat plenty
4. herbalist+grower+miner I just want my herbalist to have weapons
5. herbalist+doctor+miner+mechanic+clothing because I want a fancy water wheel for the millstone
6. mason+noble duties - i was thinking clay pottery, but I'll just do stone pots made from jet stones
7. forge - this dude likes warhammer, so I'm going to train him to make bolts to get weaponsmith mood level
It's always fun to get started. I found Jute plants, so I got the herbalists gather them first and I'm starting to crank out jute bags.
Half of the 4x4 embark has a soil hill up to 2z high, and I want to flatten them down. Somehow, chanelling 1z has created several cave-ins but no injury.
The entire embark is aquifer, so I'm not breaching it anytime soon.
Umm, making "wood blocks" is a pain and slow, so I am thinking of just making normal log walls around.
I have not enabled hunting yet, but I will soon enough as I got some migrants in the Summer.
I only built 3 hobbit "houses" and I am not liking it so I'll think on its design issues.