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Author Topic: What's going on in your fort?  (Read 6121468 times)

cochramd

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Re: What's going on in your fort?
« Reply #45510 on: January 14, 2016, 01:09:42 pm »

Nah, it has to be metalcrafting because that's what he assembles the instrument with. Maybe I'll give chains a whirl once the weaponsmith is done.

All I've been smelting lately is nickel and one of my weaponsmiths decided to have a strange mood. Just my luck!

For future reference, metal moods have these priorities:

1. Adamantine, if it has ever been smelted on-site
2. The individual's metal preference, if it has ever been smelted on-site, or is available
3. Any metal bar which is unforbidden at the time that the moody dwarf claims a workshop.

So if you have any steel around when someone gets moody, and you've never smelted adamantine, and you've never smelted the metal the moody dwarf prefers, you can forbid everything except the steel, and the dwarf will happily make a steel item for you.
Haven't got any weapons grade metal kicking around except for one bar silver and maybe a bar of bronze and they're 130 or so steps away in the trade depot. He had a huge list of ingredients so like hell am I going to make him haul stuff any further than he has to.
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Kneenibble

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Re: What's going on in your fort?
« Reply #45511 on: January 14, 2016, 01:10:10 pm »

How about metalsmithing? I thought to remember that metal chests were way to go, and only took one bar, but they use more than one bar now.

Buckets -- they take one bar and return a whole bar.  I think most buildable furniture items take 3 bars and return 1 or 1.5.

One thing I find neat is that sometimes if you decorate a bucket, the description shows that its handle is made of the decorating material.  So you can have a gold bucket with an amethyst handle, or something of the sort.
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EBannion

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Re: What's going on in your fort?
« Reply #45512 on: January 14, 2016, 01:13:21 pm »

Haven't got any weapons grade metal kicking around except for one bar silver and maybe a bar of bronze and they're 130 or so steps away in the trade depot. He had a huge list of ingredients so like hell am I going to make him haul stuff any further than he has to.

If you're worried about insanity, did you know that their insanity timer resets every time they move? It only counts down while they are standing in the workshop waiting for the material to become available - going to get materials is safe and each time they get a material they need and start waiting for a new one, the counter starts over at 0.
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cochramd

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Re: What's going on in your fort?
« Reply #45513 on: January 14, 2016, 01:24:55 pm »

If you're worried about insanity, did you know that their insanity timer resets every time they move? It only counts down while they are standing in the workshop waiting for the material to become available - going to get materials is safe and each time they get a material they need and start waiting for a new one, the counter starts over at 0.
Really? I'll have to remember that next time. But this instrument crafting has a lot of work to do if he's ever going to be a Legendary +5 Metalcrafter, and IIRC nickel isn't that bad a weapon material. Worse case scenario, it's another junk artifact weapon to stick into the trapline for the lulz.

Uh-oh. The goblins came back this fall. They were just here in the spring! Is it goblins from a different town? I don't know. They're coming from a different part of the map because the normal tiny valley they like to enter from is full of magma (dwarfs with buckets don't seem to be good at turning it to obsidian) and they're coming on faster, and they're going to hit less of my trapline, and they're right near the pumpstack and oh this is going to be bad.
« Last Edit: January 14, 2016, 02:08:36 pm by cochramd »
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khearn

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Re: What's going on in your fort?
« Reply #45514 on: January 14, 2016, 02:58:46 pm »

Don't stick junk artifact weapon in your trapline, build it into a trap in the busiest hallway in your fort, so every dwarf gets good thoughts as they walk past it.
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Button

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Re: What's going on in your fort?
« Reply #45515 on: January 14, 2016, 03:09:16 pm »

(dwarfs with buckets don't seem to be good at turning it to obsidian)

Btw, in order to make obsidian using a bucket brigade, you need to drop the water from at least an extra Z level up. If you dump the water straight into magma, all it makes is steam.
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NJW2000

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Re: What's going on in your fort?
« Reply #45516 on: January 14, 2016, 03:09:28 pm »

Room value.
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cochramd

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Re: What's going on in your fort?
« Reply #45517 on: January 14, 2016, 03:27:37 pm »

The weirdest thing happened. My top prospective scholar was killed running from the goblins, so being the cheat that I am I savescummed to get everyone off the pumps and give them 2 more days to run for the burrow. The 3rd of Limestone came (I've noticed my goblins always attack on the third day of any given season) and......nothing. The siege didn't come. On the 11th of Limestone, the caravan came and I dropped the invasion alert. Not that I'm complaining about my stroke of good luck here, but with world activation shouldn't the siege have happened? I think I'll leave my pumpstack alone until my next visit from the goblins, then seal it up from the outside world. In the meantime, I'll have my potential scholars start mass producing mechanisms to get their mechanics skills up.

As for the matter of happy thoughts and room value, I've got plenty of masterwork large serrated glass discs lying around worth 3024 dorfbucks a pop and no shortage of 360 dorfbuck masterwork stone mechanisms, so I can create a 30600 dorfbuck weapon trap whenever I want to. I'm pretty sure that none of the weapon traps I have set up are all masterworks, but many of them have been described as completely sublime. Yeah, I could create something insanely valuable with my artifacts (latest one was a nickel short sword, BTW) and use it for that, but there's really nothing in it for me.

Btw, in order to make obsidian using a bucket brigade, you need to drop the water from at least an extra Z level up. If you dump the water straight into magma, all it makes is steam.
Ah, right, the extra z-level. How could I of all people have forgotten about it?
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FantasticDorf

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Re: What's going on in your fort?
« Reply #45518 on: January 14, 2016, 03:39:15 pm »

I made a dark pact with the elder ones that dwell in the dark places of the world to commission my aquatic pen for my tame eels and dark engineering sciences. They have consumed the life of one of my fortress babies, snatched from the arms of their miner mother who toiled to complete the task stone by stone by the rising waters.

Yet i have been deceived for the price of success, a eel sits chained to a dark pool, stained with the lifeless corpse of a infant bobbing there, a less than spectacular success. All of this happened due to freak flooding via a sudden unmonitored surge of water, displacing the water level, which has trapped one of my own pump operators until it subsides. A flaw in my plans means the eel is not retrievable as pressure has pushed it to a undesirable place (my design is meticulously specific), the child is of secondary concern because eels and large aquatic livestock (soon to come) cost major cash and precious time to replace.

The eel entangled in the grate slathers wistfully at the child, dwarven lamb veal denied, it slumps to the bottom of the pool, barely alive after the ordeal of being put there, waiting for its kin to join it and foolish beef steak handlers to trip and stumble assuming the small lake of badly managed water that is gathering and steadily rushing at them doesn't claim them first.
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Zangi

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Re: What's going on in your fort?
« Reply #45519 on: January 14, 2016, 09:42:31 pm »

Most excellent, egg-laying dorfs take approximately... 1 season.  Maybe 2.  I've had the game open for awhile.

"Wouldn't it be grand to take my life off and do nothing for the rest of my days?"  Lazy kid.

Interestingly enough, she also worships a bunch of the beasts...  The worship list is similar to the parents...  or it might be that the civilization has unofficially made those beasts part of the Pantheon.  Many beasts are just as popular as the Diety of Nightmares... if not more.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #45520 on: January 15, 2016, 12:22:16 am »

Noticed a dwarf was "hunting for small creature"s. He had somehow climbed a tree and decided to live there. Sent a woodcutter to get him down and he exploded.

Jefthefirst

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Re: What's going on in your fort?
« Reply #45521 on: January 15, 2016, 01:13:00 am »

Noticed a dwarf was "hunting for small creature"s. He had somehow climbed a tree and decided to live there. Sent a woodcutter to get him down and he exploded.

This bug seems quite common. I haven't encountered it personally but I did find a Reacher cage in a Fungiwood on my second cavern layer.
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khearn

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Re: What's going on in your fort?
« Reply #45522 on: January 15, 2016, 01:27:36 am »

Was surprised to get digging cancelled because of warm stone. None of my designations were anywhere near the magma sea. Looked and found that it was z-level 99 (counting up from the "bottom"). And the warm stone was obsidian. Hmmm, wasn't expecting a magma pipe. Dug stairs upward next to it until there was no more obsidian, then tunneled sideways to expose the top. It's at the floor level of the upper caverns. I wish I'd found this before I built my entire fort between levels -8 and -14.

Still, it might be worth it to rebuild up closer to the top. The latency of having dwarves have to climb all that distance to do anything near the surface really slows things down. My 3 legendary+5 miners could dig out a new fort pretty quickly. And I've currently got a couple dozen idlers that could be put to work hauling everything back up.
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SimRobert2001

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Re: What's going on in your fort?
« Reply #45523 on: January 15, 2016, 03:21:43 am »

I am making a temple with sarcophogi inside. There's one dwarf who is socializing among the empty sarcophogi.

Dude, are you okay?
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Vinnie

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Re: What's going on in your fort?
« Reply #45524 on: January 15, 2016, 05:56:52 am »

A Dwarven caravan visited my Trade Depot - began unloading. Fire, immediately, fire everywhere. I had just started this new fort, and I'd named all my dwarves after close friends and coworkers, too - suffice it to say, they had a good laugh.
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