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Author Topic: What's going on in your fort?  (Read 6121467 times)

cochramd

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Re: What's going on in your fort?
« Reply #45495 on: January 14, 2016, 06:33:13 am »

I waited all winter for the goblins to show up, and they never came. I guess my trapline claimed too many casualties from the local goblin population and now there's no one left to siege me. Oh well, I guess I don't need to set the surface ablaze after all.

Edit: Dammit, the goblins came on the third day of spring! NOW ALL MUST BURN!
« Last Edit: January 14, 2016, 07:02:07 am by cochramd »
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FrisianDude

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Re: What's going on in your fort?
« Reply #45496 on: January 14, 2016, 10:11:13 am »

I'm remind of Stronghold. Archers near braziers aiming at pitch ditches. let it burn
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Zangi

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Re: What's going on in your fort?
« Reply #45497 on: January 14, 2016, 10:32:09 am »

Hmm... had a miniture loyalty cascade, I think it was triggered after knocking down a tree with 3 dorfs. (Hostile cougar showed up.)  Around 7 dorfs and a few goblin bards were murdered.  Noone with important skills at least.

My first citizen petition, a goblin dancer.  She is now a hauler.
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cochramd

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Re: What's going on in your fort?
« Reply #45498 on: January 14, 2016, 10:38:17 am »

Though I sadly did not manage to dump any magma directly onto the goblins or set any on fire because my pump operators were too slow, miraculously nothing on the surface has gone up in flames. Here's to hoping the dwarven bucket brigade can turn some of that magma into obsidian, because there's not way in hell that I'm pumping water up here.

Remember that one instrument I was worried would require masonry to assemble? It actually requires metalcrafting, which my designated instrumentcrafter has no skill in. Anyone know if there's a particularly fast way to train that skill?
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Spehss _

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Re: What's going on in your fort?
« Reply #45499 on: January 14, 2016, 11:06:37 am »

Remember that one instrument I was worried would require masonry to assemble? It actually requires metalcrafting, which my designated instrumentcrafter has no skill in. Anyone know if there's a particularly fast way to train that skill?
You could make tons of lead goblets.
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cochramd

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Re: What's going on in your fort?
« Reply #45500 on: January 14, 2016, 11:18:45 am »

But is that any faster than making, say, nickel toys? I know that coins are made in stacks of 500 and that doing jobs in big stacks lets dwarfs level up faster, but if minting coins improved metalcrafting so much faster than any other craft I think someone would've made note of it somewhere on the wiki.

Because the siege this spring blocked the elven caravan, the elf diplomat showed up a few days after the human diplomat this year. I remember when that used to happen in my previous fort when the elves and humans were still at war. I'd see that I had new unread combat logs and get worried, but every year it turned out to just be the diplomats spitting at each other!
« Last Edit: January 14, 2016, 11:24:32 am by cochramd »
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Tenderroast

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Re: What's going on in your fort?
« Reply #45501 on: January 14, 2016, 12:24:26 pm »

minting coins does not effect skill
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cochramd

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Re: What's going on in your fort?
« Reply #45502 on: January 14, 2016, 12:27:12 pm »

All I've been smelting lately is nickel and one of my weaponsmiths decided to have a strange mood. Just my luck!
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FantasticDorf

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Re: What's going on in your fort?
« Reply #45503 on: January 14, 2016, 12:28:42 pm »

Slowly dying of lag due to numerous river systems and simultaneous screw pumps. On the bright side, my aqua-pen is filling up nicely for my new test subjects.
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Bouchart

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Re: What's going on in your fort?
« Reply #45504 on: January 14, 2016, 12:32:19 pm »

Remember that one instrument I was worried would require masonry to assemble? It actually requires metalcrafting, which my designated instrumentcrafter has no skill in. Anyone know if there's a particularly fast way to train that skill?

You could stud things.  That won't require fuel if that's an issue.

I'm pretty sure building metal constructions like supports or archery targets only trains blacksmithing, though.
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cochramd

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Re: What's going on in your fort?
« Reply #45505 on: January 14, 2016, 12:57:47 pm »

The casting chamber is almost complete, so I'm working on the coolant injection system (ie, how I'm going to dump water on the magma) which means rocks will be falling in places dwarfs could be standing. But it's okay! I've got a hospital set up (note to self: make traction benches NOW) staffed by legendary doctors and if my experiences with stonefall traps have taught me anything, it's that falling rocks are FAR less lethal than one would think.

You could stud things.  That won't require fuel if that's an issue.

I'm pretty sure building metal constructions like supports or archery targets only trains blacksmithing, though.
Fuel is not an issue, and I'm looking to train an elite individual, not the unwashed masses (though I might want to train them later).

Slowly dying of lag due to numerous river systems and simultaneous screw pumps. On the bright side, my aqua-pen is filling up nicely for my new test subjects.
Do I even want to ask?
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Kneenibble

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Re: What's going on in your fort?
« Reply #45506 on: January 14, 2016, 12:58:19 pm »

Personally, I make chains in some junk metal to level up metalcrafting.  They return the whole bar upon melting, so nothing is lost, and the masterworks can be traded away at a decent value.

Once, with vein after vein of galena and the usual superfluity of lead, I trained one up making lead crafts.  Then I trained up a gem-cutter by cutting junk stone, and a gem-setter by encrusting them in all the lead crafts.  It took a few years for them all to be legendary, but with the right stockpile links I kept them all on repeat and it went on without any management at all.



My current project is to dig a shaft down from the surface to light up a portion of my farms, in order to grow surface plants.  My fortress sits between the third cavern and the magma sea: there were no good solid chunks in the caverns to dig through, so now I have to wall in those layers of the shaft while avoiding dangerous critters and that one forgotten beast.

I'm not sure which will be more tricky -- the security itself, or the actual logistics of building the walls and digging down into them without cave-ins.  Also, I've noticed that miners can climb a few z-levels to get out of a shaft for a drink or a meal, but won't climb back in to resume the work.  It's hardly a megaproject, but it's very fiddly!
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martinuzz

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Re: What's going on in your fort?
« Reply #45507 on: January 14, 2016, 01:01:27 pm »

How about metalsmithing? I thought to remember that metal chests were way to go, and only took one bar, but they use more than one bar now.
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Re: What's going on in your fort?
« Reply #45508 on: January 14, 2016, 01:06:53 pm »

All I've been smelting lately is nickel and one of my weaponsmiths decided to have a strange mood. Just my luck!

For future reference, metal moods have these priorities:

1. Adamantine, if it has ever been smelted on-site
2. The individual's metal preference, if it has ever been smelted on-site, or is available
3. Any metal bar which is unforbidden at the time that the moody dwarf claims a workshop.

So if you have any steel around when someone gets moody, and you've never smelted adamantine, and you've never smelted the metal the moody dwarf prefers, you can forbid everything except the steel, and the dwarf will happily make a steel item for you.
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EBannion

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Re: What's going on in your fort?
« Reply #45509 on: January 14, 2016, 01:08:39 pm »

Amusingly enough I actually swear in my current fort when I hit -yet another gold vein- because that it literally the -only metal ore- I have seen, and my mining shafts now extend past the second cavern.

However, with the starter pack updated to .04, I'll be starting a new fort, so I suppose it doesn't matter ;)
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