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Author Topic: What's going on in your fort?  (Read 6091431 times)

Button

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Re: What's going on in your fort?
« Reply #44745 on: December 21, 2015, 11:27:26 pm »

I've got a stupid undead siege milling about to the north of my back entrance. The necros fled weeks ago after I captured two of their number, but the undead are just hanging out, not even trying to chase living things or get into the fort. Fine, whatever, I guess I'm going to have to train up a military instead of letting traps do my work for me. So I started looking at my dwarves' relationships, to figure out who I wanted to put in the military, and, uhh...



OK he's married, probably not a great choice then... wait.



He's married to a necromancer?



I can zoom to his wife?



Ohh, shit.



... Well. Never seen that happen before.
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LMeire

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Re: What's going on in your fort?
« Reply #44746 on: December 22, 2015, 12:09:17 am »

I've got a stupid undead siege milling about to the north of my back entrance. The necros fled weeks ago after I captured two of their number, but the undead are just hanging out, not even trying to chase living things or get into the fort. Fine, whatever, I guess I'm going to have to train up a military instead of letting traps do my work for me. So I started looking at my dwarves' relationships, to figure out who I wanted to put in the military, and, uhh...



OK he's married, probably not a great choice then... wait.



He's married to a necromancer?



I can zoom to his wife?



Ohh, shit.



... Well. Never seen that happen before.

I'm pretty sure necromancers don't need food or water, so this would be an interesting social science opportunity. Like, does the husband get good thoughts from being around his wife, or bad thoughts from the scary invader? Or if you chain her up in his room, can they still have kids? Lots of questions.
« Last Edit: December 22, 2015, 12:15:01 am by LMeire »
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Amperzand

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Re: What's going on in your fort?
« Reply #44747 on: December 22, 2015, 12:19:27 am »

Science is clearly needed.
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Spehss _

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Re: What's going on in your fort?
« Reply #44748 on: December 22, 2015, 03:38:36 am »

Started a new fort. Nothing worth mentioning during the first year, aside from setting up a reservoir, well, and irrigating a farm.

A miner and the broker went and roughed up a wild sasquatch that was roaming around. Didn't do much, just chased the poor thing around and punched it until it passed out from exhaustion. Both dwarves satisfied their needs for excitement and fighting, and probably traumatized the sasquatch.

The same sasquatch came back and strangled a mechanic who was hauling wood, and also crippled a war dog and broke the knee of a human bard who had just arrived at the fort to visit. Sasquatch Revengeance: The Reckoning. Then the sasquatch left the map.

The incident has convinced me to set up a small squad of marksdwarves to keep wild things at bay.
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askovdk

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Re: What's going on in your fort?
« Reply #44749 on: December 22, 2015, 06:47:04 am »

First mega beast enters the map of Booksafe. A forest titan in the form of a fire breathing snail. Booksafe is in a tropical forest and still an early fort (year 4) so much of the above ground structures (including my precious tavern) is of wood.
So the three squads are activated, intercept the snail and kill it with only 1 dwarf lost in spite of lots and lots of fire breath, and the forest took only minimal damage.

So far so good, - but half the squads just stays in the combat zone, getting thirsty and hungry. They ignore direct position orders for the squad, and nobody brings them food or water.  ???

I remembered turning off temperature some days ago in an attempt to improve the FPS (didn’t really help), and I got the idea of turning on.
Upon reload the entire battle field explodes in flames!

Theory: The titan breath has super-heated the air in the cells. With temperature off it doesn’t cause damage to the dwarves or trees, but nobody will enter a super hot cell, so the squad is caught.

Solution:
0: Savescum and turn temperature back off.
1: Digging a trench beside the trapped dwarves. They could then roll down into the trench (below the super hot air) and escape.
2: Build a battery of screw pumps to flood the battlefield (nothing happened at this stage).
3: Turn temperature on.
Upon reloading the battlefield now exploded in steam, but the fire went out and Booksafe is indeed safe again.

(The data model in this ‘game’ just keeps surprising with its depth).  :)
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Iamblichos

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Re: What's going on in your fort?
« Reply #44750 on: December 22, 2015, 07:11:38 am »


Spoiler (click to show/hide)

OK he's married, probably not a great choice then... wait.
Spoiler (click to show/hide)

He's married to a necromancer?

Spoiler (click to show/hide)

I can zoom to his wife?

Spoiler (click to show/hide)
Ohh, shit.


She was just coming for a conjugal visit!  And you ruined it!

PS: Spoiler tags are your friends for large images :)
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

BesorgterZwerg

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Re: What's going on in your fort?
« Reply #44751 on: December 22, 2015, 08:15:15 am »

Guys, i need your help.
I got my first vampire and i dont know who it is.
One of my dwarfs was found "completely drained of blood". How do i find it out who it was?
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greycat

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Re: What's going on in your fort?
« Reply #44752 on: December 22, 2015, 08:55:31 am »

Guys, i need your help.
I got my first vampire and i dont know who it is.
One of my dwarfs was found "completely drained of blood". How do i find it out who it was?

Look for a dwarf with great social skills, a huge list of former civilization memberships, and most likely a prominent position in your society.  If you have a mayor, that's your first suspect.

Vampire has more details.
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Henry47

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Re: What's going on in your fort?
« Reply #44753 on: December 22, 2015, 09:48:59 am »

If you have a mayor, that's your first suspect.

Vampire has more details.
The mayor of my first fortress was a vampire.I had suspected it for a long time, but it got confirmed when i looked at the kill list on the whip he had used to almost single-handily fight off a goblin siege, where he was referred to as a vampire. Fortunately he lost his ability to stand in the battle, so he was consigned to a hospital bed, never to kill another dwarf. Later on engravings also appeared of him draining dwarves blood, even though he was never discovered. After my fortress fell i looked him up in legends and discovered he had killed about 1'400 humans in a human town before being discovered, which is completely crazy.

My current fort is suffering from undead of another kind, which is to say zombie sieges. Turns out there is a disadvantage to embarking near a necromancer tower. Fortunately i have built a corridor of cage traps, with which i have already captured two sieges worth of zombies(but no necromancers, they seem to go home rather than attack the fortress). I am now left to work out what to do with 65 odd caged zombies.
Spoiler (click to show/hide)
« Last Edit: December 22, 2015, 10:05:25 am by Henry47 »
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MobRules

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Re: What's going on in your fort?
« Reply #44754 on: December 22, 2015, 10:02:31 am »

Guys, i need your help.
I got my first vampire and i dont know who it is.
One of my dwarfs was found "completely drained of blood". How do i find it out who it was?

Look for a dwarf with great social skills, a huge list of former civilization memberships, and most likely a prominent position in your society.  If you have a mayor, that's your first suspect.

Vampire has more details.

Another hint is if despite their social skills and possible prominence, they don't have more than a "friendly acquaintance" relationship with anyone in the fort.

Also, no happy thoughts about sleeping in a good bedroom or eating in a good diningroom -- they don't sleep or eat.
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cochramd

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Re: What's going on in your fort?
« Reply #44755 on: December 22, 2015, 11:26:44 am »

Since the obsidian block is going so slow, and since I accidentally breached the first cavern, I've decided to pass the time with another one of my old obsessions: the capture, domestication and farming of cave crocodiles. Heeeeeeeeeere, crocky crocky crocky....
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TheFlame52

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Re: What's going on in your fort?
« Reply #44756 on: December 22, 2015, 12:04:23 pm »

I loaded up Bastiongate and after putting back all the old FPS-saving tricks, I'm getting a whole TEN FPS! That's four more than before! I'm surprised, since even back in 0.40 it ran at eight!

BesorgterZwerg

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Re: What's going on in your fort?
« Reply #44757 on: December 22, 2015, 12:16:20 pm »

Thanks guys, it wasnt the major. He was sleeping, eating and all that.
I didnt find it out so i cheated und used the Legends Viewer. Shame on me.  :'(
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Staalo

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Re: What's going on in your fort?
« Reply #44758 on: December 22, 2015, 12:29:09 pm »

Kumil Siegepaint, a dwarven thief, is visiting my tavern. I assume she's a snatcher from a goblin civilization but luckily she seems to be off duty for now. I'm still going to keep an eye on her in case she tries anything.

A thought occurs to me: if she decides to petition to join the fortress, what is she going to do? Will she go a-snatching to nearby settlements and return with a sackful of goblin children?
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cochramd

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Re: What's going on in your fort?
« Reply #44759 on: December 22, 2015, 01:07:16 pm »

Caught my first cave croc, a male. Now to wait for some females to come along...and some giant olms and giant toads too. My instruments will be made only from the most valuable bones and leather!
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