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Author Topic: What's going on in your fort?  (Read 6098662 times)

Wolfhunter107

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Re: What's going on in your fort?
« Reply #35610 on: July 13, 2014, 05:19:49 am »

I just realized a mistake I've made.
Spoiler (click to show/hide)
Guess what it was, it relates to my attempts to dig a moat.
Edit: never mind.

« Last Edit: July 13, 2014, 05:26:47 am by Wolfhunter107 »
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Just ask yourself: What would a mobster do?
So we butcher them and build a 4chan tallow soap tower as a monument to our greatness?

Edmus

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Re: What's going on in your fort?
« Reply #35611 on: July 13, 2014, 06:19:29 am »

I've started a new fort in the frozen wastes. I'm doing a skill-less single pick challenge, I have set up camp in the caverns, on an island surrounded by water with a magma pipe in the middle. I've never tried this sort of set up before and it has presented numerous challenges. So far only two deaths: A thresher that died of infection and a fisherdwarf that fell into the magma pipe, the first was sad as he was a good fighter, the second... Well, in the words of our adventure mode friends 'It was inevitable'.
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Splint

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Re: What's going on in your fort?
« Reply #35612 on: July 13, 2014, 06:56:28 am »

There are two spires, one of them within reach. The original inhabitants over a century ago, had discovered but failed to harvest any adamantine. We've now several boulders in our possession, with more slated to be unearthed. First however, an iron bridge is being built to be quickly sealed with the miner who accidentally unleashes the demons we'll inevitably stumble into sealed in as well.

However, when the elves come (and they will with the run of good luck and conquest they're having,) they'll be facing the holiest of all metals, extracted from a craftsdwarf shop, smelted at a magma smelter, and worked into sharpness and strength at a magma forge, all made from valued Platinum. Now we just need to ensure the weavers and doctors stay the fuck away from it.

Rince Wind

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Re: What's going on in your fort?
« Reply #35613 on: July 13, 2014, 06:59:34 am »

Turn off auto loom all thread: o-W-l
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Splint

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Re: What's going on in your fort?
« Reply #35614 on: July 13, 2014, 07:06:23 am »

Turn off auto loom all thread: o-W-l

I already know. I'm not some noob who doesn't know how to do that. :P

I'll have to smelt any strands ASAP though regardless. Don't want the doctors running off with it.

Edmus

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Re: What's going on in your fort?
« Reply #35615 on: July 13, 2014, 07:17:36 am »

Turn off auto loom all thread: o-W-l

I already know. I'm not some noob who doesn't know how to do that. :P

I'll have to smelt any strands ASAP though regardless. Don't want the doctors running off with it.
Economy update can wait for a feature that can manage that!
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Splint

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Re: What's going on in your fort?
« Reply #35616 on: July 13, 2014, 07:27:17 am »

Success in adamntine harvesting has yielded wait for it.... Three whopping wafers. Enough to maybe make a sword or axe. Ash is an extremely incompetent strand extractor but sadly we have no other alternatives. Y'know, aside from trying to devise a way to beat the enemy over the head with a sharpened boulder of the stuff.

Did a count and in roughly 3-4 years, Spiritnets has been attacked by 5 werebeasts: 4 werebulls (the latest of which injured the bookkeeper Rall's hand with its horn when he was bringing in wood,) and a weremarmot. Why the hell do so many were creatures comer here?

Also, once the last wafer is smelted, Commander Squib will be awarded the first adamantine weapon to come out of any fortress, and dutifully her bronze sword will be put to pasture. Or possibly issued to a new recruit. Sure as hell gonna set Skirn McElfStabber with a spear when I can.

Gukag

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Re: What's going on in your fort?
« Reply #35617 on: July 13, 2014, 07:36:57 am »

It seems there is now some benefit to clearing out corpses anywhere traders might pass. A few were so distraught by the sight of some mangled goblin corpses their cows got away, dropping everything they were carrying.
And I have one dwarf who is constantly terrified by the stack of goblin corpses ive pitted behind some windows in the meeting area, pour encourager les autres. His discipline skill, still only adequate, seems to be offset by his "is somewhat fearful in the face of imminent danger" character trait.
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Splint

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Re: What's going on in your fort?
« Reply #35618 on: July 13, 2014, 09:12:24 am »

An unlucky fishery worker took a spill down the main walkway, either as a result of bullying from the militia (resulting in Dunn Sterusfikod, the unfortunate dorf in question,) being knocked off the ramps or simply trying to avoid sharing a tile with another unit. Regardless, Dunn's been killed by falling a fair distance onto the execution spikes, his head being spit and the remains pushed into his shortly after thoroughly mangled torso.

As I don't wanna risk crashes checking who knew him, I'll just wait for the unhappy dorfs to tell me.

EDIT: It seems that mining out some mineral veins are to blame for all these deaths, as they provide a place to stand along the route up and down the fort. There's also been accounts of illicit climbing around the main shaft, and three dwarves now (a wood burner named Kris, a soldier dubbed Dosh, and Dunn the fishery worker from before,) have all died in climbing mishaps that ended with them plummeting some 7+ levels to thier deaths. As none of them were particularly valuable it's no skin off my bones, but to protect the actual competent workers and soldiers, a silver retracting bridge is being installed to prevent anything worse than the odd busted bone.

I thought Dunn was a fluke until I saw an announcement for Dosh being found dead and Kris exploding into giblets in the same vicinity while I was checking on Ash and our adamantine reserves. And I laughed hysterically the whole while. Man, it feels good not caring about their deaths now that decent soldiers are semi-expendable.

And on the plus side, the combination of drop and wooden stakes = death to metal coated dwarves, so i know it'll work like a charm on elven POWs! :D

Hetairos

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Re: What's going on in your fort?
« Reply #35619 on: July 13, 2014, 10:20:38 am »

The caravan brought me 10 amber in a barrel. It might have frozen on my territory, since it's not marked as a trader item. This is even more confusing than the barrels of blood.

ZzarkLinux

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Re: What's going on in your fort?
« Reply #35620 on: July 13, 2014, 10:33:26 am »

Second goblin seige at The Joyful Land of Ghouls. Composed of three squads on giant rats and giant toads...
Sorry guys, all our entrance halls are occupied right now. Please take a number, and your zombified name will be called once a seat is ready for you.

EDIT: Note to self. Husked invaders will flee the map once the seige is routed, because somehow I went from 10 opposed to life rats down to 1 ...

DOUBLE EDIT: And that last rat husk just fled the map too. Didn't realize that Evil Ash was such a good seige repellant
« Last Edit: July 13, 2014, 11:03:26 am by ZzarkLinux »
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billybobfred

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Re: What's going on in your fort?
« Reply #35621 on: July 13, 2014, 10:41:12 am »

Nothing of particular interest yet. I just noticed the bug that makes brewing unreasonably difficult, so that'll be fun, but I still have a decent supply of actual booze to work with for the moment.
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

Splint

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Re: What's going on in your fort?
« Reply #35622 on: July 13, 2014, 10:52:34 am »

Planter Caten, Child Kord, and Militiadwarf Wasp have all been claimed by the spike pit as well because they thought climbing was a good idea. Hopefully the rate of death will drop now that a safety bridge is in place, because I lost an armorer and two soldiers among the 8 dwarves killed (the others being Dunn, Eros, Kris, and the two kids Ravot, and Kord.)

EDIT: Scratch that, Tor's been killed by the very bridge meant to save lives and a recent migrant was injured on it. 9 deaths in the space of about two weeks. That's a new record for me.

PanH

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Re: What's going on in your fort?
« Reply #35623 on: July 13, 2014, 11:07:01 am »

3 of my 7 dwarves have been stuck to a wall. They refuse to get climb out, even drowsy, dehydrated and hungry. One already died by falling (tried to sleep while hanging to a wall ?), another is over a volcano, and the last just got gored (will probably bleed to death). Embarking on a terrain with altitude seems dangerous now :o
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Splint

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Re: What's going on in your fort?
« Reply #35624 on: July 13, 2014, 11:19:30 am »

I dunno what is causing this sudden interest in climbing and I really don't wanna cap my deep-ass central shaft to keep people from dying (another soldier was injured with most of the harm mitigated by his armor, and a ranger died by landing on the safety bridge headfirst.) Work is grinding to a halt because people are in varying states of horror and emotional shock and morale is beginning to plummet rapidly.

EDIT: A kid may have just saved the fort by throwing a party (most likely a wake for all the suddenly splattered dorfs.) A considerable amount of unhappy dwarves are now okay because of it.

EDIT II: Great, now Some retard named Moldath is dead and Brosep fell on the stakes. HOW MANY MORE MUST DIE. Morale has literally sunk faster than a lead weight in just a few short days.
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