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Author Topic: What's going on in your fort?  (Read 6093611 times)

Kyronea

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Re: What's going on in your fort?
« Reply #16095 on: September 07, 2011, 01:42:33 am »

I have decided I am going to try DF again. I haven't played since 40D, barely understand a tenth of the new features, and intend to just plunge in with the Lazy Newb pack.

Let's see how long before everybody dies.
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I have a woodcutter walking around who cancels his jobs and passes out every once and a while because he lost 3 of his 8 lungs

Murphy

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Re: What's going on in your fort?
« Reply #16096 on: September 07, 2011, 01:58:17 am »

My name is Vabok Tosidbasen. I am a farmer. I am also the current leader of the Post of Taming, the expedition that was sent to "tame" this accursed tundra... Well, the tundra is actually benign, but it didn't seem any warmer because of that.

But I digress.
It's been, I think, five years since last time I saw the surface. I remember the day of our descent, the miners, may their souls rest in peace, have finished carving a way down to the caves we now live in. These moist rocks have everything in abundance... including deadly beasts, and now, foolish dwarves as well. Our proud military escorters promptly died to a cave ogre the very same day.

It all doesn't matter anymore. We are sealed. Seven dwarves, all that remains of twenty-something who dared settle here. Our world has been shrunk to this small cave, with Likot slowly digging tunnels around, careful not to open our secluded haven to the dangers of the outside. So far he found clay up there and magma down there, and he claims to have seen deposits of galena and sphalerite. Five others, including my husband Asob, are building their experience with their obsidian swords and bloodthorn shields, for the forthcoming time of our emergence.

For now, my farm is the only thing keeping us alive. We had three ducks, but they have by this time died of old age. No drake. Blame same cave ogres. It does't matter, the caves will provide. Until we are many, many more...
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Tharwen

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Re: What's going on in your fort?
« Reply #16097 on: September 07, 2011, 04:08:51 pm »

There's an ironclad herbalist berserking in my fort...

My military has spent 150 combat pages trying to break through his armour, even though he's collapsed from exertion. He woke up just long enough to behead a new recruit with no effort, and just now I got the message saying he'd entered a martial trance.

Oh, and the huge number of combat messages has put my FPS down to about 10

EDIT: LEGENDARY ARMOURSMITH JUST GOT A MOOD :D

EDIT 2: :( He made some relatively unimpressive greaves. Two ingredients, iron and basalt. 40000 urists.
« Last Edit: September 07, 2011, 04:47:07 pm by Tharwen »
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Kyronea

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Re: What's going on in your fort?
« Reply #16098 on: September 07, 2011, 07:31:48 pm »

So I started my fort. Looked around, saw a lot of--LOT OF--loam all over the place, plus rock salt. Alright.

Also camels next to my dwarves. Interesting. I hit unpause. Wait camels why are you attacking my dwarves oh god the blood!

Everybody died due to camels. Joy.
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I have a woodcutter walking around who cancels his jobs and passes out every once and a while because he lost 3 of his 8 lungs

Frogwarrior

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Re: What's going on in your fort?
« Reply #16099 on: September 07, 2011, 07:49:52 pm »

The artificial lake I dug a while ago proved to have unique utility, as a swarm of capybara decided to go for a dive in it.

I stationed my marksdwarves next to the lake and gave them a live-fire training exercise.

Lake is now full of blood and rotting corpses. That's not bad to have upstream of your wells, is it?
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Kyronea

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Re: What's going on in your fort?
« Reply #16100 on: September 07, 2011, 09:40:23 pm »

Having made a new fort in the same general location and not being torn apart by camels this time, I set to work, very quickly realizing I didn't have some things I usually brought along(because it's been ages since I've played) and generally things weren't the best.

My fort could easily have developed anyway, but I decided I wanted to start over. But before I did, I wanted to see how deep I could dig. I breached the magma sea, but before I could locate a cotton candy spire to try and reach the HFS, my fort was swarmed by troglodytes and rutherers and drunians from the caves.

I lost about seven dwarves to the monsters before we fought them off--I didn't interfere but just watched. The result was that it left one of my miners incredibly unhappy and he is now tearing apart some of the survivors--seriously, just read this:

Spoiler (click to show/hide)

He tore off that right arm too just before the Doctor bled to death.

My fort isn't quite dead yet, but it's just about there. This is hilarious.
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I have a woodcutter walking around who cancels his jobs and passes out every once and a while because he lost 3 of his 8 lungs

Eric Blank

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Re: What's going on in your fort?
« Reply #16101 on: September 07, 2011, 10:54:14 pm »

By the holy blood of Armok! One of the !!rock crabs!! got into my stairwell through the second caverns (of course burning the entire cavern to the ground on it's way up...) I should have known better! There's always another way for it to go horribly, horribly wrong; probably a passage somewhere... I don't have any means with which to kill it or even get the thing out of the stairwell. I suppose I could flood the stairs to at least put the damned thing out.

Doomed by a single burning zombie rock crab. DF never ceases to out-sadist me.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Tharwen

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Re: What's going on in your fort?
« Reply #16102 on: September 08, 2011, 07:42:49 am »

New fortress - dead cave dragon on units list... Whatever's down there must be really fucking terrifying.
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Haspen

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Re: What's going on in your fort?
« Reply #16103 on: September 08, 2011, 08:47:18 am »

In Numtosid, we had an Elven ambush in the middle of winter (corpses ended in volcano), and at the end of year, 6 dwarven babies in just 3 game weeks.

Oooh and world passed into Age of Heroes.
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SigFlags!
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #16104 on: September 08, 2011, 12:33:32 pm »

I've had a siege, two ambushes, two thieves, and two child snatchers every single season for the last three years.

In other news I found a lazy dorf pretending to be injured like they sometimes do. I examined him and found that he had no active injuries even though he was laying in a hospital bed. Having no time for that noise I had the bed deconstructed and threw his ass on the floor to get back to work. As it turns out I was examining a nurse, the other guy got stabbed in the lung he was actually pretty fucked up.

Frogwarrior

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Re: What's going on in your fort?
« Reply #16105 on: September 08, 2011, 02:37:45 pm »

Entering Year 14. I have almost 72 million dwarfbucks, partly since every single piece of an artifact that COULD be cotton candy or sugar, IS.

Now I just gotta figure out what to DO next... Maybe a giant chasm-moat leading down all the way into the magma sea? Tear up the ground on the third cavern layer, and construct a palace with bridges over magma?
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Ross Vernal

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Re: What's going on in your fort?
« Reply #16106 on: September 08, 2011, 02:57:42 pm »

A child randomly got kidnapped by a goblin I never saw. Somehow.

Incidentally, my group had the random name The Poker of Faces. I named the fortress the Ace of Hearts to make it fit.
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Specter513

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Re: What's going on in your fort?
« Reply #16107 on: September 08, 2011, 03:21:41 pm »

Having some new stuff here, first time I've reached cotton candy (yay!), and I have a lot of captives who my military are executing in humorous ways. Most of their kills involved lopping off at least 3 body parts before the finishing blow.
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Leprechauns actually. That "magically delicious taste" prefstring soon lead to their total extinction.
Congratulations, you killed the only things considered dominant and have heralded the end of civilization in your world as you know it.

lanceleoghauni

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Re: What's going on in your fort?
« Reply #16108 on: September 08, 2011, 03:23:06 pm »

Got back into playing with my pirate fort. Accidentally let in the hordes of goddamn elves and they wiped everyone out. I abandoned before it got too bad.

I'm working on reclaiming it, It's midsummer now and I've cleaned up all the crap on the inside of the fort, and have grabbed the necessities from outside, barrels, bins, and the like. I now have until the next ambush to build Davy Jones' Locker. a device to flood the inside of the fort and drown all the elves, then drain it into the aquifer again.
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"Mayor, the Nobles are complaining again!"

*Mayor facepalms*

"pull the lever of magmatic happiness"

Quantumtroll

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Re: What's going on in your fort?
« Reply #16109 on: September 08, 2011, 03:26:25 pm »

Normal things are going on in my fort.   A goblin ambush during an elf caravan visit that happily brought tame predators of all kinds.  A surgeon stuck on top of a wall during masonry duty doesn't want to destroy the wall keeping him from going to the burrow.   Typical stuff.

Unexpectedly, a crash.  Stupid awful thing, that crash.  Not typical.  I'd rather not abandon my nice fort until my adventurer-dungeon is complete. Any advice?  I'm running OSX.
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