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Author Topic: Roll to be a Celestial Space Wizard - Turn 30, page 23  (Read 35688 times)

Yourmaster

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Re: Roll to be a Celestial Space Wizard - Turn 23, page 20
« Reply #300 on: July 25, 2015, 07:38:11 am »

Start throwing out extra weight. Tell the guy to do the same.
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Wants to rape and enslave my innocent night faeries ;-;

Coolrune206

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Re: Roll to be a Celestial Space Wizard - Turn 23, page 20
« Reply #301 on: July 25, 2015, 01:11:28 pm »

((Back))

"Four? Interesting. Fourth Location? Resteroth find Four."
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

H4zardZ1

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Re: Roll to be a Celestial Space Wizard - Turn 23, page 20
« Reply #302 on: July 27, 2015, 01:12:28 am »

-removed-
« Last Edit: July 27, 2015, 05:27:02 am by H4zardZ1 »
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_DivideByZero_

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Re: Roll to be a Celestial Space Wizard - Turn 23, page 20
« Reply #303 on: July 27, 2015, 11:23:13 pm »

Roll 24
Spoiler: Starmap (click to show/hide)


((Note that italicized words in your character sheets can be hovered over for additional info))



Alexandreus (Yourmaster)

Start throwing out extra weight. Tell the guy to do the same.

"There is no extra weight!" exclaims the man.
Unsatisfied, you dump the mana sifting device out the airlock. As you glance at the radar again, you see something strange happen to it: The array slows to a halt mid-fall, and then starts rising back up.

The unknown radar signature continues to approach the ship. It is now less than a kilometer away, straight down.

Your Inventory:
Hurricane in a Bottle
5x Gas Sifter
5x Aerostatic Balloon
Chromatic Staff (Unique spells that are multicast cost 25% less affinity that turn.)
Lesser Mana Potion (x27) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x5)




Michel (Pancaek)

"Aha. Aha. We can certainly try!"

Try to change thios guy's ferrofluid into "some kind of ultracool lithium gas that don't heat up".

[3] It works! Somewhat. The ionized lithium gas is cooled by a heat-stealing nanomolecular formula made up of magnetic monopoles. These monopoles are a gas, and gains temperature as it cools the substance. The whole setup would seemingly defy entropy, but it's solar powered therefore both convenient and eco-friendly!

"Well I'll be... that don't feel like nothing's happened to me but it sure as hell is less stuffy in here. There's something about being stuck in a vat of goop for a decade that makes you appreciate being in air again.

Now that that's a settled... you mind dropping me off on Ceres? I wanna check up on the colony there. You know where that is, right?"


A wizard knows all 50 planets of the solar system, of course.

Your Inventory:
Travel Kit (A bunch of items that you can channel through. The glasses grant you DiseaseVision)
Lesser Mana Potion (x25) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Seeking Dust (x5)

Spoiler: Michel (Pancaek) (click to show/hide)



Tafaw (Urist Arrhenius)

See Coolrune206's rolls for info

Your Inventory:
Pressure Suit (A suit decorated with a silk shawl, made of many metals.)
Lesser Mana Potion (x22) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Morphic Dust (x5)




Resteroth (Coolrune206)

"Four? Interesting. Fourth Location? Resteroth find Four."

"Hmm, he landed here a couple of minutes after yourself. Don't know what a minute is? It's about an eigth of the time it takes for light to cross one astronomical unit. Oh wait, you don't know what an astronomical unit is. Hmph."
He raises his arm outstretched, and some diagrams and calculations appear on the wall. It makes reference to a star of a given mass in terms of the Chandrasekhar Limit and the blackbody temperature of a fast-rotating planet at 1 AU in terms of the boiling point of water, using an M^4 relationship for the star's luminosity. Your mind takes some time to process the information, but you get a semi-decent idea of how long a minute is. It only takes you about a minute.
"The sensors lack the swivelling capacity to track a wizard after the bloom from interplanetary propulsion dies down. In other words, I could not identify the last wizard's appearance. But my bats do not detect anything leaving the ship. If you wish, you may find him and bring him here. I must stay here, for my body requires high levels of radiation to function properly. It's more efficient to keep it that way until my Great Work is done"

Your Inventory:
Space-Sword (Radioactive, will break if you roll a 3 or less)
Masks (A set of masks used to express yourself. You can modify sound waves and visual stimulus coming through.)
Lesser Mana Potion (x27) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x10)


Naira Adverio (H4zardZ1)

"Alright, armor done. Now next, weapons."
Turn 21 Kg of carbon nanotubes to buckminsterfullerene.

[5] The weave disassembles into a fine dust, dust so fine that it passes through the rest of your carbon weave as if there were nothing there.

The humanoids clustered behind the control systems emerge, holding rifles and spears horizontally in front of them. They drop the weapons at their feet and bow to the floor in front of you, making no sound. There are four of them in total.

Your Inventory:
Jet Fog
Lesser Mana Potion (x20) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x5) (Consume to negate 10 points of negative affinity in a stat for one turn)
Black Dust (x5)
Carbon Nanoweave 80 kg
Buckminstershot (20 kg)
Carbon Chainplate (21 kg of nanomaterial protection)

Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Coolrune206

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Re: Roll to be a Celestial Space Wizard - Turn 24, page 21
« Reply #304 on: July 28, 2015, 11:22:38 am »

Search the ship for the wizard.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Yourmaster

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Re: Roll to be a Celestial Space Wizard - Turn 24, page 21
« Reply #305 on: July 28, 2015, 03:00:06 pm »

"Let the ship go down. Wait." Wait and do nothing.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

H4zardZ1

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Re: Roll to be a Celestial Space Wizard - Turn 24, page 21
« Reply #306 on: July 29, 2015, 12:05:00 am »

"Hello, and thank you. Now, can you get me some batteries, please?"
(If they go search the battery)While they are away, make a sword made from the buckminstershot.
(If not)Do nothing. Talk about spaceship problems.
« Last Edit: July 30, 2015, 07:16:32 am by H4zardZ1 »
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Pancaek

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Re: Roll to be a Celestial Space Wizard - Turn 24, page 21
« Reply #307 on: July 30, 2015, 05:16:58 am »

"Bien sur, I would be happy to accompany you there."

Take myself and my new buddy to Ceres. Follow him around for a bit
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_DivideByZero_

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Re: Roll to be a Celestial Space Wizard - Turn 24, page 21
« Reply #308 on: August 01, 2015, 01:15:38 am »

Roll 25
Spoiler: Starmap (click to show/hide)


((Note that italicized words in your character sheets can be hovered over for additional info))



Alexandreus (Yourmaster)

"Let the ship go down. Wait." Wait and do nothing.

The radar signature approaches. At this range, the resolution is actually terrible because the microwaves diffuse off the ship's hull and confuse the scanner. Nonetheless, it takes only a minute for a voice to come through, audible from your center platform. The old man hears it, and trembles at the alien words whose intonations and inhuman sounds bear hidden (yet important) meanings too dense for normal beings to manage. [6] They are crystal clear to you, however, needing no translation. It's as if the voice--a female one that's rather familiar to you--is speaking directly to your thoughts. The meaning simply comes to light on its own.

A woman descends from the airlock dressed in tribal gear, scattered with feathers, bones, animal skulls, and ancient runes that seem altogether too familiar for this to be a coincidence. It calls out to you.

"I am a kenosis of the Wind God Nariel. He and I are one, and yet not the same. You may call me Phanuel."
The being, with angelic grace, swoops down to ground level while still talking.
"You seek the Ichor of Gods. To what end do you commit that which you seek?"

Your Inventory:
Hurricane in a Bottle
Chromatic Staff (Unique spells that are multicast cost 25% less affinity that turn.)
Lesser Mana Potion (x27) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x5)




Michel (Pancaek)

"Bien sur, I would be happy to accompany you there."

Take myself and my new buddy to Ceres. Follow him around for a bit

You fly over, refuelling at Saturn for good measure. As you come near you approach the frost line where water takes on a wholly different role. In the outer system, water is a mineral much like the rock. Past the asteroid belt and on the inner worlds of the system, water becomes a liquid or a gas, wholly different in function.

Ceres hasn't changed much. The bright spots at Occator have been upgraded, it seems, and now glow on the night side of the world. In utter darkness, you descend upon the cold, lifeless surface in the shadow of the crater rim.
Inside the pot, Perry seems hardly agitated.
"Figured you'd just, you know, fly. Superman don't have a rocket ship."

Looking more closely at the center of the crater, the bright spots off-center of the crater are now tree-like growths made of a smooth, transparent crystal white as snow. Not ice, most definitely not ice, which might as well be sand at this point in the solar system. The growths have an organic nature to them, tendrils and branches jutting out smoothly from a central trunk, emitting soft glows all across the visual spectrum.

In the center of Occator crater, now, there is but a single great stalk made of innumerable frozen fibers like the ones you saw before, rising high above the crater rim and stretching its limbs wide greeting the cold, dispassionate stars with open arms. Even a whale could roost undisturbed in these branches, thanks to the low gravity, but instead here nest only sparrows and songbirds--shuttles and landing craft both obsolete and cutting-edge. The main trunk is striated with a sloping spiral pathway down to ground level, where open spaces in the crystalline bark show up as dark gaps among a sea of glittering white.

Your Inventory:
Travel Kit (A bunch of items that you can channel through. The glasses grant you DiseaseVision)
Lesser Mana Potion (x25) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Seeking Dust (x5)

Spoiler: Michel (Pancaek) (click to show/hide)



Resteroth (Coolrune206)

Search the ship for the wizard.

[4] You march out of the radioactive chamber (without closing the door), past the disabled maintenance bots scattered about. Some of them looked at you, you could have sworn, but it seems the more you observe them, the more ancient and dead they appear.

The claw-thing you picked up before found its way onto the arm-stump of a damaged robot. A most strange occurrence.

Further back into the ship, you find several doors open. A bloody mess around a locker in a control room and a gigantic swath of crispy, torn hull and black carbon smears later, and it seems you found they guy. He stands wrapped in some carbon fiber material, circled by a faint, almost-invisible cloud of stuff. Around him are the humanoid aliens you saw earlier, kneeling before him.
He turns around, and two posthuman eyes stare into yours. It is the gaze of a fellow wizard, unmatchable by mortal beings.

Your Inventory:
Space-Sword (Radioactive, will break if you roll a 3 or less)
Masks (A set of masks used to express yourself. You can modify sound waves and visual stimulus coming through.)
Lesser Mana Potion (x27) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x10)


Naira Adverio (H4zardZ1)

"Hello, and thank you. Now, can you get me some batteries, please?"
(If they go search the battery)While they are away, make a sword made from the buckminstershot.
(If not)Do nothing. Talk about spaceship problems.

[1] Unfortunately they do not have batteries. The last ones ran out a decade ago, in their time. What a decade is to them you are unsure, but considering they are humanoid it is not unlikely they come from a vaguely earth-like world around a similar star with a similar orbit. Either way, it seems they have been here for a very long time.

In fact, they seem eager to share their story with you. In some barbaric, almost-dysfunctional ancient tongue, they explain that the ship was hijacked by the maintenance robots long ago, which were programmed to fix problems themselves and disallow interference, but turned out to be unable to solve the problem. The engine room remains locked down by these machine tyrants, according to the crew, and so they are unable to fix it. They estimate most of the crew is dead, but the algae farms still work so there is food for all.
As for their clothes, you can vaguely make out eye-shaped holes in a patch of one guy's sleeve, placed at a distance and yet centered over a mouth-shaped gap. The gaps are covered by an underlayer of similar material. It would probably be best not to think to hard about these things.

Suddenly, a large three-legged alien walks in from behind. You meet the tripod's gaze and he stares back, unfazed by the posthuman eye which no normal human can meet. Human wizards have a tendency of conveying an overload of information through their body language. Due to this they tend to unnerve most humans subconsciously, inspiring either awe or terror. Since this is an alien with a totally different bodyplan, you are unsure whether this is a wizard or not, but he seems quite unlike the local crew.

Your Inventory:
Jet Fog
Lesser Mana Potion (x20) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x5) (Consume to negate 10 points of negative affinity in a stat for one turn)
Black Dust (x5)
Carbon Nanoweave 80 kg
Buckminstershot (20 kg)
Carbon Chainplate (21 kg of nanomaterial protection)

Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Coolrune206

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Re: Roll to be a Celestial Space Wizard - Turn 25, page 21
« Reply #309 on: August 01, 2015, 07:43:00 am »

Lead the now compliant wizard back to the ship's core, and the weird guy.
« Last Edit: August 04, 2015, 08:10:05 am by Coolrune206 »
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

H4zardZ1

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Re: Roll to be a Celestial Space Wizard - Turn 25, page 21
« Reply #310 on: August 01, 2015, 08:48:07 am »

"Hello? Who are you?"
Ask the creature how they greet. After that, proper greeting. If the creature in question is hostile, try to build a interwoven carbon string wall between the creature and me.
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

_DivideByZero_

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Re: Roll to be a Celestial Space Wizard - Turn 25, page 21
« Reply #311 on: August 01, 2015, 03:13:17 pm »

((You two can freely talk to each other, by the way.))
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Coolrune206

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Re: Roll to be a Celestial Space Wizard - Turn 25, page 21
« Reply #312 on: August 01, 2015, 03:38:33 pm »

"Answer: Resteroth. Intriguing. Who you are?"
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Yourmaster

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Re: Roll to be a Celestial Space Wizard - Turn 25, page 21
« Reply #313 on: August 01, 2015, 09:39:31 pm »

"But to commit to something, it does not matter how much you care about something, but for how much work you have put to it."
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

_DivideByZero_

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Re: Roll to be a Celestial Space Wizard - Turn 25, page 21
« Reply #314 on: August 01, 2015, 10:09:56 pm »

"But to commit to something, it does not matter how much you care about something, but for how much work you have put to it."

The words from the figure convey a sense of disappointment and irritation.
"What is that supposed to mean? I am asking what you are planning to do my mana."
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)
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