The Sun - High signal activity, consistent with E class civilization.
Tau Ceti (bottom of starmap) - Weak signals, consistent with a Ca class civilization
Alpha Centauri (Top left of the Sun) - Extremely strong signals consistent with
Epsilon Eridani (Right of T Ceti) - Weak radio signals, anomalous infra-red signature
Barnard's Star (Top right of the Sun) - Moderate radio consistent with a D class civilization
Procyon - No radio signals, occasional flare activity from Procyon B
Sirius - A single, repetitive signal with weak intensity, magnitude similar to a Ca class civ.
((Note that italicized words in your character sheets can be hovered over for additional info))
Alexandreus (Yourmaster)As you approach, you notice a huge strike lightning strike hit the transmitter. It seems fine, as the strike hit the antenna. You think this seems to be a one-off event, but as you approach even closer, another strike occurs.
There seems to be some multicolored particles lining the clouds around the transmitter. The transmitter tends to move with the clouds, since it's blown by the wind.
Your Inventory:Chromatic Staff (
Unique spells that are multicast cost 25% less affinity that turn.)
Lesser Mana Potion (x19) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x4) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 1
Alteration: 1
Redirection: 1
---Advanced---
---Misc---
Michel (Pancaek)Observe the tank some more. If nothing happens after a while, look around for some kind of communications device.
Nothing is happening, as usual. You would think if this thing activated in space it would harm the inhabitant inside. But without you doing anything, it's not going to suddenly resuscitate the person inside. Because you haven't even turned it on.
There is a communications device right next to you (the radio transmitter). On the tank, it is unclear if there is an antenna or not because there is no power to the pod. Yes, it was somehow unplugged before you opened the container. One would think the pod would be attached to the beacon's power source, but apparently it was just left here without any connections.
Your Inventory:Travel Kit (
A bunch of items that you can channel through. The glasses grant you DiseaseVision)
Lesser Mana Potion (x25) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Seeking Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 0
Reduction: 1
Alteration: 1
Redirection: 1
---Advanced---
Deconstruction: 1
---Misc---
Medical: 1
Tafaw (Urist Arrhenius)See Coolrune206's rolls for info
Your Inventory:Pressure Suit (
A suit decorated with a silk shawl, made of many metals.)
Lesser Mana Potion (x22) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Morphic Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 0
Alteration: 1
Redirection: 1
---Advanced---
Transformation: 1
Augmentation: 1
---Misc---
Nino (Lenglon)Yeah... no - Stellar node, whisker-laser power to Cent I node, Cent I node, recieve power from Stellar node and burn any algae it can acquire as targets. Cent II node, burn any algae it can acquire as targets.
[5] You configure your nodes to function as a phased laser array and give them a set of simple instructions to execute using a computer architecture similar to early electronics, but with sophisticated processing units. They adjust into a lasing structure oriented toward the surface, allowing them to target patches of discolored ground while also adjusting for atmospheric refraction without yourself having to do any of the calculations manually.
1 tTNT of energy is enough to vaporize 2 tonnes of water, but lasers are by nature inefficient (Laser light is more organized that omnidirectional light. There will always be losses due to entropy.), and atmospheric losses also scatter and defocus your beam. This brings it down by over half, which is almost nothing on its own considering that the scattered laser is also going to be hitting rock and wasting energy on that as well. You can't have a perfectly accurate laser beam from this distance through an atmosphere.
The laser power output is a few hundred KW (that is, this is the value at which you can sustain it at using your Proxima node) which, while enough to take out planes and missiles, isn't quite enough power to kill off an established lifeform. You have a LOT of ground to cover--the fields are visible from space, after all.
so I will - I've been learning about her rift network while she's been getting her mind-reading data. I'm going to use that information to disrupt her network in the area around me. I don't need to make a working network of my own, I just need to break hers.
Rift tunnels are not a regular part of euclidean space, and you can't simply "sense" for them or feel them--that makes no sense, because they are spatially isolated from the rest of the world.
There is also no such notion as tunnels "around" you. If you cannot directly observe them, they are causally separated from you.
The only way to probe for tunnels is to make a tunnel of your own, and intersect an existing tunnel. [4] If you do this, you manage to strike into a tunnel, although it doesn't seem like a "network," it's just one long column. Mirror reflections of your backside paint the walls of the tunnel around you, clearly indicating the orientation of the tunnel based on the their distortion.
Tunnels always appear straight when you're inside one. There isn't really a way to tell where this one leads until you get there. The only way to fully remove the tunnel is to remove its mouths, as that is where the negative energy is. The rest of the tunnel's curvature is a complex function of the tunnel's position within the overall landscape of dark energy and other tunnels.
Chains - autodefend. She's going to flank me and there's nothing I can do about that until her rifts are down, especially with the star's background heat making it hard to see. Just be ready to block whatever she comes at me with. She isn't going to be able to remain passive-aggressive once I get the ball rolling.
The chains tend to lash out at your light-echoes along the tunnel walls. This could be because the echoes are not the same color as you, light actually gets slightly redshifted and further distorted every time it passes from one side of the tunnel to the other.
They haven't actually attacked the echoes yet, but they do seem to be acting strangely.
...
Specializations:
Rift Tunnels (+1 Affinity)
Active Nodes: 1 Basic Node (Max 1 tTNT) (Proxima Centauri) (Energy: .5 tTNT @ 10 tTNT/day)
1 Basic Node (Max 1 tTNT) (Proxima Centauri I) (Energy: 0.0 tTNT @ 1 tTNT/day)
1 Basic Node (Max 1 tTNT) (Proxima Centauri II) (Energy: 0.5 tTNT @ .5 tTNT/day)
Your Inventory:Dimensional Cape (Contains a non-Euclidean pocket. Does not negate the mass of whatever you are carrying, though.)
Dragon Chains (x5, highly durable self-levitating chains with a dragon's head as the final link)
Oblivion Blade (A programmable shapeshifting weapon made of memorymetal. Morphs based on how it's swung.)
Meta Potion (x10) (A pressurized rod of metastable helium stabilized inside a Critical Resonance Matrix.
Handle with care.)
Lesser Mana Potion (x10) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Barrier Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 0
Alteration: 0
Redirection: 3
---Advanced---
---Misc---
Resteroth (Coolrune206)Take the four elements from the environment as well as the energy and for a lot of nitroglycerin, preferably in solid form. Form a shield around me (Of something heavy enough to resist the blast), then condense the nitroglycerin into one tiny point in front of the debris and ignite it.
[2][4] You make some nitroglycerin by taking apart some of the plastic in the furniture and acquiring nitrogen from the air. You concentrate the material in front of the furniture, although liquids aren't compressible and so whether it's in a "tiny point" or not is debatable.
[1][3] Next, you form a barrier around yourself in the form of a bubble of vacuum, which will absorb the pressure wave and keep your face healthy.
The explosion is particularly violent and may have done even more damage to the engine bloc, but at least the barricade is now out of the way.
On the other side is a scattering of unmoving robotic bodies. These are presumably the androids. Whatever happened here, they seem to be offline, although the fact that they are scattered is probably due to the explosion. They must have been very close to the door. One floats in the center of the passage, split in half by violent forces. About eight more are attached to the walls by magnetic soles.
The claw seems to be pulling itself down the hall.
Your Inventory:Masks (
A set of masks used to express yourself. You can modify sound waves and visual stimulus coming through.)
Lesser Mana Potion (x27) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x10)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 2
Reduction: 0
Alteration: 0
Redirection: 0
---Advanced---
Animation: 1
Construction: 2
Destruction: 1
---Misc---