Name: Garth Garplacks
Age: 12
Interest in Card Game Heroes: 8, though not at all coupled with any form of proficiency
Bio: a greasy, chubby, flush young boy of twelve years with a surprisingly deep, if nasal voice for his age. Homeschooled by his rather odd grandmother Esther, he has been playing Card Game Heroes for three years ever since his beloved grandparent bought him a booster pack full of random cards, which he reacted to with amazing glee. They had pictures and monsters and witty descriptions and everything, and after three or more booster packs obtained after his grandmother realized the relative cheapness of the hours upon hours of amusement each of these could provide him he was already able to conjure amazing (well, to him anyway) worlds of spectacular magic, adventure and mystery to lose himself in. At the same time, he doesn't really have anyone to play the games with, as he seldom goes out, and he still doesn't have more than a cursory knowledge of the rules, if that.
Backstory: Currently about forty booster packs in (his grandmother does reward him often, good little boy that he has been ever since he realized he was being rewarded with booster packs for it), Garth felt he was ready for the big leagues, and managed to pester his grandmother (in a year otherwise filled with exemplary behavior to achieve this very goal) into taking him to New York City to check out the Battle of Paragons, and possibly find new friends to share his uncommon obsession with for the very first time.
Deck: Garth doesn't quite understand the rules, so he just takes the coolest-looking cards and puts them into one deck, hoping to amaze others with the intricate web of interpersonal relationships he has invented (though he'd maintain he deduced most of what he knows from a great deal of obvious hints and about two solid years of isolated one-boy roleplaying) for them.