Gameplay and ConceptThe game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.
Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.
Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.
Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.
Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.
Resources and GuidesOur own Bay12 Mafia tutorialThe Mafiascum wiki. Lots of theory, terminology, and game analysis.An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.
On D1 No-LynchesI'm not an IC, but I once wrote a rant about nolynches on Day One that I think would be beneficial for this audience, so I quote it below. In brief, you can (i.e., it's a valid vote, and if it has majority no lynch will happen) but you shouldn't unless you have a very very good reason. Actual ICs will, of course, chime in with their own thoughts, and there are different considerations to be had in subsequent days; the below applies only for D1.
Even in a game like this, or a role-heavy game like a BYOR, paranormal, or bastard, without a D1 lynch people will lack context for the conversation during the day, which is the very point of the day game. The information lost is not just the flip of a person, but who voted them, with what arguments, and forms the very foundation of how the town power roles will choose their night actions. Information is key, and timely information moreso. People flipping at the start of D2 is not nearly as useful, and a nolynch will result in people using their powers on whoever they were voting (if block/investigate) or a crapshoot for protections and the like, due to lack of context and closure.
A D1 no-lynch pretty much wastes all of D1 content, and gives scum a chance to NK/convert/whatever while town has to shoot in the dark. The amount of information lost is not small, but most importantly, you lose the opportunity to use it. N1 will never come again. Even if you learn the information later, you'll never get that night back, which scum got for free. Not good for town at all.
Also considering the fact that the D1 lynchee is almost always town (when was the last time anyone saw a scum hang D1?),
Not that rare. The very last game I played (Cybrid Mafia 3) we lynched scum D1. A couple games before that (Politibastard) as well, though that was a... different sort of game. I'm sure there are several others.
So sure, it doesn't happen that often, but it certainly does happen. Plus the possibility of a mislynch is built into the balance of the game. If there is going to be one, it's best for town that it happens sooner rather than later, so maximum information is provided early. It's never good, but a D1 no-lynch is worse.
Please disabuse yourself of the notion that a D1 no-lynch is good for town ever. Except in very narrow types of games where constant (not just D1) no-lynch can be used to break the setup (which is not the case here), whenever you think a D1 no-lynch is good because it's cautious, it's misapplied caution, and will hurt town much more than a possible mislynch would.
Dakarian's Scumhunting Bible, reposted here for your convenienceA VERY rough sketch of how a scumhunt is done (to help those who aren't sure now).
Step 1: When you have no suspicions on anyone, pick someone at random (I MEAN random.. some use Random.org for this!), take a glance as their past posts, and talk to them, usually with a vote. The goal is not to kill but to learn more about them. The vote is a "Pressure Vote", simply used to make sure they don't ignore you.
Step 2: When someone feels 'off' to you: perhaps you disliked their answer, or maybe they scare you, or confuse you with their text. Perhaps they look fine but your feelings or your gut says something is wrong. Perhaps you see them do one scumtell. Don't ignore it: make them your target. Attack them. Tell them what bothers you about them. Push them, harass them. Tell them how scummy they are. Ask them every question in the book.. and I mean EVERYTHING:
Litia: "You bother me. Vote Dakarian!"
Dak: Meh. Why?
Litia: "Because you bother me. Why are you pushing me off as if it doesn't matter?"
Dak: "What? No, you just have nothing on me."
Litia: "You're voting for Vector. why?"
Dak: "He looked scummy.."
Litia: "Vagueness is a scumtell! "Scummy.. how is he scummy!"
Dak: "He just is.. you don't have a reason to go after me either."
Litia: "OMGUSing now Mr.Scum? Being defensive? You also didn't answer my question!"
Note, this is Step 2: Litia doesn't feel like she knows Dakarian is scum.. just had a 'feeling'. She has no hard evidence, nothing real. The questions are to add pressure.. make Dakarian crack and panic. If you did it right, they WILL town or scum. WHEN they do, you will be able to see more of their true self. From there, decide if you can find them as scum for truth. If you don't: pull out and go to your next suspect: if no one else is there, go back to Step 1.
If you do believe they are scum after that, Step 3:
Step 3: When you believe someone is scum, gather evidence. Find every scum tell, every sign of their true [/list]
CEAs (Commonly Encountered Abbreviations) and Other Terminology Commonly Found in Bay12 MafiaAlignment - Who you share a victory condition with. Town-aligned, Scum-aligned, or third party alignments.
Bandwagon - Multiple votes on a single person. Can be justified, or unjustified. Unjustified bandwagons are scummy. Joining bandwagons blindly or without reason is also scummy.
BM - Beginner's Mafia (Or, Bastard Mod, a Mafia game with a purposefully unreliable moderator, or misleading information)
Bus - (noun: the bus ; verb: bussing, throwing him/her under the bus) When a mafia member attacks another one in order to make themselves look like a loyal townie when his or her scumpartner gets lynched.
Cult - A group of players that share a win condition, know each other, and can communicate freely. They are generally a second type of scum, although rarely they can be town-aligned. Instead of a kill, they can recruit players into the cult. There is generally a cult leader, who is in charge of recruiting.
EBWOP - Edit By Way of Post. Since editing isn't allowed in mafia, one may make a second post correcting any errors or missed information in their previous post.
FoS -
Finger of Suspicion, writing someone's name in blue signifies a great deal of suspicion. It's kind of like a fake-vote, or the threat of a vote. Good for getting attention.
FTD - Failure to Deliver, also known as Toaster's #1 Scumtell. The act of promising to post more information at a later time, and then failing to do so. A very difficult action to justify as town, because it means you are either lazy or lying, it is therefore seen as a pretty solid scumtell.
IC - Inexperienced Challenged, players who are too experienced to justify playing in a Beginner's Mafia, and act as mentors/guides for the Town or the Scum.
Lurking - Purposefully not posting, so that you have few or no posts that can be analyzed. Generally a good strategy for scum. However, has the danger of earning you prods, getting modkilled, or found out via Zathras' Lurkertracker. Lurking is different than simply being away or unavailable. A good way to tell if someone is lurking is to check their profile's last active time, and compare it to their last post.
LYLO - Lynch or Lose, a situation where Town only outnumbers Scum by a single person (e.g. 3 town vs. 2 scum). During LYLO, Town MUST lynch Scum or instantly lose.
Masons - A group of town-aligned players who know each other to be town-aligned. They can communicate with each other freely.
MYLO - Mislynch and Lose, a situation where Town outnumbers Scum by two people (4 town vs. 2 scum). During MYLO, if Town lynches Town, Scum will win after night-killing town, making it 2 town vs. 2 scum, which is an instant scum win.
NL - No Lynch, to choose to end the day without lynching anyone and see if any information is revealed in the night.
OMGUS - Oh My God U Suck, a vote on someone else simply because they voted or attacked you
PFP - Posting From Phone (or Profession), throwing up a short post to prove you aren't lurking, when you are too busy at the time to make a more complete post.
PL - Policy Lynch, lynching someone for reasons other than scumminess. Variants are Lynch All Lurkers, Lynch All Liars, etc. Also see: Org.
PPE - Pre-Post Edit, typically done when you go to either Preview or Post and notice that someone else has posted before you. PPE is shorthand for acknowledging the "Warning - You may wish to review your post" message.
RIA - Refuge in Audacity, acting really crazy or really scummy to make people think that you couldn't possibly be scum because of how crazy you are. This never works. Neither does sarcasm in general, really. If you want to be sarcastic, make it painfully obvious you are being sarcastic, with <sarcasm>fake sarcasm tags</sarcasm>. Even still, it's not a good idea, because Mafia is SERIOUS BUSINESS
Role - Also called Power Role, any special powers you have. Cops, doctors, roleblockers, and godfathers are examples of classic roles. Some roles are alignment-specific, some aren't, and some can be for any alignment.
Rolefishing - Any question or attempt to learn information about someone's role. Typically something done at the beginning of the game. Typically a scum move, because it is in scum's advantage to find and lynch powerful roles. Can be acceptable later in the game, or in special circumstances where it is beneficial for town to learn someone's role. The reason it is scummy is because the really powerful town roles want to stay hidden so they don't get lynched by scum, and bringing attention to them by rolefishing risks their secrecy.
RVS - Random Voting Stage, the early-early game, shortly after the game begins, where people randomly vote each other and ask each other different questions, trying to find any good reason to suspect someone.
Scum - Mafia, or someone who isn't aligned with the Town. The Informed Minority.
SK - Serial Killer, a third party role with a nightkill, and who is hostile to everyone.
Survivor - a third party role whose win condition requires that they be alive at the end of the game. Normal players can die and still win as long as their team as a whole wins, but a survivor must actually be alive at the end.
Third Party - an alignment that is independent of scum and town. Has a unique victory condition, and is typically a lone wolf type character.
Town - The anti-Scum. The uninformed majority.
Vanilla - Someone who doesn't have a power role. "Vanilla Town", "Vanilla Scum", etc.
WIFOM - Wine In Front Of Me, the circular reasoning that results from trying to determine the choices of an opponent who acted with full knowledge that his behavior would be subject to scrutiny.
"All right: where is the poison? The battle of wits has begun. It ends when you decide and we both drink, and find out who is right and who is dead."
"But it's so simple. All I have to do is divine from what I know of you. Are you the sort of man who would put the poison into his own goblet, or his enemy's?"
WoT - Wall of Text; a really really long post. Sometimes unavoidable, but generally you should try to keep them to a minimum. Sometimes scum use them to seem more active then they are.
Massclaim - When everyone starts roleclaiming, or saying they are a power role.
A List of Common Scumtells(Thanks to IronyOwl for making the orig. version!)
Scumtells are things that someone does or says that imply that they're scum. Usually the reasoning is that it's bad or not productive for townies to do it, so it can be hard to distinguish signs of being scum from signs of being a noob. This is one of the reasons scum almost always win beginner's mafia games.
Note that scumtells are very very subjective; there's no simple way to distinguish a scumtell from a noobtell from being justified and/or lazy. Whether a justified, non-scummy version of a scumtell should still be called by its normal name varies from person to person. (Someone might describe their voting of someone who voted them as "not an OMGUS," other would say it's "a justified OMGUS" for instance)
In any case, common scumtells include:
Bandwagoning: Voting for whoever has the most votes or seems most likely to be lynched, despite having poor/no reasons or not wanting them lynched previously. It implies that you don't care who gets lynched, you just want someone gone, which is generally the case for scum.
OMGUSing: Short for Oh My God You Suck, by the way. Voting or otherwise applying pressure to whoever's voting you. It implies that you're really concerned about being pressured/lynched and want them to stop, which is more a scum thing. A townie would, in theory, be more open to the notion that their fellow townie is attempting to scumhunt at them, and less concerned about being found out.
Defending/Chainsawing: Defending just means what it sounds like: saying things to defend another player's actions or words. Chainsawing or chainsaw defending means attacking someone who's attacking another player in an attempt to get them to stop. The idea in both instances is that townies don't know if their fellow players are innocent or not, and hence have no real reason to defend them from legitimate persecution. Scum, on the other hand, know they're on a team and so are prone to not wanting their buddies found out or pressured.
Lurking: Not posting. Especially suspicious in the case of Active Lurking, which is trying to look active while not actually doing anything (posting frequently but with no substance, for instance). The idea in either case is that townies actually care about finding scum, and so should be doing things. Scum don't care, they just want some random guy lynched so they can kill someone at night.
Trying Too Hard To Appear Townie: There's no official name for this one, but being too concerned about your image; specifically avoiding things that might be seen as scumtells. The idea is that scum are very concerned about being found out, and so want to act nonscummy. Townies know they're not scum, so they're less concerned about LOOKING nonscummy and more concerned about finding scum. Note: this is not to be confused with the Too Townie fallacy, a terrible arguement that a lack of scumminess makes a player scum. The Trying to Hard scumtell refers to someone actively trying to appear town, not a lack of scumminess.
Passiveness: This is when a person refuses, simply hasn't or seems reluctant to take a stance, such as lynches. Scum will be concerned about their image, and thus don't want to be seen supporting a town lynch or an attack on a town.
Backtracking: When a person changes their stance on a subject after stating it, such as supporting a lynch and after doing so claiming that they didn't do it. This is very suspicious, and is often a sign of scum wanting to retreat their position so as to be able to save their face.
Lying: Well this should be obvious, right? It happens when someone fakeclaims (says they're a cop/doc, but is just town for example), fabricates evidence and stuff like that.
Rolefishing: Trying to find powerroles (cop and doc in vanilla Mafia), often via questioning.
Resigning yourself to being lynched.
Saying something like "there's no way for me to avoid being lynched so I won't bother trying"
Blackmailing the town, like "You can lynch me, but you'll be sorry when you see I was town all along!"
Voting yourself for any reason.
Frequently Asked Questions- Oh my god this game seems fun. But wait, what are the rules?
This is a good Mafia tutorial, brought to you by the wise JoshuaFH. Heed his words. It isn't included here because it's rather too long for that. - People are accusing me of being scum! I'm about to get lynched! What do I do?
The first and most important order of business is not to give up.
One, two votes isn't much. Even if someone's got a bandwagon on you and people are writing walls of accusations, do not lose hope. You can still turn this around, no matter how bleak it appears. Fight them with your own arguments, and search for people you may think are scum, and try to turn the votes against them. About the worst thing you can do is give up, whether you are town or scum; you are harming the town by making it lose another member, distracting them from hunts for the true scum, and worsening your own game as well.
The other players have nothing against you: it's just how the game goes. Even if you foul it up and people yell at you for it, once the game is over we're all friends.
There are still people who give up, saying things like "You'll all be sorry when you find out I'm just town afterwards!" and "I'm not even going to try, there no way to stop this". Don't be that guy. Not only is it rather selfish, it will simply deepen your grave. You have to get out of it with real, meat-laden arguments, and these empty threats and remarks will only make you appear more scummy. - Do I have to post so much? I can't be bothered.
Yes, you do. You have to be an active player to scumhunt effectively, and with a lurking playerbase you might as well just hand it to the scum. There is always something to say; even if someone said what you wanted to, say it anyways in your own words. Always ask questions, always observe.
This is a very demanding game. If you don't have enough time, then perhaps you should look elsewhere. - How do I even tell if someone's scum anyways?
This is, in fact, a difficult question. The game involves a lot of observation, and often it's more about intuition.
You can often tell with the help of the List of Common Scumtells, provided below, but don't make the mistake of overusing it. Not every accusal against you is an OMGUS, and not all attempts at logic are WIFOM. If in doubt, always remember Sturgeon's Law: 90% of everything is crap. Don't take anything for granted. - What's all this wine stuff that players keep talking about? Does Mafia cause alcoholism?
They are likely referring to the concept of WIFOM. It's a name for the kind of circular reasoning that you'd find when scrutinising scum motives, and is described in the CEAs (Commonly Encountered Abbreviations) and Other Terminology Commonly Found in Bay12 Mafia below. It goes like this:
A: Why didn't our most active player get killed? It would be the scum's goal to kill the most active players to remove accusal, wouldn't it? The only conclusion is that [active player] is scum!
B: Or is it? What if the scum wants to keep the most active player to draw suspicion on him? The scum could then head the attack on this player, thus pushing themselves into a position of trust amongst the town! I've got my eye on you, A!
A: No, that isn't right! Clearly, they would stay in the background, and the people who go for the bait like me would be attacked by the scum, thus making themselves appear insightful! B, how dare you do this to me!
B: Or perhaps the scum would be someone voting for a person that isn't the subject of a bandwagon, thus appearing both inconspicuous and independent! [lurker], you are scum!
As you can see here, both A and B are making wild speculations on the motives of the scum. Their votes and eyes are all over the place, and nothing is really getting done. It distracts from real scumhunting, which is seeing people play and making observations from that, not speculating on how people would or would not play.