Turn Update
Snail powers down the engines.
The engines power down, and those of you on the bridge watch the viewscreen as two TIE fighter squadrons surround the ship. Fortunately, they don't seem to be firing. They're simply surrounding the ship to prevent escape.
Ghazkull retroactively puts on his own Uniform and blaster before returning to the bridge and aiding Taricus.
Make sure I'm wearing my flight suit, get ready to run to the airlocks, but don't go yet.
(GM comment: no retroactive actions.)
Ghazkull and mastahcheese both head to the Armory to suit up. Those of you still on the bridge continue to watch the view screen as two Imperial boarding ships are launched from the Strike cruisers.
Heat to my quarters from the armory.
Some of you choose to retreat to your quarters...
Move out to meet our boarders.
GentlemanRaptor heads down to wherever the boarding party is coming aboard
...while others choose to meet the boarding parties as they arrive. If you were the one boarding this ship, you'd either drill into the cargo bay, since it's a large open space difficult to defend, unlike a chokepoint. But it's also a big open space, which means little cover. Maybe a random section of corridor? Well, there are two drill ships, so they'll probably do both. You choose the cargo bay and are not disappointed. Arriving just in time to see the hull being burned through from the inside.
Before the smoke clears, 10 stormtroopers with blaster rifles raised flood through the opening. Putting up no resistance, those of you there to greet them are quickly disarmed, put into magnacuffs and put under guard in a corner while the remaining stormtroopers search the rest of the ship.
"R8, can you send a message to IG-97? Have him park behind a bulkhead near the airlock. No further orders, just close by in case I get further orders."
At one point while you wait, on your knees with several stromtroopers holding rifles at you, you hear a brief exchange of blaster fire from elsewhere on the ship. But within minutes everyone, except Commander Tells and Dr. Lasken are present and apparently unharmed. It's unclear who was exchanging shots, until a few of the stormtroopers return with your two astromech droids in tow, and then casually toss the head of the ship's battle droid onto the cargohold floor.
:
"Dependable secured. 11 captives, 2 droids, no casualties."Over the next 10 minutes you'll all brought aboard the cruisers, separated and put into separate holding cells. One by one you're brought out, questioned, drugged then questioned some more. After two days, it's determined that none of you were involved with the conspiracy and you're all cleared of charges of treachery. Over the following week you're each given new missions on separate ships in entirely different sectors.
Most of you never see each other again.
The end
Isn't it a bit late to do things the difficult way? We've already abandoned our position, given up on figuring out what happened
shrug at our superiors and insist that we don't know any more about this than they do."
Yeah, kind of disappointed how this turned out. The idea here was that there was a conspiracy with a bunch of clues, and nobody was sure who was a Rebel conspirator and who wasn't. But apparently
nobody was a Rebel conspirator. Everyone was a Loyalist. I figured with 11 players,
somebody would want to make things interesting, but apparently not. Nobody ever tried to open the mysterious cargo crate, nobody used the Commander's code cylinder to investigate anything, nobody tried to figure out what happened to Dr Lasken, nobody searched the Commander's quarters...instead you pretty much went straight to the authorities to let them take care of everything. And nobody did anything to put the rest of you into a situation where you had to run. All it would have taken was one single Rebel conspirator firing on the cruisers, or activating the hyperdrive to escape. Nobody did any of those things either. And instead of even staying put and investigating on your own, you immediately handed the situation over to npc authorities. Well, ok. That was probably the right thing for a group of loyal Imperial officers to do. But it doesn't result in a long game of mystery and intrigue. It results in you guys being questioned then sent your separate ways under the command of various npcs on entirely different ships.
But, at least nobody died, and you all escaped court martial with your records intact. So, happy ending, I suppose. But I would have liked for this to have lasted longer.