Turn Update
Ship security now added to the gameEveryone has a code cylinder that is used to gain access to various areas of the ship, and to access various ship's systems.
Here are the securable areas of the ship:
* Armory
* Bridge
* Cargo
* Engineering
* Medical
* Private quarters (everyone has their own)
In addition, there are a number of systems that require access to use, even if you can get to them:
* Navigation consoles
* Security consoles
* Engineering consoles
* Communications consoles
* Medical consoles
* Airlocks
* Gunnery
TIE fighters have no security. If you can get in one, you can operate it if you're able. However, both your fighters are on
external mounting racks, meaning you need to get through an airlock to get to them. The Dependable is not large enough to have a hangar.
There are two astromech droids on the ship.
Console security is not especially intelligent. There are simple scomps that you slide a code cylinder into to gain access. This does not mean that it's impossible for somebody without access to use a console. For example, if Adam is "logged in" then Bob, reaching over his shoulder, could push buttons on the console. Consoles will log you out after several minutes of inactivity however, so just because Charlies access a console last turn doesn't mean that you can walk into the room later and still use the console.
The ship is current operating under minimum security, so area access doors are
open. This means that everyone has
physical access to everywhere on the ship except other player's personal quarters. Even Joe Nobody can walk into engineering. But they can't make changes without engineering console access privileges. Anyone can sit in a gunnery chair, but powering up and firing the guns requires insertion of a code cylinder with gunnery access privileges. Etc.
Note that the above changes slightly contradict some gameplay that has taken place already. Bear with me. We didn't even have all character submissions in until last night. Access privileges are now listed in the
OP. if you feel something is in error, let me know.
Review further Psychological Profiles and rank by rebel likeliness.
After this is finished, program in the security measure.
Zanzetkuken begins coding a new transmission log security protocol.
1) Note slight retcon due to addition of security systems. You no longer have access to medical data. I didn't know we had a doctor aboard until IronyOwl submitted a character. Sorry.)
2) I am not going to rank players for you. That's kind of contrary to the premise of the game: you're all on this ship together and you don't know who's a Loyalist and who's a Rebel. Telling you who's probably a Rebel would seriously spoil things.
3) I don't even have the information you're asking for. You saw character creation. Nobody submitted extensive character backgrounds. I don't even know yet who's a conspirator.
4) In order to actually implement the security system you proposed, you're going to need to get into one of the fighters. You are presently in hyperspace traveling at many thousands of times the speed of light. Do you really want to leave the ship right now?
reactivate the transponder.
Dr. Ironyowl looks at the console in engineering. This isn't something he knows much about, but it looks like it should be a very easy thing to do. It says right there on the status display that the transponder is disabled. It should be just a matter of pushing one of these buttons...
ACCESS DENIEDOh, right. Being a doctor, IronyOwl's code cylinder doesn't grant operator privileges in engineering. While considering what to do, he's interrupted by some beeping noises from the astromech droid BFEL sent to meet him.
:
Beep, beep beep?":
"Hey, little guy. Can you turn the transponder on for me?":
"Beep! Bee-bee-BEEP beep.":
"I don't speak droid. Is that a yes or no?":
"Bee-bee beep. Beep beep, bee-SCREECH beep beep bee-beep.":
Turn it on?":
"SCROWWWLLLLL bee-bee-beep.":
"Would you re-enable the transponder...please?":
"Beep!"The astromech rolls over to the console and interfaces through the scomp port.
Ship's transponder enabledOf course, that doesn't solve the problem of the missing Imperial code software. But at least now the Dependable will register as a legitimate non-pirate vessel would be expected to.
see if we have any painkillers for GentlemanRaptor.
Having finished in Engineering, IronyOwl stops by medical and picks up a standard medkit. Checking to confirm it has Symoxin, he turns to leave for the bridge but is interrupted by Ituem walking in with a yellow body bag.
The Petty Officer bags up the Commander in the ridiculous body bag and heads down to sick bay
IronyOwl:
"Who's this?"Ituem:"Our late Commander. Can you put him on ice?"Dr. IronyOwl nods, briefly checks the bag to confirm that it is in fact Commander Tells, then loads him into a drawer. Then the two return to the bridge.
go to intercom, make ship wide announcement:
"All hands report to the bridge. This is not a drill."
Stumble, bleary-eyed, onto the bridge.
heads back up to the bridge.
head up to the bridge as asked.
Radio Controlled puts out a call over the PA for everyone to report to the bridge. Within a few minutes, everyone who isn't already present arrives. Well, everyone except the late Commander Tells and Dr. Lasken. IronyOwl pulls a hypospray out of his bag and gives GentlemanRaptor an injection. It briefly occurs to everyone that as the only remaining Doctor on board, he could very easily have laced the injection with poison. Fortunately, GentlemanRaptor doesn't seem to keel over dead, and his headache is much improved.
: "
Thanks."
Pondering the apparent disappearance of the Doc, Iituem found a free terminal and set the ship's computer to do a full sweep of the ship for the doctor, as well as checking the airlock logs for any recent departures in the last four days.
With only Dr. Lasken unaccounted for, Ituem walks over to the security console and stares at it. As the ship's chef, it's very unlikely this his code cylinder would allow him access to the console. And even if it did, he's not certain he'd know how to operate it anyway.
try and recontact nearby outposts again
Snail opens up a communication channel.
if I see people randomly trying to work the comms console, prevent it through non-hostile means. Like standing in front of it or something.
Having gone to Hyperspace already, the outpost Radio Controlled spoke to a few minutes ago is now light years away. But that's no problem, and Snail555 is able to establish contact without difficulty. Radio Controlled attempts to intervene, but since communications officer Snail555 is sitting at one of the two communication consoles, he can't stop him in time.
:
"Base, this is Guardian FJ-129, requesting contact, over.":
"FJ-129, this is Imperial outpost Kaytara 6, I read you. ...wait, FJ-129? Aren't you the ship that just contacted me?"
What do you do?