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Poll

Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


Pages: 1 ... 68 69 [70]

Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104093 times)

Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1035 on: February 04, 2016, 12:48:34 pm »

 I have open office, I just use Notepad most of the time.
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Maegil

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1036 on: February 04, 2016, 01:18:50 pm »

That works for me when it's short and simple, but not being a native speaker I still like to have a spellchecker as a safety net.
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1037 on: February 04, 2016, 03:20:08 pm »

 Being a native speaker, so do I.

Hurrah for the American "education" system...
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Funk

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1038 on: February 04, 2016, 03:46:15 pm »

Being a native speaker, so do I.

Hurrah for the American "education" system...
I can spell fine, it's just some boy changed the rules adding lot of point less letters to copy Latin.
Then there foreign printers changing the spellings in the English bible.

----------
As we can't seem to buy the heavy machines we want then we well have to make them.
Our first and only heavy machine gun is the Hammer MK1


Weight    40 kg (bare gun)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1039 on: February 04, 2016, 03:58:28 pm »

 You will have to design the cartridge for that.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1040 on: February 04, 2016, 04:04:28 pm »


Looks impressive, but I'm no Armaments Designer so what would I know?

I'm on board for it if everyone else is. Seems like it would be a nice addition to our armed forces, from airplanes to tanks to infantry. Heck, it may even be able to penetrate some light armor.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1041 on: February 04, 2016, 04:26:43 pm »

 Hell, have another part of the update.

 Fall and Winter of 1938

 The world went into turmoil in the past six months.
 The Spanish Civil War has had a ceasefire declared and some territory swapped between them. France, Russia, and The Hegemony of Plokhoy Ostrov have thrown their support behind Republican Spain, who holds much of eastern and northern Spain, along with most of the outlying territories. The Axis-backed Nationalist Spain holds the remainder.
 Speaking of the Axis, it officially formed with a set of treaties between Germany, Brazil, and Italy.

 The Brazilians went on a military adventure against the Argentinians over claims that they where harboring Communist agitators that have been operating within Brazil. After a comparatively short campaign, helped along by a military rebellion within Argentina, a new fascist government has been erected and now rules the nation. Rumblings are already afoot about their joining the Axis powers.

 And now, what you have all been waiting for. The home front.

 Late in the year, in one of the worst storms in a good long time, the Brazilian fleet attacked. Nearly every vessel in its fleet kept our navy from attacking a swarm of transports and incurred heavy losses in the process. Six CDV M1933s where lost completely, another four badly damaged. Two Vorishkas where damaged, along with the Bychok-Pesochnik. Seven Shockwaves where lost, another six damaged to various degrees.
 Thankfully, the foe suffered some losses of their own. The battleship they sent, likely the Minas Geraes herself, was badly damaged. The Skat managed to corner and sink the Humaytá, and three Pará-class vessels where sunk or damaged aswell.

 From what our aircraft have been able to tell once the weather cleared the enemy has landed atleast three times the initial number of supplies and material, including tanks and aircraft, now operating from their airstrip. While the aircraft they do have are horribly inferior to our own craft, they are backed up by surprisingly large batteries of anti-aircraft guns newly emplaced in the north of the island.
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Funk

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1042 on: February 04, 2016, 05:38:41 pm »

You will have to design the cartridge for that.

Spoiler:  14mm cartridge (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

StrawBarrel

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1043 on: February 05, 2016, 04:50:40 pm »

Just making sure, there will be an update of containing requests from the military and council, right? I'm not really sure if we're not giving the military something important or if the military is just bad at their job. Probably both.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1044 on: February 05, 2016, 04:55:42 pm »

There will be another update, yes. It will also include the map. Just working on engineer updates and the like.
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slycrafter

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1045 on: April 28, 2016, 01:19:34 pm »

Since it has been awhile since anyone has posted but it is still listed as live at the arms race hub is this still going or is it dead?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half of End Of 1938
« Reply #1046 on: April 28, 2016, 01:23:21 pm »

 Its dead, I dident bother to lock the thread and the listing at the arms race hub hasn't been changed since it was first listed there.

 I am working on a possible replacement though.

-edit-

 Nevermind, cant lock threads anymore...
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