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Dead or not dead?

Dead
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LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104181 times)

Funk

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #945 on: December 15, 2015, 09:24:47 pm »

@Funk: can you even add a supercharger to a diesel engine? And, what good would it do in a tank?
Yes you can add a supercharger to a diesel, two stroke diesels need one to run at all.
By adding a supercharger you can increase the amount of air going in to the cylinders so it can burn more fuel and make more power.
So a supercharger can let a smaller and light engine make the power of it's bigger brother.
For a slow speed diesel engine we can just use a simple roots type blower.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Funk

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #946 on: December 15, 2015, 11:21:42 pm »

Quote
Also, dont forget a hull MG in the tank. Tankers like them.
Oh, yes. Also coaxial and commander's MG.

Can we fit a 20mm in the hull or the coaxial, give them some thing in the way of AA?

Spoiler: Fire Strom Mk II (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

tryrar

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #947 on: December 15, 2015, 11:37:02 pm »

Really, we'd add a speed governor to the engine so out doesn't throw tracks or bun the engine out, so your chart isn't really helpful.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

3_14159

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #948 on: December 16, 2015, 02:07:02 am »

Do you want it to use two of the 250hp engines?

Can we fit a 20mm in the hull or the coaxial, give them some thing in the way of AA?
Why would we want that? A coaxial mg is, as the name implies, coaxial to the main gun meaning that, to aim it, you have to move the whole turret. Not really ideal for anti-aircraft use.
The hull mg, on the other hand, can only aim forwards plus several degrees left/right/up which also makes it really inefficient against aircraft. Both also have a pretty limited field of view.

Including the MGs:
Spoiler: MT1938 Badger ver.3 (click to show/hide)

Now, for a decision on whether to use the 700hp engine or design a new one: In an ideal world, I'd use a 400-500hp engine. However, that'll mean we have to use an additional design team for it, and can't guarantee it to be reliable. Therefore, I currently prefer using the 700hp engine.
In the end, having an over-motorized tank has disadvantages with fuel consumption and cost of the engine. However, it'll have significantly better off-road and on-road capabilities, is more flexible, will scale hills with ease and is easily upgradeable. With a more reliable engine? You can count me in!
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Maegil

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #949 on: December 16, 2015, 06:12:12 am »

But I insist on the engine since it's a design we have NOW, will function just as well in a tank, and the generous horsepower means we can get this up to a fairly high top speed, and/or stack on a lot of shit like applique armor plates or a larger turret with a bigger gun and still have it not have it's mobility impacted too much.
Since you insist on using that engine, may I recommend that you think bigger - like designing the POHT? The 70t POXX-shaped Tiger II had a 690hp engine, its 88mm gun could take out anything, and its 100mm front plate was never penetrated in combat.
We'd eventually end up doing one such anyway, so instead of fighting over the medium size you could just step ahead.
Starting off at 60mm front plate, with the C-V-45-M1935 45mm L/66 gun and a more realistic ratio of 700hp/50t=14, we'd already have a nigh indestructible monster which could outrun almost anything and take out anything short of a Matilda II, Char B1 or KV-1.
In due time we can increase armor to 100mm in the front for a 75t tank, with a 1050hp engine to keep the same ratio, and have plenty of room to upgrade it to a 75mm, 88mm, or even the 105mm HiLo (the Beachmaster's ring was designed to top off at 75mm L/48 guns).

@1938 Firestorm MK II
Is this for the ground attack plane? If so, I suggest you start off by designing it as a trainer (by making its stall speed rookie-friendly). After you have an aerodynamically stall-resistant plane, go ahead and pile up weapons and armor on it.
Whatever the case, we do need a trainer...

@Pi
I thought to start off at 250+2x50, and top it at 2x250+2x50 or equivalent. That's why I wanted to increase the engine room.
« Last Edit: December 16, 2015, 06:52:41 am by Maegil »
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

Funk

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #950 on: December 16, 2015, 09:36:35 am »


@1938 Firestorm MK II
Is this for the ground attack plane? If so, I suggest you start off by designing it as a trainer (by making its stall speed rookie-friendly). After you have an aerodynamically stall-resistant plane, go ahead and pile up weapons and armor on it.
Whatever the case, we do need a trainer...
The idea is to improve the plane and make it fast and fly better.
There is a trainer module for the nose, so we can train the rookies.

As for weapons lets have some gun pods.

Spoiler: Gun Pod MG, Mk 1 (click to show/hide)
I'd do a cannon base gun pod but we still haven got any details.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

tryrar

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #951 on: December 16, 2015, 11:29:39 am »

@Maegil:Yeah, doing multi-engine vehicles isn't really a good idea since that makes the transmission much more complex and prone to failure trying to sync and throttle more than one engine. That and cost, since one larger engine is about the same or even cheaper than multiple smaller engines and more reliable, as well as much more maintenance friendly.

As for your idea of going heavy or even universal tank.....heh, I like it! simply increase the tonnage by 10 tons and armor the shit out of it, and it would still be a quick machine while being a fucking rolling fortress(comparatively speaking to tanks currently existing).

Spoiler: HT-1938 Badger (click to show/hide)

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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

coleslaw35

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #952 on: December 16, 2015, 12:20:42 pm »

Why use the 45mm? Why not our AT gun?
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tryrar

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #953 on: December 16, 2015, 12:27:13 pm »

Why use the 45mm? Why not our AT gun?

Which gun was that again?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

coleslaw35

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #954 on: December 16, 2015, 12:42:52 pm »

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tryrar

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #955 on: December 16, 2015, 12:44:34 pm »

Why use the 45mm? Why not our AT gun?

Which gun was that again?

ATHM1933


umm, ypou sure? According to the first page, that's a six-crew howitzer, not an AT gun.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

coleslaw35

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #956 on: December 16, 2015, 12:45:56 pm »

Why use the 45mm? Why not our AT gun?

Which gun was that again?

ATHM1933


umm, ypou sure? According to the first page, that's a six-crew howitzer, not an AT gun.

The hell... I thought it was an AT gun. Never mind then
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #957 on: December 16, 2015, 01:34:24 pm »

It was designed as an AT gun, as was the 45mm cannon used in the POAC-H. Only one of the two can be termed an AT gun by modern standards.
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tryrar

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #958 on: December 16, 2015, 01:40:34 pm »

It was designed as an AT gun, as was the 45mm cannon used in the POAC-H. Only one of the two can be termed an AT gun by modern standards.

I'm guessing it would be the 45mm :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maegil

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Re: Department of Armaments-Weapon Design Game-Fist Half of 1938
« Reply #959 on: December 16, 2015, 01:55:46 pm »

@Maegil:Yeah, doing multi-engine vehicles isn't really a good idea since that makes the transmission much more complex and prone to failure trying to sync and throttle more than one engine. That and cost, since one larger engine is about the same or even cheaper than multiple smaller engines and more reliable, as well as much more maintenance friendly.
I thought that it was our country's paradigm to use modular engines ever since that 50hp engine... Anyway, you're absolutely right.

You know what, scrap the idea for the 250hp engine. I'll forward instead a 350hp one to be fitted on both the Beachmaster B (making it fast enough to be called a light tank, even if only compared to our other tanks) and the POIC, and a bigger one when the time comes.

Hmmm... can someone more knowledgeable in engines put some hard data on this?

Spoiler: POIC 1938 v2 (click to show/hide)

BTW, Tryar, what's the fixation on the volutes? The USA tried it on the M2, M3 and M4 on which it got to its limit, modified it to horizontal, and finally gave up on them altogether by the time they made the Chafee and the Pershing.
(If you ask what I, IC, have with Christie, it's that they were more than good enough even if not necessarily the best, and the our Comrades the Soviets used it.)
« Last Edit: December 16, 2015, 02:02:41 pm by Maegil »
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...
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