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Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104575 times)

tryrar

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #765 on: November 16, 2015, 04:02:36 pm »

Mines also large since it displaces 100 tons and uses a pontoon system. I had the somewhat silly idea to try to replicate hovercraft about 20 years early(the first practical hovercraft was create in the 50s) but decided to use pontoons instead for a stable(ish) shallow draft profile.

I like the more armament however, though not to the extent of adding a mortar.

Spoiler: NLAC Model 1937 (click to show/hide)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maegil

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #766 on: November 16, 2015, 04:23:26 pm »

Despite some people's misgivings, I think our POACs are precisely what's needed to wage war on out beloved nations' terrain ... as long as we can increase their flotation, making light mechanized amphibious infantry operations viable even between our islands. This seems an easy proposition, given the POACs' towing lashing eyes and lift points.

Unfortunately this would also reduce their speed on water due to the drag, but we can tow more than a couple of them behind CDVs or Shockwaves.
That's an interesting idea. I'm not sure they could actually survive normal waves even with that; I see additional water they might take on as a problem.
They're amphibious, which means they're already water-sealed; they won't take on water even if they capsize unless someone opens a hatch...and these stabilizers are precisely to prevent them from capsizing. I concede they wouldn't be of much help in a storm, and taking them to open seas is rather risky, but they're good enough for operating in the channels. In any case, I've heard you've built a new design center with a large swimming pool hydrodynamics testing chamber; I'm certain we can find out just how big the bags need to be to keep the thing upright on choppy/breaking 2.5m waves.
Anyway; since you're still concerned, we could also make attachable engine ventilation periscope just to make sure (edited into proposal).


That's no problem at all. In that case, our man must be good communists, share whatever room there is among the sixteen of them, and take turns breathing.
This approach also solves the problem of life jackets.
If that one ever gets out, we'll never live down the planned air shortage jokes. It might be also bad for morale...


Mines also large since it displaces 100 tons and uses a pontoon system. I had the somewhat silly idea to try to replicate hovercraft about 20 years early(the first practical hovercraft was create in the 50s) but decided to use pontoons instead for a stable(ish) shallow draft profile.

I like the more armament however, though not to the extent of adding a mortar.

Spoiler: NLAC Model 1937 (click to show/hide)
I'm certain that every single infantryman who's ever set foot on an enemy held beach loves to see HE mayhem raining on the enemy's position, and smoke on their own. Regardlessly of how inaccurate such a platform may be for a mortar, every moment the enemy spends keeping its head down is a moment longer our own man have to survive, and who knows, maybe even succeed.
« Last Edit: November 16, 2015, 06:29:33 pm by Maegil »
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

Funk

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #767 on: November 16, 2015, 04:56:51 pm »

Storming the beach head is unlikely to be a problem we have lot of fire power.

Do we have parachutes? i'd like to make this a two pronged attack.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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3_14159

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #768 on: November 16, 2015, 04:59:44 pm »

They're amphibious, which means they're already water-sealed; they won't take on water even if they capsize unless someone opens a hatch...and these stabilizers are precisely to prevent them from capsizing. I concede they wouldn't be of much help in a storm, and taking them to open seas is rather risky, but they're good enough for operating in the channels.
I had always assumed that they've been built such that they're water-sealed in the main body, but not on the superstructure. Kind of like the LVTs, but with a bit more armour on top. So they'd be able to operate in water as long as the waves aren't so high they're (literally) submerging the vehicle which - due to the low freeboard - would be fairly easy. But I do agree that it's a good proposal - I just think the landing craft is more useful right now.

Quote
I'm certain that every single infantryman who's ever set foot on an enemy held beach loves to see HE mayhem raining on the enemy's position, and smoke on their own. Regardlessly of how inaccurate such a platform may be for a mortar, every moment the enemy spends keeping its head down is a moment longer our own man have to survive, and who knows, maybe even succeed.
Say, are you familiar with the LCT(R) craft?

Storming the beach head is unlikely to be a problem we have lot of fire power.

Do we have parachutes? i'd like to make this a two pronged attack.
I don't think storming the beaches will be necessary. Remember Aseaheru's turn update: They've captured the port and mine, but not much more. Apparently, there are still some parts of the islands under our control. We can simply use these as beachheads.
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Funk

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #769 on: November 16, 2015, 05:16:45 pm »

Quote
I'm certain that every single infantryman who's ever set foot on an enemy held beach loves to see HE mayhem raining on the enemy's position, and smoke on their own. Regardlessly of how inaccurate such a platform may be for a mortar, every moment the enemy spends keeping its head down is a moment longer our own man have to survive, and who knows, maybe even succeed.
Say, are you familiar with the LCT(R) craft?
We made so rockets last turn right?
Lets use them to throw out a smoke screen.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Maegil

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #770 on: November 16, 2015, 05:30:41 pm »

I had always assumed that they've been built such that they're water-sealed in the main body, but not on the superstructure. Kind of like the LVTs, but with a bit more armour on top. So they'd be able to operate in water as long as the waves aren't so high they're (literally) submerging the vehicle which - due to the low freeboard - would be fairly easy. But I do agree that it's a good proposal - I just think the landing craft is more useful right now.
Spoiler: POAC M1935 (click to show/hide)
Spoiler: Traits, two of (click to show/hide)
In other things, the POAC is reliable and has a top hatch. The gun used in the POAC-H is simple and has optics.
According to the "hatch has been installed on the top of the vehicle, along with spots for two more machinegun mounts", it seems the POAC is even better than people tend to give it credit. It's a revolutionary design in almost all aspects.


Quote
Say, are you familiar with the LCT(R) craft?
Not specifically, but there's also this one at 0:06...


Storming the beach head is unlikely to be a problem we have lot of fire power.

Do we have parachutes? i'd like to make this a two pronged attack.
I don't think storming the beaches will be necessary. Remember Aseaheru's turn update: They've captured the port and mine, but not much more. Apparently, there are still some parts of the islands under our control. We can simply use these as beachheads.
I also don't think it'll be to hard to establish a beach head. Then again, luck might have it that we try to attack the only beach the enemy is actually trying to defend...
« Last Edit: November 16, 2015, 05:43:32 pm by Maegil »
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

coleslaw35

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #771 on: November 16, 2015, 06:25:53 pm »

My question is when did we ever start production of the DP-28s? :P

Anyways, we seem to have a little supply issue with our SDE1933, which is weird considering we've got an entire four line factory and another two line factory set to work on nothing but them. Didn't one of our ship designs use a whole bunch? If not, what's using them all besides the POACs? We aren't really producing enough POACs to use ALL our engines.
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3_14159

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #772 on: November 17, 2015, 02:42:17 am »

We made so rockets last turn right?
Lets use them to throw out a smoke screen.
We did. However, those are simple hedgehog-analogues, possessing only a small warhead, a special detonator and a range of about 300m. We are going to need something bigger, longer-ranged for that.

According to the "hatch has been installed on the top of the vehicle, along with spots for two more machinegun mounts", it seems the POAC is even better than people tend to give it credit. It's a revolutionary design in almost all aspects.
Aye, the POAC is awesome.

My question is when did we ever start production of the DP-28s? :P
1934, second half.

Quote
Anyways, we seem to have a little supply issue with our SDE1933, which is weird considering we've got an entire four line factory and another two line factory set to work on nothing but them. Didn't one of our ship designs use a whole bunch? If not, what's using them all besides the POACs? We aren't really producing enough POACs to use ALL our engines.
We are having two vehicle lines each producing 30 SDE M1933 engines per turn.
We have four vehicle engine lines each producing 40 SDE M1933 engines per turn.
That's a total of 220 engines per turn.
We are producing 30 POAC-Ls, 15 POAC-Hs, 45 POAC-B-Cs and 30 POAC-B-C(F)s, for a total of 120 POAC-variants, each requiring 2 engines. Makes 240 total, for a shortfall of 20.
To correct for this, we could expand our VE1 factory by four production lines (for a total of 8 ), increasing engine production by 100 and produce a combination of 40 POACs in the V1 factory. Which, right now, would be two batches of POAC-Hs, but we might instead produce a POAC-based SPG.
To sum up, the poac variants require (when produced in a specialized factory):
- 15 POAC-H: 0.75 VE factory lines
- 30 POAC-L: 1.5 VE factory lines
- 45 POAC-B-C: 2.25 VE factory lines
- 30 POAC-B-C(F): 1.5 VE factory lines
- 30 POAC-B-M: 1.5 VE factory lines
- 9 POAC-B-DFS: 0.45 VE factory lines

« Last Edit: November 17, 2015, 04:01:26 am by 3_14159 »
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Funk

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #773 on: November 17, 2015, 03:32:22 am »

Code: [Select]
... we could expand our VE1 factory by four production lines (for a total of 8), increasing engine production by 100 ..
For reference you can use the code button to stop
Code: [Select]
8) from turning in to 8).

We made so rockets last turn right?
Lets use them to throw out a smoke screen.
We did. However, those are simple hedgehog-analogues, possessing only a small warhead, a special detonator and a range of about 300m. We are going to need something bigger, longer-ranged for that.

If we want to bombard in land the we need more range but we don't, all we need is lots of smoke to cover the beaches.

One thing we could do is fit a small air supply tank to our gasmasks useing the secondary attachment point, keep every one from drowning.


Edit
Is this still current?

Spoiler: POAF Personnel (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Funk

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #774 on: November 17, 2015, 04:06:50 am »

Because we are short on designs here's a repeat.
Spoiler: Rapid Carbine MK 1 (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

tryrar

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #775 on: November 17, 2015, 04:47:12 am »

Because we are short on designs here's a repeat.
Spoiler: Rapid Carbine MK 1 (click to show/hide)

I still think it should be in .30 Carbine(7.62x33mm), otherwise I don't see a problem.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

3_14159

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #776 on: November 17, 2015, 05:03:14 am »



And the most important one, in my opinion:

Spoiler: Proposals (click to show/hide)
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Funk

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #777 on: November 17, 2015, 05:11:26 am »

Because we are short on designs here's a repeat.
Spoiler: Rapid Carbine MK 1 (click to show/hide)

I still think it should be in .30 Carbine(7.62x33mm), otherwise I don't see a problem.
.30 Carbine is much to weak in my view, this is a combat rifle not an up scaled pistol for rear line troops.
That's why i want .25 Remington more power.
I do wonder about a 11.5x30mm round, that would let use the same .45 barrels we already make, and we'd have a large heavy round to make big holes.
But i don't think that we can get the bullets fast enough to get a good trajectory and keep the recoil down.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Funk

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #778 on: November 17, 2015, 05:13:40 am »

Design list part 2
----------------

----------------------
Fall/Winter 1935
----------------------

Spring/Summer 1936

Spoiler: R-N-M1936 Radio Naval (click to show/hide)
Spoiler: Bombs (click to show/hide)
Spoiler: M-C-M1936 gasmask (click to show/hide)


Fall and Winter of 1936


Spoiler: P-G-A-M1936 Pod Gun (click to show/hide)

Spring and Summer of 1937

Spoiler: New POAC Variants (click to show/hide)
Spoiler: E-I-W-M1937 Web Gear (click to show/hide)

Fall and Winter of 1937

Spoiler: Merlin Fleet Submarine (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

tryrar

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Re: Department of Armaments-Weapon Design Game-End of 1937-What this, Invasion?!
« Reply #779 on: November 17, 2015, 05:47:52 am »

I want to ask Asa if we need a design action to update our destroyers with all the new tech we've developed(the radar, the 130mm guns, the ASW systems, the radio), as that would be something we'd want to do(especially the 130mm guns since they can provide some respectable shore bombardment!)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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