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Poll

Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104464 times)

Funk

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #720 on: November 12, 2015, 08:00:12 am »

No
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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StrawBarrel

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #721 on: November 12, 2015, 09:54:00 am »

Sounds good to me.
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3_14159

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #722 on: November 12, 2015, 11:23:41 am »

Any objections?
If I'd have thought of it, I'd have proposed it. No objection.
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Funk

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #723 on: November 12, 2015, 12:49:13 pm »

Aseaheru can we get a little detail on what kind of weapons our forces are facing in Spain?
Just a general over view of types and frequency, there no need to go in to detail about models.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #724 on: November 12, 2015, 01:27:11 pm »

Sure. Lessee...


 The nationalists have a number of modern warships, numbers of slightly older biplanes, plenty of smallarms and artillery, but are low on tanks.

 The Germans have been sending over trimotor bombers, a few 88mm flack guns, and armor(Mostly Panzer ones in quantities roughly equal to that of our POAC-H) while the Italians have been sending over allsorts, including smallarms, artillery, more aircraft, and tanks, mostly tankettes armed with MGs. The Germans have also been transporting Spanish men and supplies from Africa, along with providing naval support.

 All in all, small numbers of modern tanks, aircraft, ships, and artillery, large numbers of older aircraft and artillery, and bolt action rifles galore on the ground.
I blame anything I missed on Wikipedia.
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Funk

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #725 on: November 12, 2015, 03:45:12 pm »

I want a few 88mm flack guns, lets steal them.

Quick make some berets and a fancy badge, we need a special unit.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

tryrar

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #726 on: November 12, 2015, 05:11:15 pm »

I want a few 88mm flack guns, lets steal them.

Quick make some berets and a fancy badge, we need a special unit.


I dunno why we'd need flak 88s, the HiLo is comparable or superior in all but weight I'm pretty sure.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Kot

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #727 on: November 14, 2015, 08:13:21 pm »

I would want to play this game but honestly speaking, it's too damn confusing at this point.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #728 on: November 14, 2015, 08:24:35 pm »

I would want to play this game but honestly speaking, it's too damn confusing at this point.

What, with all the production lines and such?
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Funk

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #729 on: November 14, 2015, 08:27:23 pm »

Admits to never really giveing the production lines much thought.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

coleslaw35

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #730 on: November 14, 2015, 08:29:29 pm »

Admits to never really giveing the production lines much thought.

Cus' it's always either me or Pi who jumps on it before anyone else can/does. :P

Then again, I'm pretty sure someone else did it a few times but I don't remember. If only I could give credit where it were due.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #731 on: November 14, 2015, 09:49:02 pm »

Ebbor, who seems to have lost interest.
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tryrar

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #732 on: November 14, 2015, 09:58:24 pm »

Ebbor, who seems to have lost interest.

Are we gonna get an update soon? :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

coleslaw35

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #733 on: November 14, 2015, 10:14:36 pm »

Ebbor, who seems to have lost interest.

Our dear ebbor, lost. *tear*

Are we gonna get an update soon? :P

oh yeah
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-First Half 1937
« Reply #734 on: November 14, 2015, 11:08:14 pm »

As soon as I manage to tear myself away from fallout. So, soonish.
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