Factory M6 as follows:
- Line 1: G-H-M1935(warning, unrelated production!)
Yah, I ballsed that up. Why did I think it was a helmet...
To help you with that, I've updated my output slightly. An efficiently used factory line now has an "e" behind the type. A normal factory line has nothing, and an inefficiently used one a subtle "INEFFICIENT!". It now looks like that:
Large Workshop
Large Workshop/0 (None): AATSM1933 HiLo (4 per turn)
Large Workshop/1 (None): M1932 40mmAAA Cannon (10 per turn)
Factory G1
Factory G1/0 (None): AEM M1932 (15 per turn)
Factory G1/1 (None): M-C-M1936 (200 per turn)
Factory G1/2 (None): ATHM1933 (6 per turn)
Factory G2
Factory G2/0 (None): EAM M1932 (50 per turn)
Factory G2/1 (None): C-V-45-M1935 (20 per turn)
Factory G2/2 (None): M-C-M1936 filter (2 per turn)
Factory V1
Factory V1/0 (vehicle, e): SDE M1933 (30.0 per turn)
Factory V1/1 (vehicle, e): SDE M1933 (30.0 per turn)
Factory M1
Factory M1/0 (ammo, e): T18 M1934 (30.0 per turn)
Factory M1/1 (ammo, e): CA-AAA-M1935 ammo (1.5 per turn)
Factory M2
Factory M2/0 (ammo, e): 7.62x54mm ammo (3.0 per turn)
Factory M2/1 (ammo, e): 40mm ammo (1.5 per turn)
Factory M3
Factory M3/0 (ammo, e): 7.62x54mm ammo (3.0 per turn)
Factory M3/1 (ammo, e): ATHM1933 ammo (1.5 per turn)
Factory M4
Factory M4/0 (ammo, e): AATSM1933 HiLo ammo (1.5 per turn)
Factory M4/1 (ammo, e): .45 ACP ammo (1.5 per turn)
Factory SA1
Factory SA1/0 (small-arms, e): SM1911/34 (300.0 per turn)
Factory SA1/1 (small-arms, e): SM1911/34 (300.0 per turn)
Factory SA1/2 (small-arms, e): MM1934 (225.0 per turn)
Factory SA1/3 (small-arms, e): SMM1934 Double (300.0 per turn)
Factory SA1/4 (small-arms, e): MM1927 (30.0 per turn)
Factory SA1/5 (small-arms, e): RM1891 (300.0 per turn)
Factory SA1/6 (small-arms, e): RM1891 (300.0 per turn)
Factory SA1/7 (small-arms, e): RM1891 (300.0 per turn)
Factory N1
Factory N1/0 (ship, e): Shockwave (4.5 per turn)
Factory N1/1 (ship, e): CDV M1933 (6.0 per turn)
Factory A1
Factory A1/0 (plane, e): HGAA M1934 Baklan (6.0 per turn)
Factory A1/1 (plane, e): I-C-M1936 (15.0 per turn)
Factory AM1
Factory AM1/0 (engine, e): AEM 1933 Hurricane (30.0 per turn)
Factory AM1/1 (engine, e): AEM 1933 Hurricane (30.0 per turn)
Factory G3
Factory G3/0 (None): SH M1935 (500 per turn)
Factory G3/1 (None): SH M1935 (500 per turn)
Factory V2
Factory V2/0 (vehicle, e): POAC-L (30.0 per turn)
Factory V2/1 (vehicle, e): POAC-H (15.0 per turn)
Factory LA1
Factory LA1/0 (artillery, e): AATSM1933 HiLo (6.0 per turn)
Factory LA1/1 (artillery, e): CA-AAA-M1935 (18.75 per turn)
Factory M5
Factory M5/0 (ammo, e): C-V-45-M1935 ammo (1.5 per turn)
Factory M5/1 (ammo, e): EAM M1932 ammo (1.5 per turn)
Factory M6
Factory M6/0 (ammo, e): G-H-M1935 (6.0 per turn)
Factory M6/1 (ammo, e): bombs (1.5 per turn)
Factory E1
Factory E1/0 (electronics, e): Electronic Parts (4.5 per turn)
Factory E1/1 (electronics, e): Electronic Parts (4.5 per turn)
Factory M7
Factory M7/0 (ammo): republicans
Factory M7/1 (ammo): republicans
Factory LA2
Factory LA2/0 (artillery): republicans
Factory LA2/1 (artillery): republicans
Factory LA3
Factory LA3/0 (artillery): republicans
Factory LA3/1 (artillery): republicans
Would it help you if I add a comment to each of the designs stating their purpose? For example,
"Factory LA1/1 (artillery, e): CA-AAA-M1935 [20mm AA gun] (18.75 per turn)"?
Now, for the turn.
Shotguns: Well, not bad.
Mines: Damn. We probably need mines. Hm. Let's see if we can find a slot for that.
Interceptor: Well, that's quite horrible. Okay, we definitely need to start from a clean slate. Since I appear to be unable to design a good one, I'll just go with any of the other designs. In the meantime, we should probably produce more of the Mk. 1, if only because we produce about 2.5 times more of them.
Radar: It's a start, and it's actually quite nice for shore installation. I'd say we let them build a new one for our ships.
Corvette: That seems nice. It actually has the same number of 20mm AAA cannons as our destroyer (but loses out in 40mm AAA cannons and main armament).
Defense Construction: Architect. Whoops. Also, what do we need to fill the remaining emplacements? Simply produce more guns?
Other factories: Stop stealing our production lines!
Naval Factory: So, we just need to assign them to the project for another turn?
Now, for the requests and lessons:
- We need trucks. More trucks, trucks, trucks.
- A new rifle and bayonet would be nice.
- Artillery. More artillery.
- Soldier equipment: Ammo pouches.
So, with that, for our current priorities. Let's see.
- We need a usable fighter plane.
- We need a truck.
- We need artillery.
- We should probably continue with our radar.
- A new rifle would be nice, as would be general equipment.
We currently have the aeronautics, naval, gun, electronics and materials teams.
The aeronautics team should get the fighter, the gun engineering team the artillery cannon. Our electronics team should continue the radar projects. That leaves our materials team and naval team unmatched, and we definitely need the truck.
So, let's see.
A modified AATSM1933 'HiLo' cannon, this is mounted on a carriage. It trades the autoloader for a more field-maintainable (and cheaper) horizontal-sliding block breech and manual load system (= humans). Instead of the one-piece shell of the HiLo cannon, the ammo used int he new Artillery Cannon consists of one shell, which is propelled by up to three (identical) cased charges.
Include a tow hitch to be towed both by the POAC and whatever truck we design.
(Inspiration: British BL 4.5-inch field gun, German 10cm sK 18, Russian M1932/37.
Continuing with their work on the D-R-M1936, the D-RN is an improved model with a smaller antenna, usable for mounting on ships.
Here's the truck
Mk1 interchangeable load carrier "Iron Ox"
A Large Support Truck
It has a conventional cab with the engine out front and 8X8 all-wheel drive.
It should have locking differentials and a low range transmission for off road use.
The load bed is mounted on heavy duty leaf springs and linked to the three soild beam axles.
The rear three axles mount dual wheels.
Engine: SDE M1933 x 4 linked
Length: 7.2 m
Width: 2.3 M
Height: 2.5 M
Weight:
(12,000 kg) empty
(18,500 kg) loaded
Load bed: 5m
Payload: 6000KG
7000KG Towed (off road)
Modules:
A detachable tank of 3000L
20mm AA mount
Mortar mount
Motor support/ tank recovery
Artillery support
Soft Covered storage/transport
That truck is huge! For comparison, the US' CCKW truck was only 40% the loaded weight, about 40% the load, and 45% the engine horse-power. So, I'd definitely prefer a smaller one.
As far as I see it, we have two ways to build the truck: First is to build a new truck, about 2-3t cargo etc. Second is to modify the POAC-B (which we have never produced, but is still designed). The POAC-B had a top-speed of 60km/h, was amphibious, could mount a single MG and has a weight of four tons.
By modifying the POAC-B to the POAC-C (Cargo), we can remove most of the armour or most of the armour, which should serve to make it faster, cheaper and generally an effective cargo carrier - especially one sharing parts with our main combat vehicle. We can then continue to modify the POAC further for any other role.
In order of priority, the following POAC variants are to be introduced:
POAC-C:
Cargo-Carrier POAC. Remove all of the armour, and only armour the driver's cabin against small-arms and splinters (about 6mm). The loading plane should be flat, with mounts for securing loaded equipment, canvas cover etc. Should also include a tow hitch.
M-POAC-F:
Mountable fuel tank for the POAC-C.
POAC-M:
Mortar carrier poac. Variant of the POAC-C, mounting an EAM mortar, ammunition and a battery for firing the first.
POAC-A:
If the artillery gun is finished, see if you can mount it on a POAC-C. Include splinter protection for the artillery crew.
As the planes has not been fixed lets try a new design.
Well i say new but it's the old Fire storm design from before.
Fire storm interceptor
All metal mono plane, with an enclosed armoured cockpit, an engine mounted to the rear of pilot and a pusher prop.
Armour: 8mm of nickel-molybdenum steel plate around the cockpit.
13 mm plate of nickel-molybdenum steel on the back of the seat.
2mm fire wall between the pilot and the fuel tanks.
Weapons: 2x M-1 Machineguns in wing roots with 500 belts rounds per gun.
4 X 20mm cannons in the nose with 60 round drums
Engine: 2 x "Hurricane" aero engine 1500HP
Crew: 1 pilot
Wingspan: 12 m
Length: 13 m
Empty weight: 3225 kg
edit
The Pilot's seat should have an oxygen feed line for his mask.
Sure, why not.
Now, those are my questions to Aseaheru:- Defense construction: What do we need in order to fill the remaining weapon emplacements?
- Naval Factory: We just need to work on that for another turn, right?
- What's the performance of the POAC-L, especially off-road?
Also, how did being amphibious work out, for example during river crossings?- Our airforce has not been engaged in Spain, right? Have there been any tests, dogfights, whatever we could use to tell the effectiveness of the divebomber and interceptor?
- Did the destroyer get engaged by aircraft? If so, what was its performance?Designs:
D1.1: Mk1 Interchangeable Load Carrier "Iron Ox"
D1.2: POAC variants
D2: Firestorm Interceptor
D3: 105mm Artillery Cannon
D4: D-RN-M1937 Naval Radar
Construction
Acquisition
Free