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Poll

Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104422 times)

Happerry

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Re: Department of Armaments-Weapon Design Game
« Reply #120 on: June 27, 2015, 01:00:13 am »

I'd like to suggest using our drydock that the military has been lending us from turn one to produce a few of those new patrol boats we just designed. And maybe some subs too? I'm not sure how much it can build at once. Does it count as a single production line for naval vehicles or work some other way?
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #121 on: June 27, 2015, 02:36:19 am »

I guess we need a vehicle (or heavy armaments factory) sooner or later?

- Build a Heavy Armament factory.

Also to add a bit of fire in the fray...

Develop the RM1891/33k. Basically, a shortened long rifle, or a copy of the Mosin Nagant Model 1891/30, in line with the current trends.
« Last Edit: June 27, 2015, 04:41:20 am by evilcherry »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #122 on: June 27, 2015, 08:14:49 am »

 Naval production is custom done, with each drydock being able to do things up to its total weight. Things under 25 tons can be built on the dockside.

 Also, a vehicle factory with a single line was built last turn.
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10ebbor10

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Re: Department of Armaments-Weapon Design Game
« Reply #123 on: June 27, 2015, 10:31:51 am »

I added some more proposals. Assigning all production, for one.

Spoiler (click to show/hide)
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #124 on: June 27, 2015, 11:06:16 am »

Ah, the Karp is a sub, the tank is the T-18.

Also, for the last turn tooling, that was from the critical success for building the two new three-line factories, which allowed two lines in each to be tooled that turn.

And once something is tooled, it stays tooled until you spend a turn retooling it.
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Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #125 on: June 27, 2015, 01:52:13 pm »

-9mm SMG
 -Different ammo? Theres talk of 9×25mm Mauser, of .38, of .45, although oddly no talk of 7.62x38mmR

7.62×38mmR is a rimmed cartridge, and there a higher risk of it jamming.
This is due to the large at the base of the cartridge.
This is to helps hold the cartage in place, letting you fire longer or shorter cartage from the same gun.

Now the other cartages are rimless and meant for automatic weapons.

Now my vote is for useing .38 Super Automatic
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #126 on: June 28, 2015, 11:29:39 am »

-9mm SMG
 -Different ammo? Theres talk of 9×25mm Mauser, of .38, of .45, although oddly no talk of 7.62x38mmR

7.62×38mmR is a rimmed cartridge, and there a higher risk of it jamming.
This is due to the large at the base of the cartridge.
This is to helps hold the cartage in place, letting you fire longer or shorter cartage from the same gun.

Now the other cartages are rimless and meant for automatic weapons.

Now my vote is for useing .38 Super Automatic

My vote is a firm .45 here.

*Maybe time for a formal voting?

Spoiler (click to show/hide)
« Last Edit: June 28, 2015, 11:47:27 am by evilcherry »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #127 on: June 28, 2015, 12:20:40 pm »

Formal Vote time of Voting!

ACQUIRE

CONSTRUCT
C1: Construct one Ray class submarine
C2: Construct one CDV M1933
DEVELOP
D1:
Spoiler: AE M1933 'Hurricane' (click to show/hide)
D2:
Spoiler: MI M1933 'Tornado' (click to show/hide)
WARNING! D2 REQUIRES D1!

D3:
Spoiler: 25lbH M1933 T-1 (click to show/hide)
D4:
Spoiler: SMG M1933 'strel'ba' (click to show/hide)

D4.2: Chambered for 9×25mm Mauser
D4.3: Chambered for .38
D4.4: Chambered for .45
D4.5: Chambered for 7.62x38mmR
D4.6: Design new round. Probably easiest. Wont have to get licenses/preform industrial espionage/ import ammo by the ton

D5:
Spoiler: AA&TS M1933 'HiLo' (click to show/hide)
FREE ACTIONS
F1.1: Tool Factory M1(Medium 1) as follows: Two lines RM1891
        Tool Factory M2 as follows: One line SM1895, One line MM1911
F1.2: Tool Factory M1 as follows:
            - Line 1 : MM1911
            - Line 2 : SM1895
            - Line 3 : 7.62×38 rounds
        Tool Factory M2 as follows:
           - Line 1: AEM M1932 mortar
           - Line 2: 7.62×54mm rounds
           - Line 3: AEM shells

F2: Tool Factory VS1( Vehicle(small)1) for T-18 tanks


Yep, thats right everybody. Constructing things off production lines are construction projects. And yes, thats right everyone, drydocks are not factories. They are part of factories, should you make a naval factory, but by themselves they just allow you to build ships on a per-unit basis.
« Last Edit: June 29, 2015, 11:56:32 am by Aseaheru »
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Happerry

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Re: Department of Armaments-Weapon Design Game
« Reply #128 on: June 28, 2015, 04:52:47 pm »

So four things and free actions, right?

[X] Plan Happerry
Construct : C1, C2
Develop : D1, D2
Free Actions : F1.2, F2
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #129 on: June 28, 2015, 05:15:52 pm »

Three from each and all free.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #130 on: June 28, 2015, 09:02:46 pm »

Votes:

CONSTRUCT: C1, C2

DEVELOP: D1, D2, D3

FREE ACTIONS: F1.2
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stabbymcstabstab

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Re: Department of Armaments-Weapon Design Game
« Reply #131 on: June 28, 2015, 10:16:04 pm »

Construct: C1, C2

Develop: D3, D4.4,D5

Free: F1.2,F2
« Last Edit: June 29, 2015, 12:09:35 am by stabbymcstabstab »
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #132 on: June 28, 2015, 10:53:30 pm »

Construct: All
Develop: D.1, D.2, D.5
Free: F1.2, F.2

Funk

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Re: Department of Armaments-Weapon Design Game
« Reply #133 on: June 29, 2015, 07:20:53 am »

Construct: C1, C2

Develop: D3, D4.3,D5

Free: F1.2,F2[/b]
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #134 on: July 01, 2015, 12:59:35 am »

When will the cutoff be?
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