Lots and lots of traps, I- no, we say. There were traps of a wide variety. Mostly glyph traps, but some mechanical traps also.
Alright then, let's move and ignore the box in the vault wall. Let's definitely do that. No. No psych care. Besides- we're a draco-lich. Wait. (Common Sense: 1) No there's nothing odd about being a draco-lich. Our special gem thing- wait... Aren't we linked to some sort of gem? (10) Maybe?
Let's go. We send the ogre out into the corridor. Hopefully there won't be any traps that the heroes haven't triggered... but who can say? (17+2=19 Perception) (?) (?) Well there's nothing that the ogre triggered, so let's go. (15vs.16) We trip on a pebble and collapse- (10) Right past the fire glyph trap which we haven't disabled yet. Maybe we should de-activate that?
> Add CommandBismuth the Rotten
Male Dracolich
Full Health. Minus a tiny scrape in our foot.
100/100 Mana.
We are in Human Lich Form.
Inventory:
-Lich Robe
-Obsidian Carving Dagger
Raise Dead: Raises an undead servant. DC 14, Mana Cost 10.
Necromantic Bolt: Fires a bolt of necromantic energy. DC 10, Mana Cost 5.
Telekinetic Blood Focus: Creates a focus out of blood that can temporarily be used to move things with telekinesis. DC 14, Mana Cost 20.
Blood Healing Circle: Creates a circle of blood that heals anything within slowly. DC 18, Mana Cost 50.
Glyph of Warding: This glyph repels hostiles. In a circle or a line, they are more effective. DC 12, Mana Cost 5.
Glyph of Explosion: This glyph infuses energy into whatever it is carved into. Once there is a large amount of energy within it explodes. DC 14, Mana Cost 20.
Glyph of Hardening/Durability: This glyph hardens and generally makes tougher whatever it is carved into. DC 12, Mana Cost 15.
Glyph of Flame: Lots of burning. DC 12, Mana Cost 15.
Glyph of Apathy: Takes away the will to do anything, really. DC 18, Mana Cost 25.
Pressure Pad Glyph: Links to another glyph, then triggers it once the pressure pad generated by this glyph is pressed. DC 14, Mana Cost 15.
DRAGON SHIFT: What we might expect. DC 16, Mana Cost 60.
+4 Necromancy
+3 Blood Magic
+3 Glyph Magic
+3 Knowledge
+4 Recruitment
Undead Ogre
-Large Club
+4 to brute melee combat.
+2 to perception.