We kick the bottle. (17 vs. DC 3. Yes, I am going to roll for small things when I feel like it.) The bottle flies into the wall, and explodes into fragments. (Luck: 17? That's odd.) Some dust is dislodged from the wall, revealing a small wooden box lodged within. We laugh, for multiple reasons. It cascades through our- we know what, how about we just -
MWAHAHAHAHAHHHHAHAAAAAAA!!!Yes. That felt good. We send the ogre off into the corridor outside our boss room. (19vs. ?) The ogre stops just in front of the doorframe. Then- oh. A Glyph of Flame. Linked to a Triggering Pressure Glyph, and several Potency Glyphs. We could perhaps look at those to remember how to make them... That could have been much worse, we realize. (19vs.17) Well that explains it. There's also a Tripwire Paired Glyph linked with another of it's kind right in the doorframe. Linked too... (16vs.?) We almost missed it. It seems that the Tripwire Glyphs are linked to a Glyph of Apathy, that removes the receiver's motivation- the triggerer of that trap would just stand in the flame, not caring about their own flesh roasting. That's not good. The question is- are the traps active? (20 vs. ?) Well the first is definitely working, (? vs. ?) the second is very likely active. What a pain. You-we wonder how they bypassed the trap- or did they even do that? They might have- nah.
> Add CommandBismuth the Rotten
Male Dracolich
Full Health. Minus a tiny scrape in our foot.
100/100 Mana.
We are in Human Lich Form.
Inventory:
-Lich Robe
-Obsidian Carving Dagger
Raise Dead: Raises an undead servant. DC 14, Mana Cost 10.
Necromantic Bolt: Fires a bolt of necromantic energy. DC 10, Mana Cost 5.
Telekinetic Blood Focus: Creates a focus out of blood that can temporarily be used to move things with telekinesis. DC 14, Mana Cost 20.
Blood Healing Circle: Creates a circle of blood that heals anything within slowly. DC 18, Mana Cost 50.
Glyph of Warding: This glyph repels hostiles. In a circle or a line, they are more effective. DC 12, Mana Cost 5.
Glyph of Explosion: This glyph infuses energy into whatever it is carved into. Once there is a large amount of energy within it explodes. DC 14, Mana Cost 20.
Glyph of Hardening/Durability: This glyph hardens and generally makes tougher whatever it is carved into. DC 12, Mana Cost 15.
DRAGON SHIFT: What we might expect. DC 16, Mana Cost 60.
+4 Necromancy
+3 Blood Magic
+3 Glyph Magic
+3 Knowledge
Undead Ogre
-Large Club
+4 to brute melee combat.
+2 to perception.