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Author Topic: EmpireMUD: The Founding of Tradesea  (Read 27969 times)

beorn080

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Re: EmpireMUD: The Founding of Tradesea
« Reply #135 on: May 08, 2015, 03:58:24 pm »

Beortrix here. FYI, I had started like 5 large houses in Ancientport, so the losses may have been from builders plucking up lumber to finish it.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

rumpel

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Re: EmpireMUD: The Founding of Tradesea
« Reply #136 on: May 08, 2015, 05:00:38 pm »

We just got a theft alert on Tradesea. The coordinates showed some general forest tile, though.
« Last Edit: May 08, 2015, 05:02:12 pm by rumpel »
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Blaze

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Re: EmpireMUD: The Founding of Tradesea
« Reply #137 on: May 08, 2015, 05:04:51 pm »

I was fishing on the island and saw nothing, not even an NPC.

There's nothing to take there anyway, aside from some sticks. Why?

In less annoying news: Rumpel now has a temple dedicated to himself.
Please don't mind the smell of fish.
« Last Edit: May 08, 2015, 05:46:58 pm by Blaze »
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Mapleguy555

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Re: EmpireMUD: The Founding of Tradesea
« Reply #138 on: May 08, 2015, 06:10:05 pm »

Kiernan, for Xardalas' thing.
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rumpel

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Re: EmpireMUD: The Founding of Tradesea
« Reply #139 on: May 08, 2015, 06:19:59 pm »

Kiernan, for Xardalas' thing.

Aight! Got you covered.
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pondicherry

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Re: EmpireMUD: The Founding of Tradesea
« Reply #140 on: May 08, 2015, 07:13:14 pm »

I'm Aridim !!!
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"Begin at the beginning and go on till you come to the end: then Stop."

choppy

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Re: EmpireMUD: The Founding of Tradesea
« Reply #141 on: May 08, 2015, 08:18:39 pm »

i am choppy urist. ( or was i got killed by a npc [ is there perma-death?])

TTHSK

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Re: EmpireMUD: The Founding of Tradesea
« Reply #142 on: May 08, 2015, 08:20:01 pm »

i am choppy urist. ( or was i got killed by a npc [ is there perma-death?])

Not that I've encountered. You should be able to come back to life by using the command 'respawn'.
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Elephant Parade

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Re: EmpireMUD: The Founding of Tradesea
« Reply #143 on: May 08, 2015, 08:33:23 pm »

I am "Elephant".
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Orange Wizard

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Re: EmpireMUD: The Founding of Tradesea
« Reply #144 on: May 08, 2015, 10:10:51 pm »

Joined with IGN Orange Wizard.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

rumpel

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Re: EmpireMUD: The Founding of Tradesea
« Reply #145 on: May 08, 2015, 10:17:38 pm »

i am choppy urist. ( or was i got killed by a npc [ is there perma-death?])

Not that I've encountered. You should be able to come back to life by using the command 'respawn'.

Yep. You'll respawn in our cemetery.

Also welcome to all the new guys. And a shoutout to all our regulars, you're awesome!
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TTHSK

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Re: EmpireMUD: The Founding of Tradesea
« Reply #146 on: May 09, 2015, 01:20:05 am »

More Mudlet stuff - it's pretty hacky, but to get the map output appearing in a window I trigger on +------------------------------------------------------------+ and run the script the script:
Code: [Select]
clearUserWindow("Map")
local ln = getLineNumber() - 1

for i=0,14 do
moveCursor(0, ln - 14 + i)
selectCurrentLine()
copy()
appendBuffer("Map")
end

moveCursor(0, ln - 16)
selectString(getCurrentLine(), 1)
copy()
appendBuffer("Map")
I've positioned the window next to my chat one, with just the right number of lines for it to fit cleanly (I think with a rogue newline, but ah well).

I also added openUserWindow("Map") to my window opening script to create the 'Map' window.
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razor871

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Re: EmpireMUD: The Founding of Tradesea
« Reply #147 on: May 09, 2015, 02:21:34 am »

I'm "Revar" if anyone wants to find me.
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Blaze

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Re: EmpireMUD: The Founding of Tradesea
« Reply #148 on: May 09, 2015, 03:06:32 am »

Okay, I think I finally decided what abilities to go for:
High Sorcery to 100
Natural magic to 100
Battle to 75: Done
One more skill to 75.
Stealth/Empire left at 0.

That one last skill is probably going to be vampire. However, vampire seems to benefit physical characters more than casters, and getting survival to 75 doesn't seem to benefit much either. As for trade, we have several characters that are much more specialized.

So for High Sorcery:
Arcane Power
Disenchant
Enchant Weapons
Enchant Armor
Enchant Tools
Greater Enchantments
Manashield
Mirrorimage
Sunshock
Phoenix Rite
Foresight
Staffmaking
Powerful Staves
Staff Mastery
Siege Ritual

Enchantment is there as it's a full tree, and enchanted equipment is always useful. Staff making is necessary for staff master, which translates into caster power. HS doesn't have much in the way of attack spells, so they're there. Sadly, I do lose out on Vigor, but riding will hopefully alleviate that.

For Natural Magic:
Fly
Heal
Cleanse
Purify
Heal Friend
Eartharmor
Heal Party
Rejuvenate
Ready Fireball
Hasten
Lightningbolt
Skybrand
Solar Power
Gift of Nature
Familiar
Counterspell

Not much to say here. I could probably dump 4 abilities and take the healing potion tree instead.

For Battle:
Cloth Armor
Endurance
Reflexes
Disarm
Medium Armor
Shield Block
Block Arrows
Quick Block
Sparring
Finesse
Leather Armor
Stunning Blow

Nothing to see here, just buffing stats.

A lot of this rides on how well damage scales with int. While H2H requires str and dex, and anything with stealth also use charisma. I can throw seashells on everything I have and hopefully that'll drive my power up. And there's still that last 75.
« Last Edit: May 09, 2015, 03:33:59 am by Blaze »
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Xardalas

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Re: EmpireMUD: The Founding of Tradesea
« Reply #149 on: May 09, 2015, 03:20:10 am »

In the future, If you borrow my Galleon. At least return. Or at the very least, don't leave a bunch of shit strewn across the top deck!
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