Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 17

Author Topic: EmpireMUD: The Founding of Tradesea  (Read 27963 times)

Isdar

  • Bay Watcher
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #120 on: May 08, 2015, 08:03:21 am »

Isdar is my name.
Logged

FireCrazy

  • Bay Watcher
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #121 on: May 08, 2015, 08:41:39 am »

This sounds interesting, I'm in. Pledged to the dwarven empire as Sethfire.
Logged

Rex Invictus

  • Bay Watcher
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #122 on: May 08, 2015, 09:13:08 am »

[/ooc Sorel Whitemane]: I find it humorous you called me salty.
[/ooc Sorel Whitemane]: Yeah google is soooo spy like

Sorel so salty he reading this thread all madlike.
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #123 on: May 08, 2015, 09:17:51 am »

If anybody of our glorious empire members could go trade/sew path, it'd be crazily awesome and helpful!
This.

You need 55 battle to wear leather armor at all, so you're giving up a specialty or class skill to go above cloth.
Logged

Rex Invictus

  • Bay Watcher
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #124 on: May 08, 2015, 09:25:26 am »

Sorel Whitemane tells you, 'lol..Ya there is no salt here, sorry.'

Sorel still salty.
Logged

Hawk132

  • Bay Watcher
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #125 on: May 08, 2015, 09:32:10 am »

Post your character name in a post please.
Ifeex.
Logged
Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Urist Arrhenius

  • Bay Watcher
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #126 on: May 08, 2015, 09:42:39 am »

Arrhenius, and I can definitively vouch for Talmanes. The likelihood of her being a spy is roughly equal to the likelihood of me being sentient creamed corn.
Logged
We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

Xardalas

  • Bay Watcher
  • Being bored and stuff.
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #127 on: May 08, 2015, 09:43:11 am »

Arrhenius, and I can definitively vouch for Talmanes. The likelihood of her being a spy is roughly equal to the likelihood of me being sentient creamed corn.

I knew it!
Logged

gomez

  • Bay Watcher
  • [Hysterical and Useless]
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #128 on: May 08, 2015, 10:10:20 am »

To speed it along, Post your character name in a post please.

Ingame name is Jims
Logged
Quote
"They accused us of suppressing freedom of expression. This was a lie and we could not let them publish it."
- Nelba Blandon (as Director of Censorship, Nicaragua)

genmac

  • Bay Watcher
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #129 on: May 08, 2015, 10:16:58 am »

Ingame name is genmac, I was thinking those lumber thefts last night might have been from the thieves in the sewers.
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #130 on: May 08, 2015, 02:55:53 pm »

I'm on as Ulflore Needles. I think I'll take up sewing and shipbuilding, if you still need that.
Logged

Lukewarm

  • Bay Watcher
  • Perhaps, if you ask nicely.
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #131 on: May 08, 2015, 03:01:16 pm »

I am Courin. I've been doing a bit of pottery and hunting, provide some skins.
Logged

rumpel

  • Bay Watcher
  • test
    • View Profile
Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #132 on: May 08, 2015, 03:12:06 pm »

I'm on as Ulflore Needles. I think I'll take up sewing and shipbuilding, if you still need that.

shipbuilding is taken care of, if you could get the whole sew/leather thing, thatd be awesome :) but hey, take whatever you pleases most!

thing with empire is, we dont need so many people with high empire level as most of the stuff isnt needed that much or is empirewide if 1 has it. thus you should focus one something more character-focused
« Last Edit: May 08, 2015, 03:24:08 pm by rumpel »
Logged

Rex Invictus

  • Bay Watcher
    • View Profile
Re: EmpireMUD: The Founding of Tradesea
« Reply #133 on: May 08, 2015, 03:17:01 pm »

Current Goals & Needs - The Building of Tradesea
High King Thorgrim Stonehammer is proud to announce the founding and building of Tradesea! A capital trading city set near the centre of the world. Soon to be a premier trade port in which any empire can pay for a claim (regardless of their affiliation - or lack thereof - towards The Dwarven Empire). This is to be the floating trading island of the Dwarven Empire.

Here are the tasks we need completing:
  • Claim the ENTIRETY of the island. All of it. Leave not a scrap unclaimed. Old Gosh has some small squares in the north-west, we're negotiating a deal for the transfer of those.
  • Build minecomplexes along all the mountain ranges.
  • Await further instruction.
« Last Edit: May 08, 2015, 03:19:03 pm by Rex Invictus »
Logged

Sebastian2203

  • Bay Watcher
    • View Profile
Re: EmpireMUD: The Founding of Tradesea
« Reply #134 on: May 08, 2015, 03:33:15 pm »

Proudly playing the game as Sebastian Bay-er.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 17