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Poll

What style should the updates be in?

Image-heavy
- 6 (54.5%)
Text-heavy
- 1 (9.1%)
Other
- 4 (36.4%)

Total Members Voted: 11


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Author Topic: Fellsword Archive: Descent  (Read 44782 times)

flame99

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Re: [Illustrated RPG] Descent
« Reply #150 on: May 18, 2015, 08:55:04 am »

I thought it meant the Cain from TWoOtA. :-\
My first thought was the biblical Cain before I noticed the Diablo reference :P
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FallacyofUrist

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Re: [Illustrated RPG] Descent
« Reply #151 on: May 18, 2015, 02:02:01 pm »

I thought it meant the Cain from TWoOtA. :-\
That was actually what I was intending when I nominated that name.
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hops

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Re: [Illustrated RPG] Descent
« Reply #152 on: May 23, 2015, 01:43:37 am »

> Make our way to the top of the wall and run its length until we spot the bad thing.



You leave your house and head towards the barracks, where you can access the walls. You have no idea why you aren't allowed to have your house nearer to the barracks but Bellona always gave you excuses until you became too tired to ask about getting relocated.
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BlitzDungeoneer

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Re: [Illustrated RPG] Descent
« Reply #153 on: May 23, 2015, 03:06:49 am »

Actually get on the wall.
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Vacio

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Re: [Illustrated RPG] Descent
« Reply #154 on: May 23, 2015, 03:35:22 am »

Actually get on the wall.
+1 on the wall.
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Andres

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Re: [Illustrated RPG] Descent
« Reply #155 on: May 23, 2015, 04:21:43 am »

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hops

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Re: [Illustrated RPG] Descent
« Reply #156 on: June 05, 2015, 01:28:19 am »

Update for Descent will continue tomorrow, although a hiatus may happen again shortly because my exams are coming up.
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WillowLuman

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Re: [Illustrated RPG] Descent
« Reply #157 on: June 05, 2015, 07:43:11 pm »

I know that feel. They've been keeping me from keeping up with anything on the forum recently :c
But we'll be waiting here for it when you're ready to continue. Until then, do well!
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hops

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Re: [Illustrated RPG] Descent
« Reply #158 on: June 06, 2015, 12:59:04 am »

Actually get on the wall.



Quote
boop door boop door boop

sobbing
NO
NOT SOOR
DOOR
FUCK
DOOP*
FUCKING IMAC
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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BlitzDungeoneer

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Re: [Illustrated RPG] Descent
« Reply #159 on: June 06, 2015, 03:10:34 am »

...that looks great.
Continue to walk up the stairs. We'll get to the top of that wall one way or another.
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Andres

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Re: [Illustrated RPG] Descent
« Reply #160 on: June 06, 2015, 03:11:42 am »

I've forgotten what we're doing. Why aren't we in the dungeon, again?
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BlitzDungeoneer

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Re: [Illustrated RPG] Descent
« Reply #161 on: June 06, 2015, 03:13:31 am »

I've forgotten what we're doing. Why aren't we in the dungeon, again?
Because we're getting on that wall.
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Andres

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Re: [Illustrated RPG] Descent
« Reply #162 on: June 06, 2015, 03:14:49 am »

...that looks great.
Continue to walk up the stairs. We'll get to the top of that wall one way or another.
+1
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WillowLuman

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Re: [Illustrated RPG] Descent
« Reply #163 on: June 07, 2015, 12:34:34 am »

I've forgotten what we're doing. Why aren't we in the dungeon, again?
Because we had a perspective shift.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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hops

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Re: [Illustrated RPG] Descent
« Reply #164 on: June 08, 2015, 12:10:55 am »



Okay so real question time. Which style would you prefer? I'm already leaning heavily towards the new style and I will likely go for it nonetheless, but I would like some feedback. To the left is the original style, ripped straight from an earlier panel. To the right is the new style which sports the characteristic crispness that you might be familiar with from most MS Paint adventures. Also, notice that I purposefully made it so that it can be reusable, and while I would likely draw a new template for every character due to height differences, physiques, and postures (this isn't Homestuck after all) it would make it a lot quicker for me to change parts on a character.

So basically the outline is that:

Original: Anti-aliased, has to be redrawn every pose, not very good for reusable sprites.
Aliased: Duh, can be easily manipulated, and perfect for sprites (Or would be if I wasn't pretentious and took out the lines). A bit dirty-looking.
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