Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27] 28 29 ... 71

Author Topic: Paid Mods -- Round 4: McGregor vs mAAAyweather  (Read 102875 times)

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #390 on: April 25, 2015, 09:49:12 pm »

It should be really obvious.

Hint: you don't need everyone paying money for using something to make it sustainable - you just need someone providing the financing.
If I'm asking about it, then it isn't as obvious as you'd like to believe. I seriously doubt your suggesting that the government should buy ValveThesda* in order to subsidize modders, so what's your point?
Hint: check the DF payment scheme.
Logged
._.

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #391 on: April 25, 2015, 09:51:25 pm »

.
« Last Edit: November 22, 2015, 09:43:47 pm by penguinofhonor »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #392 on: April 25, 2015, 09:54:52 pm »

Drama and legal clusterfucks.

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #393 on: April 25, 2015, 09:57:45 pm »

Far fewer games can survive on donations than on a sale model. It is much less reliable.

I don't see why modders shouldn't be able to choose which model they use like game creators can.
Because modders are not game creators and should not be expected to be on equal level with them.

Modders do not enjoy the ability to monetize everything. Instead they have the ability to join efforts of many people without months of legal hassling and bickering.
Logged
._.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #394 on: April 25, 2015, 10:15:46 pm »

http://www.gamespot.com/articles/gabe-newell-says-valve-will-dump-paid-mods-if-they/1100-6426893/

Cautious optimism here, but I'm glad to hear that Gabe at least seems to have the best intentions at heart. Though, that only makes me wonder who instigated this whole ordeal in the first place, since it appears he was quite clueless of the greater implications this would cause; as if he wasn't given the whole picture.

This is in line with what I got out of his responses in the AMA. From the sound of things it was some shithead below him with a bright idea and not much in the way of org or planning skills.

Far fewer games can survive on donations than on a sale model. It is much less reliable.

I don't see why modders shouldn't be able to choose which model they use like game creators can.
THE. SIMS. 2.

Nothing more needs to be said about the relative merits of free/donation mod communities versus ones with pay gates.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Leyic

  • Bay Watcher
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #395 on: April 25, 2015, 10:17:37 pm »

Because modders are not game creators and should not be expected to be on equal level with them.

Modders do not enjoy the ability to monetize everything. Instead they have the ability to join efforts of many people without months of legal hassling and bickering.
Eh? Nehirim is pretty much a separate game built on the "Oblivion engine". Falskaar and Wyrmstooth have been described as "DLC quality", and few mind paying for actual DLC like Dragonborn.

Why should it even matter if what's created isn't a game? Do modellers, texture artists, folly engineers, and voice actors not deserve pay? They're only making content and not programming a game, after all.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #396 on: April 25, 2015, 10:20:59 pm »

Because modders are not game creators and should not be expected to be on equal level with them.

Modders do not enjoy the ability to monetize everything. Instead they have the ability to join efforts of many people without months of legal hassling and bickering.
Eh? Nehirim is pretty much a separate game built on the "Oblivion engine". Falskaar and Wyrmstooth have been described as "DLC quality", and few mind paying for actual DLC like Dragonborn.

Why should it even matter if what's created isn't a game? Do modellers, texture artists, folly engineers, and voice actors not deserve pay? They're only making content and not programming a game, after all.

If their motive is personal financial gain rather than artistic satisfaction or non-capitalist gain, they should probably be looking for jobs in the sector instead of demanding that people pay for their hobby.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #397 on: April 25, 2015, 10:21:56 pm »

Because modders are not game creators and should not be expected to be on equal level with them.

Modders do not enjoy the ability to monetize everything. Instead they have the ability to join efforts of many people without months of legal hassling and bickering.
Eh? Nehirim is pretty much a separate game built on the "Oblivion engine". Falskaar and Wyrmstooth have been described as "DLC quality", and few mind paying for actual DLC like Dragonborn.

Why should it even matter if what's created isn't a game? Do modellers, texture artists, folly engineers, and voice actors not deserve pay? They're only making content and not programming a game, after all.
You're acting like getting paid is always good. It's not. Power (and money) corrupts and destroys.

Being a modder a week ago was different from being a game creator. Less money, but more creative freedom with other people's work. Now they're going to become the same. The world will be lessened, and all because some people want to "help" other people, even if these people said multiple times that this "help" will destroy their world.
Logged
._.

Bohandas

  • Bay Watcher
  • Discordia Vobis Com Et Cum Spiritum
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #398 on: April 25, 2015, 10:49:53 pm »

Money is the devil's shit
Logged
NEW Petition to stop the anti-consumer, anti-worker, Trans-Pacific Partnership agreement
What is TPP
----------------------
Remember, no one can tell you who you are except an emotionally unattached outside observer making quantifiable measurements.
----------------------
Έπαινος Ερις

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #399 on: April 25, 2015, 10:59:56 pm »

I must disagree, modders are content creators, and as such are free to do what they wish with their content; so long as they don't breach any legal conditions.

However, as they are entering the market, they still have to contend with the market conditions. There's a hostility I see which is entirely unnecessary. If you disagree with them, or find that the mod is not worth the price they ask, then simply don't buy the mod. In short, vote with your wallet.

Some people are saying that the modding community will be ruined by the advent of paid mods; too that end I saw "maybe it will, maybe it won't". I say a community that is "ruined" by temptation of power and/or money is a community that was on its way to destruction anyway.
Logged

Leyic

  • Bay Watcher
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #400 on: April 25, 2015, 11:11:07 pm »

If their motive is personal financial gain rather than artistic satisfaction or non-capitalist gain, they should probably be looking for jobs in the sector instead of demanding that people pay for their hobby.
Right, a hobby and a business are two separate things. But just as there's room for hobbyist game devs and pro game devs, there's also room for both kinds of modders (i.e. third-party expansions in the '90s). The problem is what Valve did was take a bunch of hobbyist modders and toss them into the professional crowd with next to no support whatsoever, then opened the flood gates and stepped back to let anarchy reign.

In all seriousness, if the Nehirim team decided to charge for their next Skyrim TC (with Bethesda's permission), does anyone think we'd really be seeing as much dissent as we are now? It's hard to argue that their work isn't professional-grade, and a team that's been together that long usually has the structure and wisdom necessary to operate as a business. And should the trend have started with a single mod, there would've been more time to work out answers to the legal and ethical complications.

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #401 on: April 25, 2015, 11:35:06 pm »

I say a community that is "ruined" by temptation of power and/or money is a community that was on its way to destruction anyway.
That's every human community ever.

Every single human community can be ruined by temptation of power and/or money!

There's a reason why "power corrupts" is a famous saying, because it fucking does do that.
Logged
._.

AlleeCat

  • Bay Watcher
  • Black, the beast, descends from shadows...
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #402 on: April 25, 2015, 11:38:16 pm »

In all seriousness, if the Nehirim team decided to charge for their next Skyrim TC (with Bethesda's permission), does anyone think we'd really be seeing as much dissent as we are now? It's hard to argue that their work isn't professional-grade, and a team that's been together that long usually has the structure and wisdom necessary to operate as a business. And should the trend have started with a single mod, there would've been more time to work out answers to the legal and ethical complications.
I could get behind that. I would pay for that, in fact. What I refuse to pay for are UI tweaks and single weapons/armor sets. I refuse to pay for them in any other game that has them, why would I start now?

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #403 on: April 26, 2015, 01:23:23 am »

In all seriousness, if the Nehirim team decided to charge for their next Skyrim TC (with Bethesda's permission), does anyone think we'd really be seeing as much dissent as we are now? It's hard to argue that their work isn't professional-grade, and a team that's been together that long usually has the structure and wisdom necessary to operate as a business. And should the trend have started with a single mod, there would've been more time to work out answers to the legal and ethical complications.
I could get behind that. I would pay for that, in fact. What I refuse to pay for are UI tweaks and single weapons/armor sets. I refuse to pay for them in any other game that has them, why would I start now?
You don't have to, if you don't want too.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Steam Workshop - Now supporting pay-for mods
« Reply #404 on: April 26, 2015, 01:31:03 am »

Yes, let's just completely ignore the fact that most people would consider said mod to be essential to playing on the PC version.
Pages: 1 ... 25 26 [27] 28 29 ... 71