I think I'll join. Sheet in coming soon.
Name: Svera, Thomas
Role: Roboticist & Technician
Personality: Thomas enjoys the company of machinery, speaking to unresponsive machines impulsively and repairing anything urgently, being a perfectionist. He does not often talk to others though, on the grounds that humans are incredibly unpredictable. At least he knows where a conversation is going when he's talking to a robot. He tends to hang about on the edges of conversations, listening to snippets, and he works better alone, or with comrades he can absolutely trust to have the obedience of a robot computer. He enjoys working with robots, specializing them and making them better at their job. However, humans can only specialize so much.
Biography: Thomas was born to a relatively wealthy family, in one of the systems closer to Earth, humanity's origin planet. He showed an amazing affinity for maths, though he did not do exceptionally well in subjects related to social activities. He also picked up programming and computer sciences relatively quickly and managed to learn the makings of many of the various models of robots. However, his family was later killed by a score shock event that devastated many countries in a select radius on his home planet. Orphaned, though by no means unable to help himself, he began working for one of the mega robot producing corporations, specializing in designing and prototyping robots. However, he has always found the sitting in an office kind of work exceedingly dull. It was for this reason that he became a to be known as one of the most reliable roboticits around. However, things started to go downhill when a ship he was working for was captured by pirates, who forced him to work for them. A couple of Earth days later, though, several law-enforcement ships came to strafe the pirate ship. It was then that the pirates started putting Thomas's prototyped robots to the task of destroying the police force. In the end, Thomas was forced to pay most of the fee for damages caused by his own robots, only a minimal amount subtracted for not having been the one to use them. He comes aboard the ship in hopes of paying off his debts, and escaping from it all.
Going to go for either a medic or a roboticist.
Draig is looking for a roboticist and you're the only other one I'm pretty sure, so I just wanted to make sure I reviewed this one before he started an interview.
Just a few complaints:
- Colonies are more like very large cities, the worlds aren't populated like Earth is. That means the only place where countries could feasibly exist are on Mars, which is the only place that has a large enough population, but since Earth went to hell countries don't really exist anymore. At least not in the way you and I think of them.
- There hasn't been a large-scale screenshock since the Earth genocide. Nowadays getting killed by screen shock is fairly uncommon but still enough of a problem that it's conceivable both your character's parents were killed by it simultaneously.
- As for piracy, I should probably clarify exactly what kind of piracy goes on in this world (not the kind you'd think). Sort of like back in the old days of sail, space belongs to no one nation, so piracy is a crime against humanity. That means if you get caught pirating the penalty is death. In space you can nearly always see anyone coming as long as you have IR scopes (i.e. stealth is impossible in space; I won't try to explain why, there's some
good reading material elsewhere on the net (warning: projectrho exaggerates sometimes, a ship on a burn while running life support isn't exactly detectable across an
entire solar system)), which means that if a civilian ship sees a suspicious vessel burning up to them, you bet they're going to be on the squawkbox reporting their contact in case something bad happens to them. Not to mention a hostile boarding is a really risky prospect since you can bet the victims aren't going to willingly let you dock with them. The chances of getting onboard a ship that doesn't want you aboard are pretty slim when they can change speed to keep you from coming alongside them and do things like dog all their metal airtight hatches, change the breathing mix inside the ship and depressurize compartments to harass boarders, meanwhile they're describing your ship to the police so they can catch you the next time you dock. So straight up piracy doesn't really happen, but there's still tons of illegal ship-related stuff going on. For example: smuggling (this happens all the time to avoid expensive taxes or to transport contraband) or barratry/premeditated mutiny (criminals conspire together to get hired by a single captain, then steal his ship and cargo while they're in flight, or a ship pretends it's in distress (false distress is a serious crime) and they capture the ship that way, then they destroy the ship to erase the evidence).
E: Oh and also, criminals waging war against the police with their robo army is a little over the top. Robits aren't
that good.