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Author Topic: Ghost fortress?  (Read 10255 times)

Pancakes

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Re: Ghost fortress?
« Reply #15 on: April 02, 2015, 07:41:29 am »

I started a fort to test it. I killed the first 6 migrants using an atom-smasher, then starved the dwarven baby they brought...
Months have passed, but I haven't had any ghosts so far.
Have you considered killing them in more violent ways?

Violence is always the answer
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Wheeljack

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Re: Ghost fortress?
« Reply #16 on: April 02, 2015, 08:41:14 am »

Do you even get ghosts from atom smashing them? Doesn't it remove them from some internal list that keeps tracks of deaths or something?

Anyway, ghost fortress sounds spookily fun. May have to try this on my next embark.

Edit: May even do it with a reanimating biome for extra !!FUN!!.
« Last Edit: April 02, 2015, 08:43:00 am by Wheeljack »
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utunnels

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Re: Ghost fortress?
« Reply #17 on: April 02, 2015, 09:00:15 am »

Oops, it seems that is completely random.
I reloaded an old save, suddenly ghosts popped up on granite 1st.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Broseph Stalin

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Re: Ghost fortress?
« Reply #18 on: April 02, 2015, 10:15:49 am »

utunnels

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Re: Ghost fortress?
« Reply #19 on: April 02, 2015, 07:09:58 pm »

Thanks for the links, bro.


It seemed some dead migrants were culled after a while. I don't know if that was a dfhack feature.

Anyway, by early autumn of 1014, there had been 5 ghosts, including 1 forlorn, 1 moaning and 3 restless.

« Last Edit: April 02, 2015, 07:38:15 pm by utunnels »
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

utunnels

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Re: Ghost fortress?
« Reply #20 on: April 03, 2015, 12:05:06 am »

This time I received 18 migrants and I got a message: Some migrants have arrived, despite the danger.
Obviously the rumor had spred....

Then I locked all of them in a room so they would eventually starved to death.

But every time I did that, someone or something unlocked the door for them...

It is terrifying!



No matter, I removed the door and constructed a wall in its place using a piece of coke.
« Last Edit: April 03, 2015, 12:09:01 am by utunnels »
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Rumrusher

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Re: Ghost fortress?
« Reply #21 on: April 03, 2015, 12:12:35 am »

Wait I have a question what happens if you retire a fort fill with ghosts do those ghosts just vanish and never come back again or do they stay on the site?
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utunnels

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Re: Ghost fortress?
« Reply #22 on: April 03, 2015, 12:34:21 am »

Wait I have a question what happens if you retire a fort fill with ghosts do those ghosts just vanish and never come back again or do they stay on the site?

They will stay.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Pirate Santa

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Re: Ghost fortress?
« Reply #23 on: April 03, 2015, 01:43:26 am »

Wait I have a question what happens if you retire a fort fill with ghosts do those ghosts just vanish and never come back again or do they stay on the site?

They will stay.
And everyone dies if you abandon right?

Could repeated abandon & reclaim be a quick way of getting lots of ghosts?
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utunnels

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Re: Ghost fortress?
« Reply #24 on: April 03, 2015, 01:50:49 am »

And everyone dies if you abandon right?
No, they just fleed.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Dunamisdeos

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Re: Ghost fortress?
« Reply #25 on: April 03, 2015, 03:02:35 pm »

Hang on, can't ghosts appear after burial if you unbury them? That is, if you bury a corpse and then deconstruct the coffin?

If that's so, the easiest way would just be to run a fort for awhile, then open all of that stuff up and watch the show.
« Last Edit: April 03, 2015, 03:29:57 pm by Dunamisdeos »
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TheFlame52

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Re: Ghost fortress?
« Reply #26 on: April 03, 2015, 03:22:27 pm »

That was how Battlefailed III ended, I believe. They collapsed a floor onto their burial chambers.

utunnels

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Re: Ghost fortress?
« Reply #27 on: April 03, 2015, 08:48:35 pm »

Hang on, can't ghosts appear after burial if you unbury them? That is, if you bury a corpse and then deconstruct the coffin?

If that's so, the easiest way would just be to run a fort for awhile, then open all of that stuff up and watch the show.

Yeah, happned once when I tried to move some tombs.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

utunnels

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Re: Ghost fortress?
« Reply #28 on: April 03, 2015, 09:09:21 pm »

Poor Urist has to share a bed with a ghost.



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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Max™

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Re: Ghost fortress?
« Reply #29 on: April 03, 2015, 11:09:11 pm »

Down that way lies madness...





I love that Nish shows up as a crime... not murder or anything, just her existence, after I gm-editor'D her back to life so many times, apparently she is now a crime all on her own?
« Last Edit: April 03, 2015, 11:12:16 pm by Max™ »
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