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Author Topic: Pastblasters - Adventures in Wizardry (Turn 55)  (Read 91115 times)

Caellath

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Re: Pastblasters - Adventures in Wizardry (Turn 46)
« Reply #525 on: October 23, 2015, 11:40:06 am »

((I was honestly waiting for people to post and forgot I could help move things along by posting a few things.))

Leonhard then turns his attention to the Lady, petting Klein and looking around. "So, what is in for me if I cooperate? Not that the whole 'saving everything' isn't bad, but I'm still a merc and I could always appreciate knowing my time was spent in a way that'll keep me profiting."

"I'd be glad to join ya and your apparently noble struggle, Lady. However, I got to admit I'm not too much of a fan of people who enjoy sticking to mystery; they always seem the most likely to stab your back when ya aren't looking, ya see?"
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 47)
« Reply #526 on: October 23, 2015, 01:25:40 pm »

Oops, I ate this post.
« Last Edit: November 16, 2015, 02:37:30 pm by _DivideByZero_ »
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Pancaek

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Re: Pastblasters - Adventures in Wizardry (Turn 47)
« Reply #527 on: October 23, 2015, 01:28:41 pm »

Willhelm looks at each person seated at the table, one by one, in his usual slow and seemingly dim-witted way.

"They who's purpose is righteous shall fear no evil. I'll help."

He holds up the copper cylinder

"But, important message. Deliver first? Or later?"
Logged

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 47)
« Reply #528 on: October 23, 2015, 01:35:37 pm »

He holds up the copper cylinder

"But, important message. Deliver first? Or later?"

"I understand you were heading to Tyron... Iris tracked your path. If the message is directed toward someone important then his audience would be greatly helpful. To start off, we will need to find a boat that is fir for the seas. Our destination is the Banda islands."

Characters who accepted the quest
Efa (forced) (and Valerie?)
Leonhard
Willhelm
« Last Edit: October 23, 2015, 01:43:13 pm by _DivideByZero_ »
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Pancaek

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Re: Pastblasters - Adventures in Wizardry (Turn 47)
« Reply #529 on: October 23, 2015, 01:43:11 pm »

"I understand you were heading to Tyron... Iris tracked your path. If the message is directed toward someone important then his audience would be greatly helpful. To start off, we will need to find a boat that can sail the seas. Our destination is the Banda islands."
Willhelm's face scrunches up.

"So...deliver first, ask person for boat?"
Logged

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 47)
« Reply #530 on: October 23, 2015, 01:49:57 pm »

"I understand you were heading to Tyron... Iris tracked your path. If the message is directed toward someone important then his audience would be greatly helpful. To start off, we will need to find a boat that can sail the seas. Our destination is the Banda islands."
Willhelm's face scrunches up.

"So...deliver first, ask person for boat?"

"Yes."

"Hold on," Efa interrupts. "If your ghosts can make money, then can't you buy one or hell, ask them to just build a boat?"
"Why build a boat when there is there an opportunity for a virtuous man to show his generosity?"
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Pancaek

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Re: Pastblasters - Adventures in Wizardry (Turn 47)
« Reply #531 on: October 23, 2015, 01:52:46 pm »

Willhelm nods

"Understood. Go now?"

Unless the lady or someone else asks Willhelm to stay, depart to deliver the scroll.
Logged

Lenglon

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Re: Pastblasters - Adventures in Wizardry (Turn 47)
« Reply #532 on: October 23, 2015, 03:02:36 pm »

((Valyrie has no intentions of actually accepting the quest or agreeing to anything. however, she is going to go along with Efa because reasons.))
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

HighEndNoob

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Re: Pastblasters - Adventures in Wizardry (Turn 47)
« Reply #533 on: October 24, 2015, 03:21:56 am »

Realizing the spotlight was now on him, Zikal cleared his throat and spoke in a rusty noble style. "Ah, of course. For years I've been wandering the forests of Vin, forced from my home by the deceitful Lady Celestine."

"Though I wish to return to the barony someday, for now I only seek a purpose. What better purpose is there then defeating the expansionist Dao Min and protecting the Empire? I accept your quest, milady."
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Caellath

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Re: Pastblasters - Adventures in Wizardry (Turn 47)
« Reply #534 on: October 24, 2015, 09:58:51 am »

Meanwhile, Leonhard takes a few of the coins on the table and examines them. Upon making sure they don't seem some kind of mind trick the mercenary nods. "This works."
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

_DivideByZero_

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Re: Pastblasters - Adventures in Wizardry (Turn 47)
« Reply #535 on: October 25, 2015, 03:33:07 am »

Archae shakes his head and says no more.

"I see," the Lady proceeds gracefully, without any scorn on her face.
"Walk these lands no more, and the Keepers will never know what happened here. You are free to keep the knowledge which I have given you. I need the crystal, however." He deposits it on the table.

"For the rest of us, then, it is settled! You shall set out when the lesser sun cools. Walk to Tyron and guide Willhelm to his destination. I shall keep in touch."

((The hour has now ended))
((Pencil_Art has left. Wipeout1024 will be tactically inserted in a few turns.))
((Also I decided to timeskip. I hope nobody minds.))

Roll 48



You enter the grand royal city of Tyron: a center of trade and commerce; seat of the High Bishop; a town of patrons and scholars; home to the Kaiserin herself.
It is a quaint city with relatively few persons walking the streets. Nothing at all compared to the capitals of other duchies, especially the rivercity of Ontford with its terraced architecture and rows upon rows of structures, carved from the rock itself. Tyron's remote location on a mountain surrounded by woods also doesn't quite contribute to the population. Nonetheless, it is a very important city, and the lack of people simply makes it less crowded. There is still every reason to be here!
Occasionally a noble proceeds along the main street, returning to his homeland. One female noble, a duchess in a black robe with many trailing scarlet ribbons including a scarf, rides past while smiling toward your party.

There is a guard posted near a fountain calling for bounty hunters to take into account a criminal that was recently found. A painting hung nearby shows a green-haired elf girl with the foreword "WANTED. DANGEROUS."

Willhelm's job is to deliver a message to a cardinal. Not the High Bishop, actually, who is elected based on a plurality in an annual meeting. You are looking for the Bishop of Tyron, whose seat is located at the Right Ward's church. It should be not far from where you are, although it is not immediately obvious from the skyline.

...

Your whole body is protected by some sort of green glow, visible in the dark (-1)

...

You have a stack of spell tome pages and a black cover

You have a bloodied ceremonial dagger (Attack power: 3) (attaches to target and Drains it, suppressing it) (remembering a memory teleports this weapon to your hand)

You have a Beech Javelin (Attack power: 3 (thrown), 1 (stab))
You have 10 Javelin memories (lucid)
You have about thirty Hours
You have a royal goblet, a golden watch, and some jewelry

You remember the Lady of Winter
You remember many eyes
You remember many pixies
You remember a band of Arinthian soldiers and some bandits
You remember a bandit sinking into the ground



Your message is directed to Bishop Atarkxi, who should be found somewhere at a church in the Right Ward. This city is a terrible, winding place, but directions should be easy to find.

There are many beggars and cripples along the streets. Every so often a scholar or churchman will come by and heal them of their ailments using the magic taught in academies everywhere. This is a good place to be a cripple.
But there are more than simply beggars and cripples. You see a commandant of the Murikanberg militia among the beggars as one such churchman approaches. The churchman heals the beggars, but when he comes to the soldier whose arm is deformed, they seem to get into some sort of argument.

The Vile Spawn of Darkness follows you through the cracks in the brick walls, forming shadows which are only obvious to someone keeping an eye out for them.

...

You have a schematic of an iron arrow trap

You have a steel axe (Attack power: 1) (Deals piercing damage if the attack connects but fails to pierce)
You have an iron mace (Attack power: 2) (If the target has less than 2 damage, deals piercing damage)

You have a charged large greatbow (Attack power: 3 (charged), 1 (uncharged)) (charging takes one turn of preparation)
You have an uncharged Quickbow (Attack power: 1. Can fire twice per turn. Charging it allows you to fire two arrows per attack, four in one turn)
You have 11 arrows in your quiver (Attack power: 1)
You have an important scroll in a copper cylinder
You have about one hundred Hours



The city of Tyron is quite a famous place, known for its educated population and commercial centers. Nobles emerge from the center ward of the city, surrounded by walls. Apparently the Kaiserin held a meeting for all the nobles of the land, and invited them here. That meeting is long over, but several still linger in the streets, talking and making deals.

There are many conversations that catch your ear:
-A noble in the streets is looking for a new court painter. He is talking amongst some street performers and trying to deduce if there is any real talent among them.
-One scholar in a black and white uniform is looking for another scholar in a black and while uniform, whose name is Cherson Hallings. He seems to have gone missing.
-Some low-class burghers are trying to repair a strange machine in the middle of a marketplace, consisting of giant water barrel and a string instrument attached with a pipe. They seek someone who actually knows how to build one, because they surely don't.
-One noble appears traumatized. Her child has gone missing and her guards have split off to find the child, leaving her with only a single escort.

Above you is an open window, and you hear talking inside. While it's unintelligible from here, it should be audible if you climb up and hang onto the walls. There is a two-wheeled cart parked next to the building, along with a stack of barrels nearby.

...

You have seventy-five Hours
You have a iron dagger



Meanwhile, Leonhard takes a few of the coins on the table and examines them. Upon making sure they don't seem some kind of mind trick the mercenary nods. "This works."

The coins are heavy. They are definitely made of their fair share of heavy metals. You try to compare one to a coin you already have, but you accidentally drop the two on the floor and can't tell the difference afterward.

...

Back in Tyron, you find that your favorite inn is still standing, although the burns are still there. The citizenry have left shelter and are beginning to set up their stalls again in the alley marketplace, although the acrid smell of burnt plant matter can be felt several blocks away. You spot a body collapsed on the side of the street, its skin charred and blistered all over. Near it are several burnt cabbages and, on his waist, a small bag plump with coins.

It seems that the crazy ray-riding girl is now wanted, as you see her portrait many times throughout the city. It seems her list of victims include a noble and the head of a merchant guild.

...

You have a black Cloak of Ash (protects against Ashlight and fire)

You have a Zweihänder slung on your shoulder (Attack power: 4) (can only be used offensively every other turn)
You have a Katzbalger (Attack power: 2)
You have an arquebus (Attack power: 3) (Your opponent gets an extra positive die to dodge)
You are wearing light plate armor (incoming attacks lose 1 attack power if over 1)
You have about one hundred and fifty Hours



Efa decides to go to the city as well.

She stops outside the wall and starts hailing merchants, asking their destinations. By the time you meet her again (if you split off from her in the first place) far she counts:
-Three merchants heading north to the Ostlands. One seems hesitant to point out his final destination, so Efa surmises he is smuggling good past the blockade into the Vaykor lands.
-Four merchants heading along the Ranj river, selling Elvish goods and charms here in exchange for rare gems from the nearby mines, which they plan to sell across Arinthia.
-One merchant who plans to cross the great desert on camelback. His animal spits on Efa, who is promptly annoyed and runs away.
-One blue-faced elf merchant who claims to be a scholar from Wallace. He recently bought some books from a scholarly circle in Tyron, or so he says.



It is the 7th hour after noon. The skies are cloudy and it is starting to hail.
(Next hour: Turn 58)
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Lenglon

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Re: Pastblasters - Adventures in Wizardry (Turn 48)
« Reply #536 on: October 25, 2015, 03:41:32 am »

((Had plans that would occur during the timeskip, going to PM them. shouldn't disrupt anyone else's actions.)) - checked the time and it was a smaller timeskip than I thought.
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

wipeout1024

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Re: Pastblasters - Adventures in Wizardry (Turn 48)
« Reply #537 on: October 25, 2015, 04:47:51 am »

Maryam looks at the situation folding in front of her, and purses her lips. She then takes a deep breath, and attempts to hoist herself up, and hang onto the walls.
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Ain't nobody got time for that.

Pancaek

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Re: Pastblasters - Adventures in Wizardry (Turn 48)
« Reply #538 on: October 26, 2015, 03:14:33 pm »

If I know the way from a previous visit, go right there. If not, ask directions to the Right Ward from the nearest guardsman/beggar, then go there.
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Caellath

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Re: Pastblasters - Adventures in Wizardry (Turn 48)
« Reply #539 on: October 26, 2015, 03:36:04 pm »

"Guess what's next, Klein." Leonhard said as he rubbed behind the black-furred cat's ears.

Go find an specialist to check one of the coins and tell me their value. In case they are valuable, go to an inn with mercenary population to check for possible hirelings.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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