Roll 47
"Ah well, thank you for helping us milady."
Look down the stare well. Try to make out any potential threats or objects.
Alright, you step into the darkness and stare downward while being accosted by shadowy hand things.
[1][6] Somehow, this doesn't lead to your immediate demise. Maybe it's the shield. But they don't seem to be attacking.
((Continued below))
...
Your whole body is protected by some sort of green glow, visible in the dark (-1)
...
You have 3 black empty tomes (black tomes must be written in red ink, and gain +2 positive dice if inscribed with an illusionary spell)
Silent Wind of Night: Dispells all nearby items and detatched effects, regardless of origin. Shapeshifts, summons, and polymorphs are unaffected.
Phantom Lake Essence: Dark tendrils emerge from the book, ensnaring enemies that fail to dodge.
Unending Phantasmagoria: Dissolves a dead body to create a reanimated ghost in place of this tome. The ghost can use Shadow Blink and drops a black spell tome upon death.
You have a stack of spell tome pages and a black cover
You have a bloodied ceremonial dagger (Attack power: 3) (attaches to target and Drains it, suppressing it) (remembering a memory teleports this weapon to your hand)
You have a Beech Javelin (Attack power: 3 (thrown), 1 (stab))
You have 10 Javelin memories (lucid)
You have about thirty Hours
You have a royal goblet, a golden watch, and some jewelry
You remember the Lady of Winter
You remember many eyes
You remember many pixies
You remember a band of Arinthian soldiers and some bandits
You remember a bandit sinking into the ground
Traits and Skills:
Forest Ranger
>Gain +2 positive dice when navigating and moving through the wilderness, as well as performing stealthy actions
Javelineer
>Your targets get +2 negative dice when you target them with a javelin
Noble's Education
>Gain +1 positive dice when learning from writing or conversing about literature
Shapeshifter
>You have unlimited strong memories of forest animals
Cynical
>Others will press any advantage...
Xenophobe
>Foreigners always disappoint
Stick with Zikal and hammer hostiles if I see them.
Despite walking into the shadows, there don't seem to be any more of the monsters. One would think they would use this opportunity immediately, but... what if they
want you to go down there?
There is nothing down the stairwell, but one wouldn't expect some strange rock. How would a monolith enter the building anyway? Sorcery? That means there must be a culprit.
...
You have a schematic of an iron arrow trap
You have a steel axe (Attack power: 1) (Deals piercing damage if the attack connects but fails to pierce)
You have an iron mace (Attack power: 2) (If the target has less than 2 damage, deals piercing damage)
You have a charged large greatbow (Attack power: 3 (charged), 1 (uncharged)) (charging takes one turn of preparation)
You have an uncharged Quickbow (Attack power: 1. Can fire twice per turn. Charging it allows you to fire two arrows per attack, four in one turn)
You have 11 arrows in your quiver (Attack power: 1)
You have an important scroll in a copper cylinder
You have about one hundred Hours
Traits and Skills:
Man of Steel
>Gain +1 positive dice when using melee weapons, as well as lifting and wrestling actions
>Your opponents get +1 negative dice when attacking you
Fists like Hammers
>Gain an additional +1 positive dice while unarmed
Bow Mastery
>Your targets get +2 negative dice when you target them with a bow
Illiterate
>What's a book?
Amnesia
>You have forgotten many things
((No action :C))
...
You remember a red, blue, and a green spell-slime (weak)
You remember many eyes
You have a spiny walking stick (Attack power: (attacking head) 2, (attacking other parts) 1)
You have a silversteel falchion (Attack power: (on odd swings) 3, (on even swings) 2)
You remember your time in the wilderness well
You have some sandwiches and citrus
You have a Sprite Trap, labelled with the words "Samantha Magdelene, professor at U.T"
You have seventy-five Hours
Traits and Skills:
Mystical Learning
>Your Aganis spells are reduced in complexity by 1. Spell complexity determines the number of turns it takes to prepare a spell. You can cast early, but each turn you skip incurs a negative die. Complexity rules:
+1 if range is longer than 1-2 yards
+1 if multi-target
+1 if effect lasts more than a single turn, or if a creature is created
+1 if created creature is more complex than a slime
Animal Handler
>Gain +2 positive dice whenever animals are involved, unless you are hunting them
Wilderness Survival
>Gain +2 positive dice for actions involving gathering natural resources, starting fires, tracking, and other survival skills
Photographic Memory
>Weak memories become strong if you successfully cast them the first time
Cannot Speak
>Silence is golden
One-Eyed
>Your targets gain +2 positive dice if you attack them from a distance
"Got ya."
Use puddle water to get healing done, then try to destroy the monolith with a shot from the arquebus if Efa hasn't destroyed it yet.
The water heals your head on contact, it's surprisingly quick. Far better than any of the herbal stuff the locals across the empire like to try.
[5][2] The report of your gun echoes many times throughout the cavern, and gets more garbled and wet every time it passes. Soon you hear a sound much like the wind blowing through the sea of light tendrils around you.
It bounces off the rock, predictably, but the gunsmoke billows around it. A woman appears next to you, who wasn't there before. When she opens her mouth, it is the voice you've been hearing this entire time.
Lady: It's right here, where the smoke is parting. Efa, can you dispel that area only?I can't control my dreams. You know that, right?Lady: Then I shall control your dreams for you. Is that fair?That's a good idea, but I don't think it will work.Lady: Just trust me. Cast a spell.Efa pulls a dagger from her hand, the same kind she used to make the table of freaky food at the palace (it literally comes out of her hand, you see her fingers deforming to accommodate it). She then stabs the dagger in the direction of the monolith, and it scrapes along the surface uselessly.
But as she does so, the lights on the stone darken, and it becomes a boring old piece of obsidian. A strange kind, too, fiendishly black, almost like meteor stone.
...
You have a black Cloak of Ash (protects against Ashlight and fire)
You have a Zweihänder slung on your shoulder (Attack power: 4) (can only be used offensively every other turn)
You have a Katzbalger (Attack power: 2)
You have an arquebus (Attack power: 3) (Your opponent gets an extra positive die to dodge)
You are wearing light plate armor (incoming attacks lose 1 attack power if over 1)
You have about one hundred and fifty Hours
Traits and Skills:
Charisma
>Gain +1 positive dice when speaking with others and persuading them
Veteran
>Gain +1 positive dice to defense rolls, and your enemies gain +1 negative dice to their defense rolls
Swordmaster
>Gain +1 positive dice to attack rolls with long, bladed weapons
Sharpshooter
>Your targets get +1 negative dice to their defense rolls
Noisy
>You get +1 negatice die to stealth, and an additional +1 negative die if you are wearing armor
Old Pains
>In cold weather, without thick clothing, you get +1 negative dice to all actions
I whisper to Efa. (whisper contents sent via PM)
"There is a being with me. I think she is a spirit, because she is also affected by the 'phantasm barrier'. But she's lending me her eyes."Voice: The barrier must affect her as well. If it affects her, it will infect anything she grants you.
Traits and Skills:
Secret Powers
>DoOOoobillidabidydappidydap dipigillidydapda!
Current Stat Modifiers:
+2/(max 2) positive dice to attack rolls
+0/(max 0) negative dice to enemy attack rolls
+1/(max 1) positive dice to defense rolls
+0/(max 0) negative dice to enemy defense rolls
It is the 6th hour after noon. Ash is burning out, still giving +1 to the first die of a Thoughtform roll. This effect will linger on until the start of the 8th hour.
Expected end of Ashstorm: 7th hour. (Next hour: Turn 50)
A message is heard by everyone!Lady: We are safe now. But it appears that my castle has suffered some minor damage... There is a hole in my roof.
But for now we are no longer being watched, so let us all meet at the table in the room above.